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https://github.com/ZLMediaKit/ZLMediaKit.git
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重写加载mp4文件推流rtsp/rtmp范例程序
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@ -11,12 +11,9 @@
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#include <signal.h>
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#include <iostream>
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#include "Util/logger.h"
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#include "Util/NoticeCenter.h"
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#include "Poller/EventPoller.h"
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#include "Player/PlayerProxy.h"
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#include "Rtmp/RtmpPusher.h"
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#include "Common/config.h"
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#include "Common/Parser.h"
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#include "Poller/EventPoller.h"
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#include "Pusher/MediaPusher.h"
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#include "Record/MP4Reader.h"
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@ -24,113 +21,100 @@ using namespace std;
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using namespace toolkit;
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using namespace mediakit;
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//推流器,保持强引用
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MediaPusher::Ptr g_pusher;
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Timer::Ptr g_timer;
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MediaSource::Ptr g_src;
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//声明函数
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//推流失败或断开延迟2秒后重试推流
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void rePushDelay(const EventPoller::Ptr &poller,
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const string &schema,
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const string &vhost,
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const string &app,
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const string &stream,
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const string &filePath,
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const string &url);
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//创建推流器并开始推流
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void createPusher(const EventPoller::Ptr &poller,
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const string &schema,
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const string &vhost,
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const string &app,
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const string &stream,
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const string &filePath,
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const string &url) {
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if (!g_src) {
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//不限制APP名,并且指定文件绝对路径
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g_src = MediaSource::createFromMP4(schema, vhost, app, stream, filePath, false);
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}
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if (!g_src) {
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//文件不存在
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WarnL << "MP4文件不存在:" << filePath;
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return;
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}
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//创建推流器并绑定一个MediaSource
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g_pusher.reset(new MediaPusher(g_src, poller));
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//可以指定rtsp推流方式,支持tcp和udp方式,默认tcp
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//(*g_pusher)[Client::kRtpType] = Rtsp::RTP_UDP;
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//设置推流中断处理逻辑
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g_pusher->setOnShutdown([poller, schema, vhost, app, stream, filePath, url](const SockException &ex) {
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WarnL << "Server connection is closed:" << ex.getErrCode() << " " << ex.what();
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//重新推流
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rePushDelay(poller, schema, vhost, app, stream, filePath, url);
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});
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//设置发布结果处理逻辑
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g_pusher->setOnPublished([poller, schema, vhost, app, stream, filePath, url](const SockException &ex) {
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if (ex) {
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WarnL << "Publish fail:" << ex.getErrCode() << " " << ex.what();
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//如果发布失败,就重试
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rePushDelay(poller, schema, vhost, app, stream, filePath, url);
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} else {
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InfoL << "Publish success,Please play with player:" << url;
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}
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});
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g_pusher->publish(url);
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}
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//推流失败或断开延迟2秒后重试推流
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void rePushDelay(const EventPoller::Ptr &poller,
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const string &schema,
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const string &vhost,
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const string &app,
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const string &stream,
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const string &filePath,
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const string &url) {
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g_timer = std::make_shared<Timer>(2.0f, [poller, schema, vhost, app, stream, filePath, url]() {
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InfoL << "Re-Publishing...";
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//重新推流
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createPusher(poller, schema, vhost, app, stream, filePath, url);
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//此任务不重复
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return false;
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}, poller);
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}
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//这里才是真正执行main函数,你可以把函数名(domain)改成main,然后就可以输入自定义url了
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int domain(const string &filePath, const string &pushUrl) {
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//设置日志
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// 这里才是真正执行main函数,你可以把函数名(domain)改成main,然后就可以输入自定义url了
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int domain(const string &file, const string &url) {
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// 设置日志
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Logger::Instance().add(std::make_shared<ConsoleChannel>());
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Logger::Instance().setWriter(std::make_shared<AsyncLogWriter>());
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//循环点播mp4文件
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mINI::Instance()[Record::kFileRepeat] = 1;
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mINI::Instance()[Protocol::kHlsDemand] = 1;
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mINI::Instance()[Protocol::kTSDemand] = 1;
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mINI::Instance()[Protocol::kFMP4Demand] = 1;
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//mINI::Instance()[Protocol::kRtspDemand] = 1;
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//mINI::Instance()[Protocol::kRtmpDemand] = 1;
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// 关闭所有转协议
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mINI::Instance()[Protocol::kEnableMP4] = 0;
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mINI::Instance()[Protocol::kEnableFMP4] = 0;
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mINI::Instance()[Protocol::kEnableHls] = 0;
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mINI::Instance()[Protocol::kEnableHlsFmp4] = 0;
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mINI::Instance()[Protocol::kEnableTS] = 0;
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mINI::Instance()[Protocol::kEnableRtsp] = 0;
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mINI::Instance()[Protocol::kEnableRtmp] = 0;
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// 根据url获取媒体协议类型,注意大小写
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auto schema = strToLower(findSubString(url.data(), nullptr, "://").substr(0, 4));
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// 只开启推流协议对应的转协议
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mINI::Instance()["protocol.enable_" + schema] = 1;
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// 从mp4文件加载生成MediaSource对象
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auto reader = std::make_shared<MP4Reader>(DEFAULT_VHOST, "live", "stream", file);
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// 开始加载mp4,ref_self设置为false,这样reader对象设置为nullptr就能注销了,file_repeat可以设置为空,这样文件读完了就停止推流了
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reader->startReadMP4(100, false, true);
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auto src = MediaSource::find(schema, DEFAULT_VHOST, "live", "stream", false);
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if (!src) {
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// 文件不存在
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WarnL << "File not existed: " << file;
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return -1;
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}
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// 选择一个poller线程绑定
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auto poller = EventPollerPool::Instance().getPoller();
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//vhost/app/stream可以随便自己填,现在不限制app应用名了
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createPusher(poller, findSubString(pushUrl.data(), nullptr, "://").substr(0, 4), DEFAULT_VHOST, "live", "stream", filePath, pushUrl);
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//设置退出信号处理函数
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// 创建推流器并绑定一个MediaSource
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auto pusher = std::make_shared<MediaPusher>(src, poller);
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std::weak_ptr<MediaSource> weak_src = src;
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// src用完了,可以直接置空,防止main函数持有它(MP4Reader持有它即可)
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src = nullptr;
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// 可以指定rtsp推流方式,支持tcp和udp方式,默认tcp
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//(*pusher)[Client::kRtpType] = Rtsp::RTP_UDP;
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// 设置推流中断处理逻辑
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std::weak_ptr<MediaPusher> weak_pusher = pusher;
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pusher->setOnShutdown([poller, url, weak_pusher, weak_src](const SockException &ex) {
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if (!weak_src.lock()) {
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// 媒体注销导致的推流中断,不在重试推流
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WarnL << "MediaSource released:" << ex << ", publish stopped";
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return;
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}
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WarnL << "Server connection is closed:" << ex << ", republish after 2 seconds";
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// 重新推流, 2秒后重试
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poller->doDelayTask(2 * 1000, [weak_pusher, url]() {
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if (auto strong_push = weak_pusher.lock()) {
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strong_push->publish(url);
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}
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return 0;
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});
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});
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// 设置发布结果处理逻辑
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pusher->setOnPublished([poller, weak_pusher, url](const SockException &ex) {
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if (!ex) {
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InfoL << "Publish success, please play with player:" << url;
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return;
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}
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WarnL << "Publish fail:" << ex << ", republish after 2 seconds";
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// 如果发布失败,就重试
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poller->doDelayTask(2 * 1000, [weak_pusher, url]() {
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if (auto strong_push = weak_pusher.lock()) {
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strong_push->publish(url);
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}
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return 0;
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});
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});
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pusher->publish(url);
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// sleep(5);
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// reader 置空可以终止推流相关资源
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// reader = nullptr;
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// 设置退出信号处理函数
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static semaphore sem;
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signal(SIGINT, [](int) { sem.post(); });// 设置退出信号
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signal(SIGINT, [](int) { sem.post(); }); // 设置退出信号
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sem.wait();
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g_pusher.reset();
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g_timer.reset();
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return 0;
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}
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int main(int argc, char *argv[]) {
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//可以使用test_server生成的mp4文件
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//文件使用绝对路径,推流url支持rtsp和rtmp
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return domain("/home/work/test2.mp4", "rtmp://127.0.0.1/live/rtsp_push");
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// 可以使用test_server生成的mp4文件
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// 文件使用绝对路径,推流url支持rtsp和rtmp
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return domain("/Users/xiongziliang/Downloads/mp4/Quantum.mp4", "rtsp://127.0.0.1/live/rtsp_push");
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}
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