FluentUI/example/CMakeLists.txt
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CMake
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cmake_minimum_required(VERSION 3.20)
project(example VERSION 1.0 LANGUAGES CXX)
#配置通用编译
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_INCLUDE_CURRENT_DIR ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
set(CMAKE_AUTOUIC ON)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
#判断FluentUI库类型
if(FLUENTUI_BUILD_STATIC_LIB)
add_definitions(-DFLUENTUI_BUILD_STATIC_LIB)
endif()
#设置可执行文件输出目录
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/bin/${CMAKE_BUILD_TYPE})
if(APPLE)
set(APPLICATION_DIR_PATH ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${PROJECT_NAME}.app/Contents/MacOS)
else()
set(APPLICATION_DIR_PATH ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
endif()
#导入Qt相关依赖包
find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Quick Svg Network)
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Quick Svg Network)
#添加国际化脚本
find_program(QT_LUPDATE NAMES lupdate)
find_program(QT_LRELEASE NAMES lrelease)
file(GLOB TS_FILE_PATHS ${CMAKE_CURRENT_LIST_DIR}/ *.ts)
add_custom_target(Script-UpdateTranslations
COMMAND ${QT_LUPDATE} ${CMAKE_CURRENT_LIST_DIR} -ts ${PROJECT_NAME}_en_US.ts WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR}
COMMAND ${QT_LUPDATE} ${CMAKE_CURRENT_LIST_DIR} -ts ${PROJECT_NAME}_zh_CN.ts WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR}
COMMAND ${QT_LRELEASE} ${PROJECT_NAME}_en_US.ts WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR}
COMMAND ${QT_LRELEASE} ${PROJECT_NAME}_zh_CN.ts WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR}
COMMAND ${CMAKE_COMMAND} -E make_directory ${APPLICATION_DIR_PATH}/i18n
COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_NAME}_en_US.qm ${PROJECT_NAME}_zh_CN.qm ${APPLICATION_DIR_PATH}/i18n
SOURCES ${TS_FILE_PATHS}
)
##生成版本信息头文件
set(HEADER_FILE_VERSION_PATH ${CMAKE_SOURCE_DIR}/${PROJECT_NAME}/Version.h)
configure_file(
${CMAKE_SOURCE_DIR}/.cmake/Version.h.in
${HEADER_FILE_VERSION_PATH}
)
#遍历所有Cpp文件
file(GLOB_RECURSE CPP_FILES *.cpp *.h)
foreach(filepath ${CPP_FILES})
string(REPLACE "${CMAKE_CURRENT_SOURCE_DIR}/" "" filename ${filepath})
list(APPEND sources_files ${filename})
endforeach(filepath)
if(WIN32)
list(APPEND sources_files "src/app_dmp.h")
endif()
#如果是Windows平台则生成rc文件还有inno setup脚本文件
set(EXAMPLE_VERSION_RC_PATH "")
if(WIN32)
set(EXAMPLE_VERSION_RC_PATH ${CMAKE_CURRENT_BINARY_DIR}/version_${PROJECT_NAME}.rc)
configure_file(
${CMAKE_SOURCE_DIR}/.cmake/version_exe.rc.in
${EXAMPLE_VERSION_RC_PATH}
)
configure_file(
${CMAKE_SOURCE_DIR}/.cmake/InstallerScript.iss.in
${CMAKE_SOURCE_DIR}/action-cli/InstallerScript.iss
)
endif()
#添加可执行文件
list(APPEND sources_files ${PROJECT_NAME}.qrc)
if(WIN32)
list(APPEND sources_files ${EXAMPLE_VERSION_RC_PATH})
endif()
if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
qt_add_executable(${PROJECT_NAME}
MANUAL_FINALIZATION
${sources_files}
)
else()
add_executable(${PROJECT_NAME}
${sources_files}
)
endif()
add_dependencies(${PROJECT_NAME} Script-UpdateTranslations)
#复制程序运行所需要的动态库
if(WIN32)
if(MSVC)
if(CMAKE_SIZEOF_VOID_P EQUAL 4)
file(GLOB_RECURSE 3RDPARTY_DLL_DIR ${CMAKE_SOURCE_DIR}/3rdparty/msvc/x86/*.dll)
elseif(CMAKE_SIZEOF_VOID_P EQUAL 8)
file(GLOB_RECURSE 3RDPARTY_DLL_DIR ${CMAKE_SOURCE_DIR}/3rdparty/msvc/x64/*.dll)
endif()
elseif(MINGW)
file(GLOB_RECURSE 3RDPARTY_DLL_DIR ${CMAKE_SOURCE_DIR}/3rdparty/mingw/*.dll)
endif()
file(COPY ${3RDPARTY_DLL_DIR} DESTINATION ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
endif()
#复制FluentUI源码到运行目录下用于脚手架生成
file(MAKE_DIRECTORY ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/source/)
file(COPY ${CMAKE_SOURCE_DIR}/src/ DESTINATION ${APPLICATION_DIR_PATH}/source/)
#导入component头文件,不然通过QML_NAMED_ELEMENT生成的c++类会找不到头文件报错
target_include_directories(${PROJECT_NAME} PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/src/component
)
#如果是静态库则需要手动注册插件导入FluentUI.h头文件
if(FLUENTUI_BUILD_STATIC_LIB)
target_include_directories(${PROJECT_NAME} PRIVATE
${CMAKE_SOURCE_DIR}/src
)
endif()
#设置属性
set_target_properties(${PROJECT_NAME} PROPERTIES
MACOSX_BUNDLE_GUI_IDENTIFIER my.${PROJECT_NAME}.com
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
MACOSX_BUNDLE TRUE
WIN32_EXECUTABLE TRUE
)
#Release也支持日志打印代码位置
target_compile_definitions(${PROJECT_NAME}
PRIVATE
QT_MESSAGELOGCONTEXT
)
#目标文件链接库
target_link_libraries(${PROJECT_NAME} PRIVATE
Qt${QT_VERSION_MAJOR}::Quick
Qt${QT_VERSION_MAJOR}::Svg
Qt${QT_VERSION_MAJOR}::Network
fluentuiplugin
)
#添加部署脚本
if (CMAKE_BUILD_TYPE MATCHES "Release")
if (APPLE)
find_program(QT_DEPLOY_QT NAMES macdeployqt)
add_custom_target(Script-DeployRelease
COMMAND ${CMAKE_COMMAND} -E remove_directory ${CMAKE_SOURCE_DIR}/dist
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_RUNTIME_OUTPUT_DIRECTORY} ${CMAKE_SOURCE_DIR}/dist
COMMAND ${QT_DEPLOY_QT} ${CMAKE_SOURCE_DIR}/dist/${PROJECT_NAME} -qmldir=${CMAKE_CURRENT_LIST_DIR}
COMMENT "MacOs Deploying Qt Dependencies After Build........."
SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/CMakeLists.txt
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
)
endif()
if(WIN32)
find_program(QT_DEPLOY_QT NAMES windeployqt)
add_custom_target(Script-DeployRelease
COMMAND ${CMAKE_COMMAND} -E remove_directory ${CMAKE_SOURCE_DIR}/dist
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_RUNTIME_OUTPUT_DIRECTORY} ${CMAKE_SOURCE_DIR}/dist
COMMAND ${QT_DEPLOY_QT} ${CMAKE_SOURCE_DIR}/dist/${PROJECT_NAME}.exe -qmldir=${CMAKE_CURRENT_LIST_DIR}
COMMENT "Windows Deploying Qt Dependencies After Build........."
SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/CMakeLists.txt
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
)
endif()
endif()