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PlayerProxy: 减少一次MediaSink数据过滤,提高性能
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@ -29,6 +29,7 @@ PlayerProxy::PlayerProxy(const string &vhost, const string &app, const string &s
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_enable_mp4 = enable_mp4;
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_enable_mp4 = enable_mp4;
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_retry_count = retry_count;
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_retry_count = retry_count;
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_on_close = [](const SockException &) {};
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_on_close = [](const SockException &) {};
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(*this)[Client::kWaitTrackReady] = false;
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}
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}
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void PlayerProxy::setPlayCallbackOnce(const function<void(const SockException &ex)> &cb) {
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void PlayerProxy::setPlayCallbackOnce(const function<void(const SockException &ex)> &cb) {
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