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https://github.com/ZLMediaKit/ZLMediaKit.git
synced 2024-11-22 10:40:05 +08:00
避免死锁
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parent
e192931429
commit
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@ -1 +1 @@
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Subproject commit 69227690e1b6e63f43969aafda0263e05f41a14a
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Subproject commit 58a74f8c5ab802a0dd9fdcdcc0fe4c5a3d841964
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@ -119,8 +119,15 @@ bool MediaSource::isRecording(Recorder::type type){
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}
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void MediaSource::for_each_media(const function<void(const MediaSource::Ptr &src)> &cb) {
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lock_guard<recursive_mutex> lock(g_mtxMediaSrc);
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for (auto &pr0 : g_mapMediaSrc) {
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decltype(g_mapMediaSrc) copy;
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{
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//拷贝g_mapMediaSrc后再遍历,考虑到是高频使用的全局单例锁,并且在上锁时会执行回调代码
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//很容易导致多个锁交叉死锁的情况,而且该函数使用频率不高,拷贝开销相对来说是可以接受的
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lock_guard<recursive_mutex> lock(g_mtxMediaSrc);
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copy = g_mapMediaSrc;
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}
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for (auto &pr0 : copy) {
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for (auto &pr1 : pr0.second) {
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for (auto &pr2 : pr1.second) {
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for (auto &pr3 : pr2.second) {
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@ -192,13 +192,17 @@ public:
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virtual ~FrameDispatcher(){}
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void addDelegate(const FrameWriterInterface::Ptr &delegate){
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//_delegates_write可能多线程同时操作
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lock_guard<mutex> lck(_mtx);
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_delegateMap.emplace(delegate.get(),delegate);
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_delegates_write.emplace(delegate.get(),delegate);
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_need_update = true;
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}
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void delDelegate(void *ptr){
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//_delegates_write可能多线程同时操作
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lock_guard<mutex> lck(_mtx);
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_delegateMap.erase(ptr);
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_delegates_write.erase(ptr);
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_need_update = true;
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}
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/**
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@ -206,14 +210,23 @@ public:
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* @param frame 帧
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*/
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void inputFrame(const Frame::Ptr &frame) override{
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lock_guard<mutex> lck(_mtx);
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for(auto &pr : _delegateMap){
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//_delegates_read能确保是单线程操作的
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for(auto &pr : _delegates_read){
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pr.second->inputFrame(frame);
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}
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if(_need_update){
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//发现代理列表发生变化了,这里同步一次
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lock_guard<mutex> lck(_mtx);
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_delegates_read = _delegates_write;
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_need_update = false;
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}
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}
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private:
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mutex _mtx;
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map<void *,FrameWriterInterface::Ptr> _delegateMap;
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map<void *,FrameWriterInterface::Ptr> _delegates_read;
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map<void *,FrameWriterInterface::Ptr> _delegates_write;
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bool _need_update = false;
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};
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/**
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