175 lines
5.6 KiB
C++
175 lines
5.6 KiB
C++
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/*M///////////////////////////////////////////////////////////////////////////////////////
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//
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
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//
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// By downloading, copying, installing or using the software you agree to this license.
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// If you do not agree to this license, do not download, install,
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// copy or use the software.
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//
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//
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// License Agreement
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// For Open Source Computer Vision Library
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//
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// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
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// Copyright (C) 2009-2011, Willow Garage Inc., all rights reserved.
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// Third party copyrights are property of their respective owners.
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//
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// Redistribution and use in source and binary forms, with or without modification,
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// are permitted provided that the following conditions are met:
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//
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// * Redistribution's of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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//
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// * Redistribution's in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// * The name of the copyright holders may not be used to endorse or promote products
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// derived from this software without specific prior written permission.
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//
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// This software is provided by the copyright holders and contributors "as is" and
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// any express or implied warranties, including, but not limited to, the implied
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// warranties of merchantability and fitness for a particular purpose are disclaimed.
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// In no event shall the Intel Corporation or contributors be liable for any direct,
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// indirect, incidental, special, exemplary, or consequential damages
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// (including, but not limited to, procurement of substitute goods or services;
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// loss of use, data, or profits; or business interruption) however caused
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// and on any theory of liability, whether in contract, strict liability,
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// or tort (including negligence or otherwise) arising in any way out of
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// the use of this software, even if advised of the possibility of such damage.
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//
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//M*/
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#ifndef OPENCV_VIDEOSTAB_MOTION_STABILIZING_HPP
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#define OPENCV_VIDEOSTAB_MOTION_STABILIZING_HPP
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#include <vector>
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#include <utility>
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#include "opencv2/core.hpp"
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#include "opencv2/videostab/global_motion.hpp"
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namespace cv
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{
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namespace videostab
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{
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//! @addtogroup videostab_motion
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//! @{
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class CV_EXPORTS IMotionStabilizer
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{
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public:
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virtual ~IMotionStabilizer() {}
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//! assumes that [0, size-1) is in or equals to [range.first, range.second)
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virtual void stabilize(
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int size, const std::vector<Mat> &motions, std::pair<int,int> range,
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Mat *stabilizationMotions) = 0;
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};
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class CV_EXPORTS MotionStabilizationPipeline : public IMotionStabilizer
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{
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public:
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void pushBack(Ptr<IMotionStabilizer> stabilizer) { stabilizers_.push_back(stabilizer); }
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bool empty() const { return stabilizers_.empty(); }
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virtual void stabilize(
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int size, const std::vector<Mat> &motions, std::pair<int,int> range,
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Mat *stabilizationMotions);
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private:
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std::vector<Ptr<IMotionStabilizer> > stabilizers_;
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};
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class CV_EXPORTS MotionFilterBase : public IMotionStabilizer
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{
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public:
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virtual ~MotionFilterBase() {}
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virtual Mat stabilize(
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int idx, const std::vector<Mat> &motions, std::pair<int,int> range) = 0;
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virtual void stabilize(
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int size, const std::vector<Mat> &motions, std::pair<int,int> range,
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Mat *stabilizationMotions);
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};
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class CV_EXPORTS GaussianMotionFilter : public MotionFilterBase
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{
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public:
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GaussianMotionFilter(int radius = 15, float stdev = -1.f);
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void setParams(int radius, float stdev = -1.f);
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int radius() const { return radius_; }
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float stdev() const { return stdev_; }
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virtual Mat stabilize(
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int idx, const std::vector<Mat> &motions, std::pair<int,int> range);
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private:
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int radius_;
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float stdev_;
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std::vector<float> weight_;
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};
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inline GaussianMotionFilter::GaussianMotionFilter(int _radius, float _stdev) { setParams(_radius, _stdev); }
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class CV_EXPORTS LpMotionStabilizer : public IMotionStabilizer
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{
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public:
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LpMotionStabilizer(MotionModel model = MM_SIMILARITY);
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void setMotionModel(MotionModel val) { model_ = val; }
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MotionModel motionModel() const { return model_; }
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void setFrameSize(Size val) { frameSize_ = val; }
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Size frameSize() const { return frameSize_; }
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void setTrimRatio(float val) { trimRatio_ = val; }
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float trimRatio() const { return trimRatio_; }
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void setWeight1(float val) { w1_ = val; }
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float weight1() const { return w1_; }
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void setWeight2(float val) { w2_ = val; }
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float weight2() const { return w2_; }
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void setWeight3(float val) { w3_ = val; }
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float weight3() const { return w3_; }
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void setWeight4(float val) { w4_ = val; }
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float weight4() const { return w4_; }
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virtual void stabilize(
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int size, const std::vector<Mat> &motions, std::pair<int,int> range,
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Mat *stabilizationMotions);
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private:
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MotionModel model_;
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Size frameSize_;
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float trimRatio_;
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float w1_, w2_, w3_, w4_;
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std::vector<double> obj_, collb_, colub_;
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std::vector<int> rows_, cols_;
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std::vector<double> elems_, rowlb_, rowub_;
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void set(int row, int col, double coef)
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{
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rows_.push_back(row);
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cols_.push_back(col);
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elems_.push_back(coef);
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}
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};
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CV_EXPORTS Mat ensureInclusionConstraint(const Mat &M, Size size, float trimRatio);
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CV_EXPORTS float estimateOptimalTrimRatio(const Mat &M, Size size);
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//! @}
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} // namespace videostab
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} // namespace
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#endif
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