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https://github.com/ZLMediaKit/ZLMediaKit.git
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添加获取线程的方法
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@ -36,6 +36,22 @@ API_EXPORT mk_thread API_CALL mk_thread_from_tcp_session(mk_tcp_session ctx);
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*/
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*/
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API_EXPORT mk_thread API_CALL mk_thread_from_tcp_client(mk_tcp_client ctx);
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API_EXPORT mk_thread API_CALL mk_thread_from_tcp_client(mk_tcp_client ctx);
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/**
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* 根据负载均衡算法,从事件线程池中随机获取一个事件线程
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* 如果在事件线程内执行此函数将返回本事件线程
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* 事件线程指的是定时器、网络io事件线程
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* @return 事件线程
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*/
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API_EXPORT mk_thread API_CALL mk_thread_from_pool();
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/**
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* 根据负载均衡算法,从后台线程池中随机获取一个线程
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* 后台线程本质与事件线程相同,只是优先级更低,同时可以执行短时间的阻塞任务
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* ZLMediaKit中后台线程用于dns解析、mp4点播时的文件解复用
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* @return 后台线程
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*/
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API_EXPORT mk_thread API_CALL mk_thread_from_pool_work();
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///////////////////////////////////////////线程切换/////////////////////////////////////////////
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///////////////////////////////////////////线程切换/////////////////////////////////////////////
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typedef void (API_CALL *on_mk_async)(void *user_data);
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typedef void (API_CALL *on_mk_async)(void *user_data);
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@ -12,6 +12,7 @@
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#include "mk_tcp_private.h"
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#include "mk_tcp_private.h"
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#include "Util/logger.h"
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#include "Util/logger.h"
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#include "Poller/EventPoller.h"
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#include "Poller/EventPoller.h"
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#include "Thread/WorkThreadPool.h"
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using namespace std;
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using namespace std;
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using namespace toolkit;
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using namespace toolkit;
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@ -27,6 +28,14 @@ API_EXPORT mk_thread API_CALL mk_thread_from_tcp_client(mk_tcp_client ctx){
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return (*client)->getPoller().get();
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return (*client)->getPoller().get();
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}
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}
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API_EXPORT mk_thread API_CALL mk_thread_from_pool(){
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return EventPollerPool::Instance().getPoller().get();
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}
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API_EXPORT mk_thread API_CALL mk_thread_from_pool_work(){
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return WorkThreadPool::Instance().getPoller().get();
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}
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API_EXPORT void API_CALL mk_async_do(mk_thread ctx,on_mk_async cb, void *user_data){
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API_EXPORT void API_CALL mk_async_do(mk_thread ctx,on_mk_async cb, void *user_data){
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assert(ctx && cb);
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assert(ctx && cb);
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EventPoller *poller = (EventPoller *)ctx;
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EventPoller *poller = (EventPoller *)ctx;
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