Older/LvglApplication/lvgl_shell.html
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add lvgl wasm.
2024-11-22 15:48:17 +08:00

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HTML

<html>
<head>
<meta name='viewport' content='width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0, shrink-to-fit=no'/>
<style type="text/css">
html, body {
margin: 0;
width: 100%;
height: 100%;
min-width: 100%;
min-height: 100%;
}
body {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
}
#output {
margin: 0;
padding: 0;
}
</style>
</head>
<body>
<p id="output">
<canvas id="canvas"></canvas>
</p>
<script>
var siteURL = new URL(window.location.href);
var w = siteURL.searchParams.get("w") || "800";
var h = siteURL.searchParams.get("h") || "480";
var canvas = document.getElementById('canvas');
canvas.setAttribute("width", w);
canvas.setAttribute("height", h);
console.log("Requested " + w + "x" + h + " px");
var Module = {
print: function(text) {
console.log(text);
},
printErr: function(text) {
console.error(text);
},
canvas: (function() {
return canvas;
})(),
arguments: [ siteURL.searchParams.get("w") || "800", siteURL.searchParams.get("h") || "480", siteURL.searchParams.get("example") ?? "default" ]
};
window.addEventListener("click", () => window.focus());
</script>
{{{ SCRIPT }}}
</body>
</html>