Kylin/Fluent/QHotkey/qhotkey.h
2024-09-01 00:33:29 +08:00

131 lines
3.9 KiB
C++

#ifndef QHOTKEY_H
#define QHOTKEY_H
#include <QObject>
#include <QKeySequence>
#include <QPair>
#include <QLoggingCategory>
#ifdef QHOTKEY_SHARED
# ifdef QHOTKEY_LIBRARY
# define QHOTKEY_EXPORT Q_DECL_EXPORT
# else
# define QHOTKEY_EXPORT Q_DECL_IMPORT
# endif
#else
# define QHOTKEY_EXPORT
#endif
#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
#define QHOTKEY_HASH_SEED size_t
#else
#define QHOTKEY_HASH_SEED uint
#endif
//! A class to define global, systemwide Hotkeys
class QHOTKEY_EXPORT QHotkey : public QObject
{
Q_OBJECT
//! @private
friend class QHotkeyPrivate;
//! Specifies whether this hotkey is currently registered or not
Q_PROPERTY(bool registered READ isRegistered WRITE setRegistered NOTIFY registeredChanged)
//! Holds the shortcut this hotkey will be triggered on
Q_PROPERTY(QKeySequence shortcut READ shortcut WRITE setShortcut RESET resetShortcut)
public:
//! Defines shortcut with native keycodes
class QHOTKEY_EXPORT NativeShortcut {
public:
//! The native keycode
quint32 key;
//! The native modifiers
quint32 modifier;
//! Creates an invalid native shortcut
NativeShortcut();
//! Creates a valid native shortcut, with the given key and modifiers
NativeShortcut(quint32 key, quint32 modifier = 0);
//! Checks, whether this shortcut is valid or not
bool isValid() const;
//! Equality operator
bool operator ==(NativeShortcut other) const;
//! Inequality operator
bool operator !=(NativeShortcut other) const;
private:
bool valid;
};
//! Adds a global mapping of a key sequence to a replacement native shortcut
static void addGlobalMapping(const QKeySequence &shortcut, NativeShortcut nativeShortcut);
//! Checks if global shortcuts are supported by the current platform
static bool isPlatformSupported();
//! Default Constructor
explicit QHotkey(QObject *parent = nullptr);
//! Constructs a hotkey with a shortcut and optionally registers it
explicit QHotkey(const QKeySequence &shortcut, bool autoRegister = false, QObject *parent = nullptr);
//! Constructs a hotkey with a key and modifiers and optionally registers it
explicit QHotkey(Qt::Key keyCode, Qt::KeyboardModifiers modifiers, bool autoRegister = false, QObject *parent = nullptr);
//! Constructs a hotkey from a native shortcut and optionally registers it
explicit QHotkey(NativeShortcut shortcut, bool autoRegister = false, QObject *parent = nullptr);
~QHotkey() override;
//! @readAcFn{QHotkey::registered}
bool isRegistered() const;
//! @readAcFn{QHotkey::shortcut}
QKeySequence shortcut() const;
//! @readAcFn{QHotkey::shortcut} - the key only
Qt::Key keyCode() const;
//! @readAcFn{QHotkey::shortcut} - the modifiers only
Qt::KeyboardModifiers modifiers() const;
//! Get the current native shortcut
NativeShortcut currentNativeShortcut() const;
public slots:
//! @writeAcFn{QHotkey::registered}
bool setRegistered(bool registered);
//! @writeAcFn{QHotkey::shortcut}
bool setShortcut(const QKeySequence &shortcut, bool autoRegister = false);
//! @writeAcFn{QHotkey::shortcut}
bool setShortcut(Qt::Key keyCode, Qt::KeyboardModifiers modifiers, bool autoRegister = false);
//! @resetAcFn{QHotkey::shortcut}
bool resetShortcut();
//! Set this hotkey to a native shortcut
bool setNativeShortcut(QHotkey::NativeShortcut nativeShortcut, bool autoRegister = false);
signals:
//! Will be emitted if the shortcut is pressed
void activated(QPrivateSignal);
//! Will be emitted if the shortcut press is released
void released(QPrivateSignal);
//! @notifyAcFn{QHotkey::registered}
void registeredChanged(bool registered);
private:
Qt::Key _keyCode;
Qt::KeyboardModifiers _modifiers;
NativeShortcut _nativeShortcut;
bool _registered;
};
QHOTKEY_HASH_SEED QHOTKEY_EXPORT qHash(QHotkey::NativeShortcut key);
QHOTKEY_HASH_SEED QHOTKEY_EXPORT qHash(QHotkey::NativeShortcut key, QHOTKEY_HASH_SEED seed);
QHOTKEY_EXPORT Q_DECLARE_LOGGING_CATEGORY(logQHotkey)
Q_DECLARE_METATYPE(QHotkey::NativeShortcut)
#endif // QHOTKEY_H