172 lines
5.9 KiB
C++
172 lines
5.9 KiB
C++
/*M///////////////////////////////////////////////////////////////////////////////////////
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//
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
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//
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// By downloading, copying, installing or using the software you agree to this license.
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// If you do not agree to this license, do not download, install,
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// copy or use the software.
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//
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//
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// License Agreement
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// For Open Source Computer Vision Library
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//
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// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
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// Copyright (C) 2009, Willow Garage Inc., all rights reserved.
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// Third party copyrights are property of their respective owners.
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//
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// Redistribution and use in source and binary forms, with or without modification,
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// are permitted provided that the following conditions are met:
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//
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// * Redistribution's of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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//
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// * Redistribution's in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// * The name of the copyright holders may not be used to endorse or promote products
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// derived from this software without specific prior written permission.
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//
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// This software is provided by the copyright holders and contributors "as is" and
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// any express or implied warranties, including, but not limited to, the implied
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// warranties of merchantability and fitness for a particular purpose are disclaimed.
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// In no event shall the Intel Corporation or contributors be liable for any direct,
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// indirect, incidental, special, exemplary, or consequential damages
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// (including, but not limited to, procurement of substitute goods or services;
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// loss of use, data, or profits; or business interruption) however caused
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// and on any theory of liability, whether in contract, strict liability,
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// or tort (including negligence or otherwise) arising in any way out of
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// the use of this software, even if advised of the possibility of such damage.
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//
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//M*/
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#ifndef OPENCV_STITCHING_BLENDERS_HPP
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#define OPENCV_STITCHING_BLENDERS_HPP
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#if defined(NO)
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# warning Detected Apple 'NO' macro definition, it can cause build conflicts. Please, include this header before any Apple headers.
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#endif
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#include "opencv2/core.hpp"
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namespace cv {
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namespace detail {
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//! @addtogroup stitching_blend
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//! @{
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/** @brief Base class for all blenders.
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Simple blender which puts one image over another
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*/
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class CV_EXPORTS Blender
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{
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public:
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virtual ~Blender() {}
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enum { NO, FEATHER, MULTI_BAND };
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static Ptr<Blender> createDefault(int type, bool try_gpu = false);
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/** @brief Prepares the blender for blending.
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@param corners Source images top-left corners
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@param sizes Source image sizes
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*/
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void prepare(const std::vector<Point> &corners, const std::vector<Size> &sizes);
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/** @overload */
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virtual void prepare(Rect dst_roi);
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/** @brief Processes the image.
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@param img Source image
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@param mask Source image mask
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@param tl Source image top-left corners
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*/
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virtual void feed(InputArray img, InputArray mask, Point tl);
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/** @brief Blends and returns the final pano.
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@param dst Final pano
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@param dst_mask Final pano mask
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*/
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virtual void blend(InputOutputArray dst, InputOutputArray dst_mask);
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protected:
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UMat dst_, dst_mask_;
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Rect dst_roi_;
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};
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/** @brief Simple blender which mixes images at its borders.
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*/
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class CV_EXPORTS FeatherBlender : public Blender
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{
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public:
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FeatherBlender(float sharpness = 0.02f);
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float sharpness() const { return sharpness_; }
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void setSharpness(float val) { sharpness_ = val; }
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void prepare(Rect dst_roi);
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void feed(InputArray img, InputArray mask, Point tl);
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void blend(InputOutputArray dst, InputOutputArray dst_mask);
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//! Creates weight maps for fixed set of source images by their masks and top-left corners.
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//! Final image can be obtained by simple weighting of the source images.
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Rect createWeightMaps(const std::vector<UMat> &masks, const std::vector<Point> &corners,
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std::vector<UMat> &weight_maps);
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private:
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float sharpness_;
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UMat weight_map_;
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UMat dst_weight_map_;
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};
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inline FeatherBlender::FeatherBlender(float _sharpness) { setSharpness(_sharpness); }
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/** @brief Blender which uses multi-band blending algorithm (see @cite BA83).
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*/
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class CV_EXPORTS MultiBandBlender : public Blender
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{
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public:
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MultiBandBlender(int try_gpu = false, int num_bands = 5, int weight_type = CV_32F);
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int numBands() const { return actual_num_bands_; }
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void setNumBands(int val) { actual_num_bands_ = val; }
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void prepare(Rect dst_roi);
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void feed(InputArray img, InputArray mask, Point tl);
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void blend(InputOutputArray dst, InputOutputArray dst_mask);
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private:
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int actual_num_bands_, num_bands_;
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std::vector<UMat> dst_pyr_laplace_;
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std::vector<UMat> dst_band_weights_;
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Rect dst_roi_final_;
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bool can_use_gpu_;
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int weight_type_; //CV_32F or CV_16S
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#if defined(HAVE_OPENCV_CUDAARITHM) && defined(HAVE_OPENCV_CUDAWARPING)
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std::vector<cuda::GpuMat> gpu_dst_pyr_laplace_;
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std::vector<cuda::GpuMat> gpu_dst_band_weights_;
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#endif
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};
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//////////////////////////////////////////////////////////////////////////////
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// Auxiliary functions
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void CV_EXPORTS normalizeUsingWeightMap(InputArray weight, InputOutputArray src);
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void CV_EXPORTS createWeightMap(InputArray mask, float sharpness, InputOutputArray weight);
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void CV_EXPORTS createLaplacePyr(InputArray img, int num_levels, std::vector<UMat>& pyr);
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void CV_EXPORTS createLaplacePyrGpu(InputArray img, int num_levels, std::vector<UMat>& pyr);
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// Restores source image
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void CV_EXPORTS restoreImageFromLaplacePyr(std::vector<UMat>& pyr);
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void CV_EXPORTS restoreImageFromLaplacePyrGpu(std::vector<UMat>& pyr);
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//! @}
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} // namespace detail
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} // namespace cv
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#endif // OPENCV_STITCHING_BLENDERS_HPP
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