FluentUI/example/CMakeLists.txt
朱子楚\zhuzi a3f375c9ef update
2024-04-11 14:51:43 +08:00

181 lines
6.7 KiB
CMake
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

cmake_minimum_required(VERSION 3.20)
project(example VERSION 1.0)
#配置通用编译
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_INCLUDE_CURRENT_DIR ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
#判断FluentUI库类型
if (FLUENTUI_BUILD_STATIC_LIB)
add_definitions(-DFLUENTUI_BUILD_STATIC_LIB)
endif ()
#设置可执行文件输出目录
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/bin/${CMAKE_BUILD_TYPE})
if (APPLE)
set(APPLICATION_DIR_PATH ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${PROJECT_NAME}.app/Contents/MacOS)
else ()
set(APPLICATION_DIR_PATH ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
endif ()
#导入Qt相关依赖包
find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Quick Svg Network)
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Quick Svg Network)
#添加国际化脚本
find_program(QT_LUPDATE NAMES lupdate)
find_program(QT_LRELEASE NAMES lrelease)
file(GLOB TS_FILE_PATHS ${CMAKE_CURRENT_LIST_DIR}/ *.ts)
add_custom_target(Script-UpdateTranslations
COMMAND ${QT_LUPDATE} ${CMAKE_CURRENT_LIST_DIR} -ts ${PROJECT_NAME}_en_US.ts WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR}
COMMAND ${QT_LUPDATE} ${CMAKE_CURRENT_LIST_DIR} -ts ${PROJECT_NAME}_zh_CN.ts WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR}
COMMAND ${QT_LRELEASE} ${PROJECT_NAME}_en_US.ts WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR}
COMMAND ${QT_LRELEASE} ${PROJECT_NAME}_zh_CN.ts WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR}
COMMAND ${CMAKE_COMMAND} -E make_directory ${APPLICATION_DIR_PATH}/i18n
COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_NAME}_en_US.qm ${PROJECT_NAME}_zh_CN.qm ${APPLICATION_DIR_PATH}/i18n
SOURCES ${TS_FILE_PATHS}
)
##生成版本信息头文件
set(HEADER_FILE_VERSION_PATH ${CMAKE_SOURCE_DIR}/${PROJECT_NAME}/Version.h)
configure_file(
${CMAKE_SOURCE_DIR}/.cmake/Version.h.in
${HEADER_FILE_VERSION_PATH}
)
#遍历所有Cpp文件
file(GLOB_RECURSE CPP_FILES *.cpp *.h)
foreach (filepath ${CPP_FILES})
string(REPLACE "${CMAKE_CURRENT_SOURCE_DIR}/" "" filename ${filepath})
list(APPEND sources_files ${filename})
endforeach (filepath)
if (WIN32)
list(APPEND sources_files "src/app_dmp.h")
endif ()
#如果是Windows平台则生成rc文件还有inno setup脚本文件
set(EXAMPLE_VERSION_RC_PATH "")
if (WIN32)
set(EXAMPLE_VERSION_RC_PATH ${CMAKE_CURRENT_BINARY_DIR}/version_${PROJECT_NAME}.rc)
configure_file(
${CMAKE_SOURCE_DIR}/.cmake/version_exe.rc.in
${EXAMPLE_VERSION_RC_PATH}
)
configure_file(
${CMAKE_SOURCE_DIR}/.cmake/InstallerScript.iss.in
${CMAKE_SOURCE_DIR}/action-cli/InstallerScript.iss
)
endif ()
#加快qrc编译
qt_add_big_resources(QRC_RESOURCES ${PROJECT_NAME}.qrc)
list(APPEND QRC_RESOURCES ${PROJECT_NAME}.qrc)
set_property(SOURCE ${PROJECT_NAME}.qrc PROPERTY SKIP_AUTORCC ON)
list(APPEND sources_files ${QRC_RESOURCES})
#添加可执行文件
if (WIN32)
list(APPEND sources_files ${EXAMPLE_VERSION_RC_PATH})
endif ()
if (${QT_VERSION_MAJOR} GREATER_EQUAL 6)
qt_add_executable(${PROJECT_NAME}
MANUAL_FINALIZATION
${sources_files}
)
else ()
add_executable(${PROJECT_NAME}
${sources_files}
)
endif ()
add_dependencies(${PROJECT_NAME} Script-UpdateTranslations)
#复制程序运行所需要的动态库
if (WIN32)
if (MSVC)
if (CMAKE_SIZEOF_VOID_P EQUAL 4)
file(GLOB_RECURSE 3RDPARTY_DLL_DIR ${CMAKE_SOURCE_DIR}/3rdparty/msvc/x86/*.dll)
elseif (CMAKE_SIZEOF_VOID_P EQUAL 8)
file(GLOB_RECURSE 3RDPARTY_DLL_DIR ${CMAKE_SOURCE_DIR}/3rdparty/msvc/x64/*.dll)
endif ()
elseif (MINGW)
file(GLOB_RECURSE 3RDPARTY_DLL_DIR ${CMAKE_SOURCE_DIR}/3rdparty/mingw/*.dll)
endif ()
file(COPY ${3RDPARTY_DLL_DIR} DESTINATION ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
endif ()
#复制FluentUI源码到运行目录下用于脚手架生成
file(MAKE_DIRECTORY ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/source/)
file(COPY ${CMAKE_SOURCE_DIR}/src/ DESTINATION ${APPLICATION_DIR_PATH}/source/)
#导入component头文件,不然通过QML_NAMED_ELEMENT生成的c++类会找不到头文件报错
target_include_directories(${PROJECT_NAME} PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/src/component
)
#如果是静态库则需要手动注册插件导入FluentUI.h头文件
if (FLUENTUI_BUILD_STATIC_LIB)
target_include_directories(${PROJECT_NAME} PRIVATE
${CMAKE_SOURCE_DIR}/src
)
endif ()
#设置属性
set_target_properties(${PROJECT_NAME} PROPERTIES
MACOSX_BUNDLE_GUI_IDENTIFIER my.${PROJECT_NAME}.com
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
MACOSX_BUNDLE TRUE
WIN32_EXECUTABLE TRUE
)
#Release也支持日志打印代码位置
target_compile_definitions(${PROJECT_NAME}
PRIVATE
QT_MESSAGELOGCONTEXT
)
#目标文件链接库
target_link_libraries(${PROJECT_NAME} PRIVATE
Qt${QT_VERSION_MAJOR}::Quick
Qt${QT_VERSION_MAJOR}::Svg
Qt${QT_VERSION_MAJOR}::Network
fluentuiplugin
)
#添加部署脚本
if (CMAKE_BUILD_TYPE MATCHES "Release")
if (APPLE)
find_program(QT_DEPLOY_QT NAMES macdeployqt)
add_custom_target(Script-DeployRelease
COMMAND ${CMAKE_COMMAND} -E remove_directory ${CMAKE_SOURCE_DIR}/dist
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_RUNTIME_OUTPUT_DIRECTORY} ${CMAKE_SOURCE_DIR}/dist
COMMAND ${QT_DEPLOY_QT} ${CMAKE_SOURCE_DIR}/dist/${PROJECT_NAME}.app -qmldir=${CMAKE_CURRENT_LIST_DIR}
COMMENT "MacOs Deploying Qt Dependencies After Build........."
SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/CMakeLists.txt
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
)
endif ()
if (WIN32)
find_program(QT_DEPLOY_QT NAMES windeployqt)
add_custom_target(Script-DeployRelease
COMMAND ${CMAKE_COMMAND} -E remove_directory ${CMAKE_SOURCE_DIR}/dist
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_RUNTIME_OUTPUT_DIRECTORY} ${CMAKE_SOURCE_DIR}/dist
COMMAND ${QT_DEPLOY_QT} --qmldir=${CMAKE_CURRENT_LIST_DIR} --plugindir ${CMAKE_SOURCE_DIR}/dist/plugins --no-translations --compiler-runtime ${CMAKE_SOURCE_DIR}/dist/${PROJECT_NAME}.exe
COMMENT "Windows Deploying Qt Dependencies After Build........."
SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/CMakeLists.txt
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
)
target_sources(Script-DeployRelease
PRIVATE
src/component/OpenGLItem.h src/component/OpenGLItem.cpp
)
endif ()
endif ()