Older/WebApplication/Restful.cpp

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#include "Restful.h"
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#include "Session.h"
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#include <Wt/Dbo/Impl.h>
#include <Wt/Dbo/Json.h>
#include <Wt/Dbo/backend/Sqlite3.h>
#include <Wt/Http/Response.h>
DBO_INSTANTIATE_TEMPLATES(MyMessage)
DbStruct *m_dbStruct;
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void AuthenticationResource::handleRequest(const Wt::Http::Request &request, Wt::Http::Response &response) {
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Session session(m_connectionPool);
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response.setMimeType("application/json");
response.addHeader("Server", "Wt");
MyMessage message;
message.message = "Hello, World!";
Wt::Dbo::JsonSerializer writer(response.out());
writer.serialize(message);
}
void PlaintextResource::handleRequest(const Wt::Http::Request &request, Wt::Http::Response &response) {
response.setMimeType("text/plain");
response.addHeader("Server", "Wt");
response.out() << "Hello, World!";
}
DbResource::DbResource(const std::string &db) {
if (!m_dbStruct) {
m_dbStruct = new DbStruct(db);
}
}
void DbResource::handleRequest(const Wt::Http::Request &request, Wt::Http::Response &response) {
response.setMimeType("application/json");
response.addHeader("Server", "Wt");
Wt::Dbo::Transaction transaction(m_dbStruct->session);
Wt::Dbo::ptr<World> entry = m_dbStruct->session.load<World>(m_dbStruct->rand());
Wt::Dbo::JsonSerializer writer(response.out());
writer.serialize(entry);
}
int DbStruct::rand() {
return distribution(rng);
}
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AuthenticationResource::AuthenticationResource(Wt::Dbo::SqlConnectionPool &connectionPool)
: m_connectionPool(connectionPool) {
}
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DbStruct::DbStruct(const std::string &db) : rng(clock()), distribution(1, 10000) {
session.setConnection(std::make_unique<Wt::Dbo::backend::Sqlite3>(db));
session.mapClass<World>("world");
session.mapClass<Fortune>("fortune");
}