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https://github.com/ZLMediaKit/ZLMediaKit.git
synced 2024-11-22 19:00:01 +08:00
增加了服务器id,修改了record.cpp中mp4录制的自定义录制路径,ffmpegsource中的超时时间,webhook中的唯一id等
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@ -198,7 +198,8 @@ void FFmpegSource::startTimer(int timeout_ms) {
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//同步查找流
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if (!src) {
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//流不在线,重新拉流
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if(strongSelf->_replay_ticker.elapsedTime() > 10 * 1000){
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//@子悦,这里原先是10秒超时,实际发现10秒不够,我改成20秒了
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if(strongSelf->_replay_ticker.elapsedTime() > 20 * 1000){
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//上次重试时间超过10秒,那么再重试FFmpeg拉流
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strongSelf->_replay_ticker.resetTime();
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strongSelf->play(strongSelf->_src_url, strongSelf->_dst_url, timeout_ms, [](const SockException &) {});
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@ -158,6 +158,8 @@ static void do_http_hook(const string &url,const ArgsType &body,const function<v
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static ArgsType make_json(const MediaInfo &args){
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ArgsType body;
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GET_CONFIG(string,mediaServerId,General::kMediaServerId);
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body["mediaserverid"] = mediaServerId;
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body["schema"] = args._schema;
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body["vhost"] = args._vhost;
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body["app"] = args._app;
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@ -319,6 +321,8 @@ void installWebHook(){
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return;
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}
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ArgsType body;
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GET_CONFIG(string,mediaServerId,General::kMediaServerId);
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body["mediaserverid"] = mediaServerId;
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body["regist"] = bRegist;
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body["schema"] = sender.getSchema();
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body["vhost"] = sender.getVhost();
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@ -344,6 +348,8 @@ void installWebHook(){
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static auto getRecordInfo = [](const RecordInfo &info) {
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ArgsType body;
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GET_CONFIG(string,mediaServerId,General::kMediaServerId);
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body["mediaserverid"] = mediaServerId;
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body["start_time"] = (Json::UInt64) info.start_time;
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body["file_size"] = (Json::UInt64) info.file_size;
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body["time_len"] = info.time_len;
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@ -382,6 +388,8 @@ void installWebHook(){
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return;
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}
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ArgsType body;
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GET_CONFIG(string,mediaServerId,General::kMediaServerId);
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body["mediaserverid"] = mediaServerId;
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body["ip"] = sender.get_peer_ip();
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body["port"] = sender.get_peer_port();
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body["id"] = sender.getIdentifier();
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@ -400,6 +408,8 @@ void installWebHook(){
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}
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ArgsType body;
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GET_CONFIG(string,mediaServerId,General::kMediaServerId);
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body["mediaserverid"] = mediaServerId;
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body["schema"] = sender.getSchema();
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body["vhost"] = sender.getVhost();
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body["app"] = sender.getApp();
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@ -445,6 +455,8 @@ void installWebHook(){
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}
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ArgsType body;
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GET_CONFIG(string,mediaServerId,General::kMediaServerId);
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body["mediaserverid"] = mediaServerId;
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body["ip"] = sender.get_peer_ip();
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body["port"] = sender.get_peer_port();
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body["id"] = sender.getIdentifier();
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@ -18,6 +18,25 @@
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using namespace toolkit;
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namespace mediakit {
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string generalGuid() {
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srand(time(0));
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std::string random_str("");
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for (int i = 0; i < 6; ++i) {
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for (int j = 0; j < 8; j++)
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switch (rand() % 2) {
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case 1:
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random_str += ('A' + rand() % 26);
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break;
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default:
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random_str += ('0' + rand() % 10);
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break;
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}
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if (i < 5)
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random_str += "-";
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}
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return random_str;
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}
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bool loadIniConfig(const char *ini_path){
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string ini;
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@ -58,6 +77,7 @@ const string kBroadcastHttpBeforeAccess = "kBroadcastHttpBeforeAccess";
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//通用配置项目
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namespace General{
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#define GENERAL_FIELD "general."
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const string kMediaServerId = GENERAL_FIELD"mediaServerId";
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const string kFlowThreshold = GENERAL_FIELD"flowThreshold";
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const string kStreamNoneReaderDelayMS = GENERAL_FIELD"streamNoneReaderDelayMS";
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const string kMaxStreamWaitTimeMS = GENERAL_FIELD"maxStreamWaitMS";
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@ -80,6 +100,7 @@ onceToken token([](){
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mINI::Instance()[kPublishToMP4] = 0;
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mINI::Instance()[kMergeWriteMS] = 0;
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mINI::Instance()[kModifyStamp] = 0;
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mINI::Instance()[kMediaServerId] = generalGuid();
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},nullptr);
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}//namespace General
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@ -154,6 +154,8 @@ extern const string kBroadcastReloadConfig;
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////////////通用配置///////////
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namespace General{
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//每个流媒体服务器的ID(GUID)
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extern const string kMediaServerId;
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//流量汇报事件流量阈值,单位KB,默认1MB
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extern const string kFlowThreshold;
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//流无人观看并且超过若干时间后才触发kBroadcastStreamNoneReader事件
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@ -46,8 +46,15 @@ string Recorder::getRecordPath(Recorder::type type, const string &vhost, const s
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}
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//Here we use the customized file path.
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if (!customized_path.empty()) {
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mp4FilePath = customized_path + "/";
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/*开始删除*/
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// mp4FilePath = customized_path + "/";
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/*删除结束*/
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/*开始添加*/
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//@子悦,你上次说这里为了安全不能跳出目录,但实际操作过程中因为存储挂载位置不由流媒体决定,为了方便保存到挂载存储上,我这边做成可以跳出自已目录,你看是否合适,或者有其他办法可以处理这事
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return customized_path + "/"+mp4FilePath;
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/*开始添加*/
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}
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return File::absolutePath(mp4FilePath, recordPath);
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}
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default:
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