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https://github.com/ZLMediaKit/ZLMediaKit.git
synced 2024-11-26 04:31:37 +08:00
完善mp4推流
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@ -33,10 +33,12 @@ using namespace toolkit;
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namespace mediakit {
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#ifdef ENABLE_MP4V2
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MediaReader::MediaReader(const string &strVhost,const string &strApp, const string &strId) {
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MediaReader::MediaReader(const string &strVhost,const string &strApp, const string &strId,const string &filePath ) {
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auto strFileName = filePath;
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if(strFileName.empty()){
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GET_CONFIG_AND_REGISTER(string,recordPath,Record::kFilePath);
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auto strFileName = recordPath + "/" + strVhost + "/" + strApp + "/" + strId;
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strFileName = recordPath + "/" + strVhost + "/" + strApp + "/" + strId;
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}
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_hMP4File = MP4Read(strFileName.data());
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if(_hMP4File == MP4_INVALID_FILE_HANDLE){
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@ -302,15 +304,19 @@ void MediaReader::seek(uint32_t iSeekTime,bool bReStart){
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MediaSource::Ptr MediaReader::onMakeMediaSource(const string &strSchema,const string &strVhost,const string &strApp, const string &strId){
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MediaSource::Ptr MediaReader::onMakeMediaSource(const string &strSchema,
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const string &strVhost,
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const string &strApp,
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const string &strId,
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const string &filePath,
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bool checkApp ){
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#ifdef ENABLE_MP4V2
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GET_CONFIG_AND_REGISTER(string,appName,Record::kAppName);
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if (strApp != appName) {
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if (checkApp && strApp != appName) {
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return nullptr;
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}
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try {
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MediaReader::Ptr pReader(new MediaReader(strVhost,strApp, strId));
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MediaReader::Ptr pReader(new MediaReader(strVhost,strApp, strId,filePath));
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pReader->startReadMP4();
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return MediaSource::find(strSchema,strVhost,strApp, strId, false);
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} catch (std::exception &ex) {
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@ -41,19 +41,56 @@ namespace mediakit {
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class MediaReader : public std::enable_shared_from_this<MediaReader> ,public MediaSourceEvent{
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public:
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typedef std::shared_ptr<MediaReader> Ptr;
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MediaReader(const string &strVhost,const string &strApp, const string &strId);
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virtual ~MediaReader();
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static MediaSource::Ptr onMakeMediaSource(const string &strSchema,const string &strVhost,const string &strApp, const string &strId);
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public:
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/**
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* 流化一个mp4文件,使之转换成RtspMediaSource和RtmpMediaSource
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* @param strVhost 虚拟主机
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* @param strApp 应用名
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* @param strId 流id
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* @param filePath 文件路径,如果为空则根据配置文件和上面参数自动生成,否则使用指定的文件
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*/
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MediaReader(const string &strVhost,const string &strApp, const string &strId,const string &filePath = "");
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/**
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* 开始流化MP4文件,需要指出的是,MediaReader对象一经过调用startReadMP4方法,它的强引用会自持有,
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* 意思是在文件流化结束之前或中断之前,MediaReader对象是不会被销毁的(不管有没有被外部对象持有)
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*/
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void startReadMP4();
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/**
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* 设置时移偏移量
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* @param ui32Stamp 偏移量,单位毫秒
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* @return
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*/
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bool seekTo(uint32_t ui32Stamp) override;
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/**
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* 关闭MediaReader的流化进程,会触发该对象放弃自持有
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* @return
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*/
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bool close() override;
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/**
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* 自动生成MediaReader对象然后查找相关的MediaSource对象
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* @param strSchema 协议名
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* @param strVhost 虚拟主机
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* @param strApp 应用名
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* @param strId 流id
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* @param filePath 文件路径,如果为空则根据配置文件和上面参数自动生成,否则使用指定的文件
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* @param checkApp 是否检查app,防止服务器上文件被乱访问
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* @return MediaSource
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*/
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static MediaSource::Ptr onMakeMediaSource(const string &strSchema,
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const string &strVhost,
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const string &strApp,
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const string &strId,
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const string &filePath = "",
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bool checkApp = true);
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#ifdef ENABLE_MP4V2
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private:
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void seek(uint32_t iSeekTime,bool bReStart = true);
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inline void setSeekTime(uint32_t iSeekTime);
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inline uint32_t getVideoCurrentTime();
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void startReadMP4();
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inline MP4SampleId getVideoSampleId(int iTimeInc = 0);
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inline MP4SampleId getAudioSampleId(int iTimeInc = 0);
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bool readSample(int iTimeInc, bool justSeekSyncFrame);
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@ -43,32 +43,46 @@ using namespace mediakit;
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MediaPusher::Ptr pusher;
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//声明函数
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void rePushDelay(const string &schema,const string &vhost,const string &app, const string &stream, const string &url);
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//推流失败或断开延迟2秒后重试推流
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void rePushDelay(const string &schema,
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const string &vhost,
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const string &app,
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const string &stream,
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const string &filePath,
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const string &url) ;
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//创建推流器并开始推流
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void createPusher(const string &schema,const string &vhost,const string &app, const string &stream, const string &url) {
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auto src = MediaReader::onMakeMediaSource(schema,vhost,app,stream);
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void createPusher(const string &schema,
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const string &vhost,
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const string &app,
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const string &stream,
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const string &filePath,
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const string &url) {
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//不限制APP名,并且指定文件绝对路径
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auto src = MediaReader::onMakeMediaSource(schema,vhost,app,stream,filePath, false);
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if(!src){
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//文件不存在
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WarnL << "MP4 file not exited!";
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WarnL << "MP4文件不存在:" << filePath;
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return;
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}
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//创建推流器并绑定一个MediaSource
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pusher.reset(new MediaPusher(src));
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//可以指定rtsp推流方式,支持tcp和udp方式,默认tcp
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// (*pusher)[Client::kRtpType] = Rtsp::RTP_UDP;
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//设置推流中断处理逻辑
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pusher->setOnShutdown([schema,vhost,app,stream, url](const SockException &ex) {
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pusher->setOnShutdown([schema,vhost,app,stream,filePath, url](const SockException &ex) {
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WarnL << "Server connection is closed:" << ex.getErrCode() << " " << ex.what();
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//重新推流
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rePushDelay(schema,vhost,app, stream, url);
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rePushDelay(schema,vhost,app, stream,filePath, url);
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});
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//设置发布结果处理逻辑
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pusher->setOnPublished([schema,vhost,app,stream, url](const SockException &ex) {
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pusher->setOnPublished([schema,vhost,app,stream,filePath, url](const SockException &ex) {
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if (ex) {
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WarnL << "Publish fail:" << ex.getErrCode() << " " << ex.what();
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//如果发布失败,就重试
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rePushDelay(schema,vhost,app, stream, url);
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rePushDelay(schema,vhost,app, stream, filePath ,url);
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}else {
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InfoL << "Publish success,Please play with player:" << url;
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}
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@ -78,11 +92,16 @@ void createPusher(const string &schema,const string &vhost,const string &app, co
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Timer::Ptr g_timer;
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//推流失败或断开延迟2秒后重试推流
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void rePushDelay(const string &schema,const string &vhost,const string &app, const string &stream, const string &url) {
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g_timer = std::make_shared<Timer>(2,[schema,vhost,app, stream, url]() {
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void rePushDelay(const string &schema,
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const string &vhost,
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const string &app,
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const string &stream,
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const string &filePath,
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const string &url) {
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g_timer = std::make_shared<Timer>(2,[schema,vhost,app, stream, filePath,url]() {
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InfoL << "Re-Publishing...";
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//重新推流
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createPusher(schema,vhost,app, stream, url);
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createPusher(schema,vhost,app, stream, filePath,url);
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//此任务不重复
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return false;
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}, nullptr);
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@ -90,19 +109,15 @@ void rePushDelay(const string &schema,const string &vhost,const string &app, con
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//这里才是真正执行main函数,你可以把函数名(domain)改成main,然后就可以输入自定义url了
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int domain(const string & filePath,const string & pushUrl){
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//设置退出信号处理函数
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static semaphore sem;
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signal(SIGINT, [](int) { sem.post(); });// 设置退出信号
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//设置日志
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Logger::Instance().add(std::make_shared<ConsoleChannel>());
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Logger::Instance().setWriter(std::make_shared<AsyncLogWriter>());
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//vhost/app/stream可以随便自己填,现在不限制app应用名了
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createPusher(FindField(pushUrl.data(), nullptr,"://"),DEFAULT_VHOST,"live","stream",filePath,pushUrl);
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//录像应用名称默认为record
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string appName = mINI::Instance()[Record::kAppName];
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//app必须record,filePath(流id)为相对于httpRoot/record的路径,否则MediaReader会找到不该文件
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//限制app为record是为了防止服务器上的文件被肆意访问
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createPusher(FindField(pushUrl.data(), nullptr,"://"),DEFAULT_VHOST,appName,filePath,pushUrl);
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//设置退出信号处理函数
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static semaphore sem;
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signal(SIGINT, [](int) { sem.post(); });// 设置退出信号
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sem.wait();
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pusher.reset();
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g_timer.reset();
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@ -112,9 +127,9 @@ int domain(const string & filePath,const string & pushUrl){
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int main(int argc,char *argv[]){
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//MP4文件需要放置在 httpRoot/record目录下,文件负载必须为h264+aac
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//可以使用test_server生成的mp4文件
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return domain("app/stream/2017-09-30/12-55-38.mp4","rtsp://127.0.0.1/live/rtsp_push");
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//文件使用绝对路径,推流url支持rtsp和rtmp
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return domain("/Users/xzl/Desktop/bear-1280x720-long.mp4","rtsp://127.0.0.1/live/rtsp_push");
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}
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