mirror of
https://github.com/ZLMediaKit/ZLMediaKit.git
synced 2024-11-22 19:00:01 +08:00
Merge remote-tracking branch 'origin/master'
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commit
770651467e
@ -1,7 +1,7 @@
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project(ZLMediaKit)
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cmake_minimum_required(VERSION 2.8)
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cmake_minimum_required(VERSION 3.1.3)
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#使能c++11
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add_compile_options(-std=c++11)
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set(CMAKE_CXX_STANDARD 11)
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#加载自定义模块
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${PROJECT_SOURCE_DIR}/cmake")
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@ -81,10 +81,10 @@ add_definitions(-DENABLE_RING_USEBUF)
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add_library(zltoolkit STATIC ${ToolKit_src_list})
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add_library(zlmediakit STATIC ${MediaKit_src_list})
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if (NOT WIN32)
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list(APPEND LINK_LIB_LIST pthread)
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else()
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if (WIN32)
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list(APPEND LINK_LIB_LIST WS2_32 Iphlpapi shlwapi)
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elif(NOT ANDROID and NOT IOS)
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list(APPEND LINK_LIB_LIST pthread)
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endif ()
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message(STATUS "linked libraries:${LINK_LIB_LIST}")
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12
README.md
12
README.md
@ -110,18 +110,14 @@ Windows | 已经完成移植
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- 我的编译环境
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- windows 10
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- visual studio 2017
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- [ZLToolKit](https://github.com/xiongziliang/ZLToolKit)
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- [cmake-gui](https://cmake.org/files/v3.10/cmake-3.10.0-rc1-win32-x86.msi)
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- 编译
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```
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1 请先编译安装ZLToolKit
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2 使用cmake-gui打开工程并生成vs工程文件(配置时可能需要指定ZLTookKit的路径).
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3 找到工程文件(ZLMediaKit.sln),双击用vs2017打开.
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4 选择编译Release 版本.
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5 依次编译 ZLMediaKit_static、ZLMediaKit_shared、ALL_BUILD、INSTALL.
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6 找到目标文件并运行测试用例.
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7 找到安装的头文件及库文件(在源码所在分区根目录).
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1 使用cmake-gui打开工程并生成vs工程文件.
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2 找到工程文件(ZLMediaKit.sln),双击用vs2017打开.
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3 选择编译Release 版本.
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4 找到目标文件并运行测试用例.
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```
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## 使用方法
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- 作为服务器:
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#!/bin/bash
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path=`pwd`
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cd ..
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git clone --depth=1 https://github.com/xiongziliang/ZLMediaKit.git
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cd $path
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cd ZLMediaKit
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git submodule init
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git submodule update
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#!/bin/bash
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path=`pwd`
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cd ..
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git clone --depth=1 https://github.com/xiongziliang/ZLMediaKit.git
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cd $path
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cd ZLMediaKit
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git submodule init
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git submodule update
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#!/bin/bash
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path=`pwd`
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cd ..
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git clone --depth=1 https://github.com/xiongziliang/ZLMediaKit.git
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cd $path
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cd ZLMediaKit
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git submodule init
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git submodule update
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#!/bin/bash
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path=`pwd`
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cd ..
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git clone --depth=1 https://github.com/xiongziliang/ZLMediaKit.git
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cd $path
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cd ZLMediaKit
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git submodule init
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git submodule update
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