FluentUI/example/qml/page/T_3D.qml
朱子楚\zhuzi 0e7606b646 update
2024-03-18 17:19:36 +08:00

117 lines
3.1 KiB
QML

import QtQuick 2.15
import QtQuick.Layouts 1.15
import QtQuick.Controls 2.15
import QtQuick.Window 2.15
import Qt3D.Core 2.15
import Qt3D.Render 2.15
import Qt3D.Input 2.12
import Qt3D.Extras 2.15
import QtQuick.Scene3D 2.15
import Qt.labs.platform 1.1
import FluentUI 1.0
import "../component"
FluContentPage{
id:root
title:"3D"
Scene3D{
id:scene_3d
anchors.fill: parent
focus: true
aspects: ["input", "logic"]
cameraAspectRatioMode: Scene3D.AutomaticAspectRatio
Entity {
Camera {
id: camera
projectionType: CameraLens.PerspectiveProjection
fieldOfView: 22.5
aspectRatio: scene_3d.width / scene_3d.height
nearPlane: 1
farPlane: 1000.0
viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
position: Qt.vector3d( 0.0, 0.0, 15.0 )
}
FirstPersonCameraController {
linearSpeed: 100
lookSpeed: 50
camera: camera
}
components: [
RenderSettings{
activeFrameGraph: ForwardRenderer{
clearColor: Qt.rgba(0,0,0,0);
camera: camera
}
},
InputSettings{}
]
Mesh {
id: mesh
source: "https://zhu-zichu.gitee.io/test.obj"
}
PhongMaterial {
id: material
ambient: color_picker.current
}
Transform{
id:transform
scale: 1.0
translation: Qt.vector3d(0, 0, 0)
rotation: fromEulerAngles(0, 0, 0)
property real hAngle:0.0
NumberAnimation on hAngle{
from:0
to:360.0
duration: 5000
loops: Animation.Infinite
}
matrix:{
var m=Qt.matrix4x4();
m.rotate(hAngle,Qt.vector3d(0,1,0));
m.translate(Qt.vector3d(0,0,0));
return m;
}
}
Entity {
id: entity
components: [mesh, material,transform]
}
}
}
ColumnLayout{
RowLayout{
spacing: 10
Layout.topMargin: 20
FluText{
text:"tintColor:"
Layout.alignment: Qt.AlignVCenter
}
FluColorPicker{
id:color_picker
current: "gray"
}
}
FluButton{
text:"选择obj资源"
onClicked: {
file_dialog.open()
}
}
}
FileDialog {
id: file_dialog
nameFilters: ["Obj files (*.obj)"]
folder: StandardPaths.writableLocation(StandardPaths.DocumentsLocation)
onAccepted: {
var fileUrl = file_dialog.currentFile
mesh.source = fileUrl
}
}
}