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https://github.com/ZLMediaKit/ZLMediaKit.git
synced 2024-11-26 04:31:37 +08:00
单线程提供线程安全
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@ -40,28 +40,29 @@ using namespace mediakit;
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//推流器,保持强引用
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MediaPusher::Ptr pusher;
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Timer::Ptr g_timer;
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//声明函数
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void rePushDelay(const string &schema,const string &vhost,const string &app, const string &stream, const string &url);
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void rePushDelay(const EventPoller::Ptr &poller,const string &schema,const string &vhost,const string &app, const string &stream, const string &url);
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//创建推流器并开始推流
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void createPusher(const string &schema,const string &vhost,const string &app, const string &stream, const string &url) {
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void createPusher(const EventPoller::Ptr &poller, const string &schema,const string &vhost,const string &app, const string &stream, const string &url) {
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//创建推流器并绑定一个MediaSource
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pusher.reset(new MediaPusher(schema,vhost, app, stream));
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pusher.reset(new MediaPusher(schema,vhost, app, stream,poller));
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//可以指定rtsp推流方式,支持tcp和udp方式,默认tcp
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// (*pusher)[Client::kRtpType] = Rtsp::RTP_UDP;
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//设置推流中断处理逻辑
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pusher->setOnShutdown([schema,vhost, app, stream, url](const SockException &ex) {
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pusher->setOnShutdown([poller,schema,vhost, app, stream, url](const SockException &ex) {
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WarnL << "Server connection is closed:" << ex.getErrCode() << " " << ex.what();
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//重试
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rePushDelay(schema,vhost,app, stream, url);
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rePushDelay(poller,schema,vhost,app, stream, url);
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});
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//设置发布结果处理逻辑
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pusher->setOnPublished([schema,vhost, app, stream, url](const SockException &ex) {
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pusher->setOnPublished([poller,schema,vhost, app, stream, url](const SockException &ex) {
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if (ex) {
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WarnL << "Publish fail:" << ex.getErrCode() << " " << ex.what();
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//如果发布失败,就重试
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rePushDelay(schema,vhost,app, stream, url);
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rePushDelay(poller,schema,vhost,app, stream, url);
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} else {
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InfoL << "Publish success,Please play with player:" << url;
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}
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@ -69,16 +70,15 @@ void createPusher(const string &schema,const string &vhost,const string &app, co
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pusher->publish(url);
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}
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Timer::Ptr g_timer;
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//推流失败或断开延迟2秒后重试推流
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void rePushDelay(const string &schema,const string &vhost,const string &app, const string &stream, const string &url) {
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g_timer = std::make_shared<Timer>(2,[schema,vhost,app, stream, url]() {
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void rePushDelay(const EventPoller::Ptr &poller,const string &schema,const string &vhost,const string &app, const string &stream, const string &url) {
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g_timer = std::make_shared<Timer>(2,[poller,schema,vhost,app, stream, url]() {
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InfoL << "Re-Publishing...";
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//重新推流
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createPusher(schema,vhost,app, stream, url);
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createPusher(poller,schema,vhost,app, stream, url);
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//此任务不重复
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return false;
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}, nullptr);
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}, poller);
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}
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//这里才是真正执行main函数,你可以把函数名(domain)改成main,然后就可以输入自定义url了
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@ -86,18 +86,19 @@ int domain(const string &playUrl, const string &pushUrl) {
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//设置日志
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Logger::Instance().add(std::make_shared<ConsoleChannel>());
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Logger::Instance().setWriter(std::make_shared<AsyncLogWriter>());
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auto poller = EventPollerPool::Instance().getPoller();
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//拉一个流,生成一个RtmpMediaSource,源的名称是"app/stream"
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//你也可以以其他方式生成RtmpMediaSource,比如说MP4文件(请查看test_rtmpPusherMp4.cpp代码)
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PlayerProxy::Ptr player(new PlayerProxy(DEFAULT_VHOST, "app", "stream"));
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PlayerProxy::Ptr player(new PlayerProxy(DEFAULT_VHOST, "app", "stream",false,false,-1 , poller));
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player->play(playUrl.data());
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//监听RtmpMediaSource注册事件,在PlayerProxy播放成功后触发
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NoticeCenter::Instance().addListener(nullptr, Broadcast::kBroadcastMediaChanged,
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[pushUrl](BroadcastMediaChangedArgs) {
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[pushUrl,poller](BroadcastMediaChangedArgs) {
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//媒体源"app/stream"已经注册,这时方可新建一个RtmpPusher对象并绑定该媒体源
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if(bRegist && pushUrl.find(schema) == 0){
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createPusher(schema,vhost,app, stream, pushUrl);
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createPusher(poller,schema,vhost,app, stream, pushUrl);
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}
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});
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@ -41,10 +41,13 @@ using namespace mediakit;
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//推流器,保持强引用
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MediaPusher::Ptr pusher;
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Timer::Ptr g_timer;
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//声明函数
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//推流失败或断开延迟2秒后重试推流
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void rePushDelay(const string &schema,
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void rePushDelay(const EventPoller::Ptr &poller,
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const string &schema,
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const string &vhost,
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const string &app,
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const string &stream,
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@ -52,7 +55,8 @@ void rePushDelay(const string &schema,
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const string &url) ;
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//创建推流器并开始推流
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void createPusher(const string &schema,
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void createPusher(const EventPoller::Ptr &poller,
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const string &schema,
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const string &vhost,
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const string &app,
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const string &stream,
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@ -67,22 +71,22 @@ void createPusher(const string &schema,
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}
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//创建推流器并绑定一个MediaSource
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pusher.reset(new MediaPusher(src));
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pusher.reset(new MediaPusher(src,poller));
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//可以指定rtsp推流方式,支持tcp和udp方式,默认tcp
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// (*pusher)[Client::kRtpType] = Rtsp::RTP_UDP;
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//设置推流中断处理逻辑
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pusher->setOnShutdown([schema,vhost,app,stream,filePath, url](const SockException &ex) {
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pusher->setOnShutdown([poller,schema,vhost,app,stream,filePath, url](const SockException &ex) {
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WarnL << "Server connection is closed:" << ex.getErrCode() << " " << ex.what();
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//重新推流
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rePushDelay(schema,vhost,app, stream,filePath, url);
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rePushDelay(poller,schema,vhost,app, stream,filePath, url);
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});
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//设置发布结果处理逻辑
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pusher->setOnPublished([schema,vhost,app,stream,filePath, url](const SockException &ex) {
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pusher->setOnPublished([poller,schema,vhost,app,stream,filePath, url](const SockException &ex) {
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if (ex) {
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WarnL << "Publish fail:" << ex.getErrCode() << " " << ex.what();
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//如果发布失败,就重试
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rePushDelay(schema,vhost,app, stream, filePath ,url);
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rePushDelay(poller,schema,vhost,app, stream, filePath ,url);
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}else {
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InfoL << "Publish success,Please play with player:" << url;
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}
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@ -90,21 +94,21 @@ void createPusher(const string &schema,
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pusher->publish(url);
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}
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Timer::Ptr g_timer;
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//推流失败或断开延迟2秒后重试推流
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void rePushDelay(const string &schema,
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void rePushDelay(const EventPoller::Ptr &poller,
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const string &schema,
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const string &vhost,
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const string &app,
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const string &stream,
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const string &filePath,
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const string &url) {
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g_timer = std::make_shared<Timer>(2,[schema,vhost,app, stream, filePath,url]() {
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g_timer = std::make_shared<Timer>(2,[poller,schema,vhost,app, stream, filePath,url]() {
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InfoL << "Re-Publishing...";
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//重新推流
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createPusher(schema,vhost,app, stream, filePath,url);
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createPusher(poller,schema,vhost,app, stream, filePath,url);
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//此任务不重复
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return false;
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}, nullptr);
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}, poller);
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}
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//这里才是真正执行main函数,你可以把函数名(domain)改成main,然后就可以输入自定义url了
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@ -112,8 +116,9 @@ int domain(const string & filePath,const string & pushUrl){
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//设置日志
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Logger::Instance().add(std::make_shared<ConsoleChannel>());
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Logger::Instance().setWriter(std::make_shared<AsyncLogWriter>());
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auto poller = EventPollerPool::Instance().getPoller();
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//vhost/app/stream可以随便自己填,现在不限制app应用名了
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createPusher(FindField(pushUrl.data(), nullptr,"://"),DEFAULT_VHOST,"live","stream",filePath,pushUrl);
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createPusher(poller,FindField(pushUrl.data(), nullptr,"://"),DEFAULT_VHOST,"live","stream",filePath,pushUrl);
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//设置退出信号处理函数
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static semaphore sem;
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