cmake_minimum_required(VERSION 3.20) project(example VERSION 1.0) #配置通用编译 set(CMAKE_CXX_STANDARD 17) set(CMAKE_INCLUDE_CURRENT_DIR ON) set(CMAKE_AUTOMOC ON) set(CMAKE_AUTORCC ON) set(CMAKE_CXX_STANDARD_REQUIRED ON) #判断FluentUI库类型 if (FLUENTUI_BUILD_STATIC_LIB) add_definitions(-DFLUENTUI_BUILD_STATIC_LIB) endif () #设置可执行文件输出目录 set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/bin/${CMAKE_BUILD_TYPE}) if (APPLE) set(APPLICATION_DIR_PATH ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${PROJECT_NAME}.app/Contents/MacOS) else () set(APPLICATION_DIR_PATH ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}) endif () #导入Qt相关依赖包 find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Quick Svg Network) find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Quick Svg Network) #添加国际化脚本 find_program(QT_LUPDATE NAMES lupdate) find_program(QT_LRELEASE NAMES lrelease) file(GLOB TS_FILE_PATHS ${CMAKE_CURRENT_LIST_DIR}/ *.ts) add_custom_target(Script-UpdateTranslations COMMAND ${QT_LUPDATE} ${CMAKE_CURRENT_LIST_DIR} -ts ${PROJECT_NAME}_en_US.ts WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR} COMMAND ${QT_LUPDATE} ${CMAKE_CURRENT_LIST_DIR} -ts ${PROJECT_NAME}_zh_CN.ts WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR} COMMAND ${QT_LRELEASE} ${PROJECT_NAME}_en_US.ts WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR} COMMAND ${QT_LRELEASE} ${PROJECT_NAME}_zh_CN.ts WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR} COMMAND ${CMAKE_COMMAND} -E make_directory ${APPLICATION_DIR_PATH}/i18n COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_NAME}_en_US.qm ${PROJECT_NAME}_zh_CN.qm ${APPLICATION_DIR_PATH}/i18n SOURCES ${TS_FILE_PATHS} ) ##生成版本信息头文件 set(HEADER_FILE_VERSION_PATH ${CMAKE_SOURCE_DIR}/${PROJECT_NAME}/Version.h) configure_file( ${CMAKE_SOURCE_DIR}/.cmake/Version.h.in ${HEADER_FILE_VERSION_PATH} ) #遍历所有Cpp文件 file(GLOB_RECURSE CPP_FILES *.cpp *.h) foreach (filepath ${CPP_FILES}) string(REPLACE "${CMAKE_CURRENT_SOURCE_DIR}/" "" filename ${filepath}) list(APPEND sources_files ${filename}) endforeach (filepath) if (WIN32) list(APPEND sources_files "src/app_dmp.h") endif () #如果是Windows平台,则生成rc文件,还有inno setup脚本文件 set(EXAMPLE_VERSION_RC_PATH "") if (WIN32) set(EXAMPLE_VERSION_RC_PATH ${CMAKE_CURRENT_BINARY_DIR}/version_${PROJECT_NAME}.rc) configure_file( ${CMAKE_SOURCE_DIR}/.cmake/version_exe.rc.in ${EXAMPLE_VERSION_RC_PATH} ) configure_file( ${CMAKE_SOURCE_DIR}/.cmake/InstallerScript.iss.in ${CMAKE_SOURCE_DIR}/package/InstallerScript.iss ) endif () #加快qrc编译 qt_add_big_resources(QRC_RESOURCES ${PROJECT_NAME}.qrc) list(APPEND QRC_RESOURCES ${PROJECT_NAME}.qrc) set_property(SOURCE ${PROJECT_NAME}.qrc PROPERTY SKIP_AUTORCC ON) list(APPEND sources_files ${QRC_RESOURCES}) #添加可执行文件 if (WIN32) list(APPEND sources_files ${EXAMPLE_VERSION_RC_PATH}) endif () if (${QT_VERSION_MAJOR} GREATER_EQUAL 6) qt_add_executable(${PROJECT_NAME} MANUAL_FINALIZATION ${sources_files} ) else () add_executable(${PROJECT_NAME} ${sources_files} ) endif () add_dependencies(${PROJECT_NAME} Script-UpdateTranslations) #复制程序运行所需要的动态库 if (WIN32) if (MSVC) if (CMAKE_SIZEOF_VOID_P EQUAL 4) file(GLOB_RECURSE 3RDPARTY_DLL_DIR ${CMAKE_SOURCE_DIR}/3rdparty/msvc/x86/*.dll) elseif (CMAKE_SIZEOF_VOID_P EQUAL 8) file(GLOB_RECURSE 3RDPARTY_DLL_DIR ${CMAKE_SOURCE_DIR}/3rdparty/msvc/x64/*.dll) endif () elseif (MINGW) file(GLOB_RECURSE 3RDPARTY_DLL_DIR ${CMAKE_SOURCE_DIR}/3rdparty/mingw/*.dll) endif () file(COPY ${3RDPARTY_DLL_DIR} DESTINATION ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}) endif () #复制FluentUI源码到运行目录下,用于脚手架生成 file(MAKE_DIRECTORY ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/source/) file(COPY ${CMAKE_SOURCE_DIR}/src/ DESTINATION ${APPLICATION_DIR_PATH}/source/) #导入component头文件,不然通过QML_NAMED_ELEMENT生成的c++类会找不到头文件报错 target_include_directories(${PROJECT_NAME} PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/src/component ) #如果是静态库则需要手动注册插件,导入FluentUI.h头文件 if (FLUENTUI_BUILD_STATIC_LIB) target_include_directories(${PROJECT_NAME} PRIVATE ${CMAKE_SOURCE_DIR}/src ) endif () #设置属性 set_target_properties(${PROJECT_NAME} PROPERTIES MACOSX_BUNDLE_GUI_IDENTIFIER my.${PROJECT_NAME}.com MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION} MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} MACOSX_BUNDLE TRUE WIN32_EXECUTABLE TRUE ) #Release也支持日志打印代码位置 target_compile_definitions(${PROJECT_NAME} PRIVATE QT_MESSAGELOGCONTEXT ) #目标文件链接库 target_link_libraries(${PROJECT_NAME} PRIVATE Qt${QT_VERSION_MAJOR}::Quick Qt${QT_VERSION_MAJOR}::Svg Qt${QT_VERSION_MAJOR}::Network fluentuiplugin ) #添加部署脚本 if (CMAKE_BUILD_TYPE MATCHES "Release") if (APPLE) find_program(QT_DEPLOY_QT NAMES macdeployqt) add_custom_target(Script-DeployRelease COMMAND ${CMAKE_COMMAND} -E remove_directory ${CMAKE_SOURCE_DIR}/dist COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_RUNTIME_OUTPUT_DIRECTORY} ${CMAKE_SOURCE_DIR}/dist COMMAND ${QT_DEPLOY_QT} ${CMAKE_SOURCE_DIR}/dist/${PROJECT_NAME}.app -qmldir=${CMAKE_CURRENT_LIST_DIR} COMMENT "MacOs Deploying Qt Dependencies After Build........." SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/CMakeLists.txt WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} ) endif () if (WIN32) find_program(QT_DEPLOY_QT NAMES windeployqt) add_custom_target(Script-DeployRelease COMMAND ${CMAKE_COMMAND} -E remove_directory ${CMAKE_SOURCE_DIR}/dist COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_RUNTIME_OUTPUT_DIRECTORY} ${CMAKE_SOURCE_DIR}/dist COMMAND ${QT_DEPLOY_QT} --qmldir=${CMAKE_CURRENT_LIST_DIR} --plugindir ${CMAKE_SOURCE_DIR}/dist/plugins --no-translations --compiler-runtime ${CMAKE_SOURCE_DIR}/dist/${PROJECT_NAME}.exe COMMENT "Windows Deploying Qt Dependencies After Build........." SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/CMakeLists.txt WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} ) endif () endif ()