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https://github.com/ZLMediaKit/ZLMediaKit.git
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基本完成webSocket服务器功能
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parent
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commit
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@ -1 +1 @@
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Subproject commit 5445ceca186237173c99a717b1ab6a26fb2ea020
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Subproject commit 789ede4907f164fe788ad7b8533eddd49c10869d
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@ -144,12 +144,24 @@ public:
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EchoWebSocketSession(const std::shared_ptr<ThreadPool> &pTh, const Socket::Ptr &pSock) : HttpSession(pTh,pSock){};
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virtual ~EchoWebSocketSession(){};
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protected:
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void onWebSocketHeader(const WebSocketHeader &packet) override{
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void onWebSocketDecodeHeader(const WebSocketHeader &packet) override{
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DebugL << packet._playload_len;
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};
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void onWebSocketPlayload(const WebSocketHeader &packet,const uint8_t *ptr,uint64_t len,uint64_t recved) override {
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void onWebSocketDecodePlayload(const WebSocketHeader &packet,const uint8_t *ptr,uint64_t len,uint64_t recved) override {
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DebugL << string((char *)ptr,len) << " " << recved;
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//webSocket服务器不允许对数据进行掩码加密
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bool mask_flag = _mask_flag;
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_mask_flag = false;
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WebSocketSplitter::encode((uint8_t *)ptr,len);
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_mask_flag = true;
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};
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void onWebSocketEncodeData(const uint8_t *ptr,uint64_t len) override{
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send((char *)ptr,len);
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};
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};
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} /* namespace Http */
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@ -1,8 +1,11 @@
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//
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//
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// Created by xzl on 2018/9/21.
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//
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#include "WebSocketSplitter.h"
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <arpa/inet.h>
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#include "Util/logger.h"
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#include "Util/util.h"
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using namespace ZL::Util;
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@ -84,7 +87,7 @@ begin_decode:
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_got_header = true;
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_mask_offset = 0;
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_playload_offset = 0;
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onWebSocketHeader(*this);
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onWebSocketDecodeHeader(*this);
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}
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uint64_t remain = len - (ptr - data);
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@ -121,5 +124,75 @@ void WebSocketSplitter::onPlayloadData(uint8_t *ptr, uint64_t len) {
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}
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_mask_offset = (_mask_offset + len) % 4;
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}
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onWebSocketPlayload(*this,_mask_flag ? ptr - len : ptr,len,_playload_offset);
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onWebSocketDecodePlayload(*this, _mask_flag ? ptr - len : ptr, len, _playload_offset);
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}
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void WebSocketSplitter::encode(uint8_t *data, uint64_t len) {
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string ret;
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uint8_t byte = _fin << 7 | ((_reserved & 0x07) << 4) | (_opcode & 0x0F) ;
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ret.push_back(byte);
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_mask_flag = (_mask_flag && _mask.size() >= 4);
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byte = _mask_flag << 7;
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_playload_len = len;
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if(_playload_len < 126){
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byte |= _playload_len;
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ret.push_back(byte);
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}else if(_playload_len <= 0xFFFF){
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byte |= 126;
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ret.push_back(byte);
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uint16_t len = htons(_playload_len);
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ret.append((char *)&len,2);
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}else{
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byte |= 127;
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ret.push_back(byte);
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uint32_t len_high = htonl(_playload_len >> 32) ;
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uint32_t len_low = htonl(_playload_len & 0xFFFFFFFF);
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ret.append((char *)&len_high,4);
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ret.append((char *)&len_low,4);
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}
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if(_mask_flag){
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ret.append((char *)_mask.data(),4);
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}
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onWebSocketEncodeData((uint8_t*)ret.data(),ret.size());
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if(_mask_flag){
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uint8_t *ptr = data;
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for(int i = 0; i < len ; ++i,++ptr){
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*(ptr) ^= _mask[i % 4];
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}
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}
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onWebSocketEncodeData(data,len);
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}
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@ -1,4 +1,4 @@
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//
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//
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// Created by xzl on 2018/9/21.
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//
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@ -32,6 +32,9 @@ public:
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CONTROL_RSVE = 0xE,
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CONTROL_RSVF = 0xF
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} Type;
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public:
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WebSocketHeader() : _mask(4){}
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virtual ~WebSocketHeader(){}
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public:
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bool _fin;
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uint8_t _reserved;
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@ -46,11 +49,44 @@ public:
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WebSocketSplitter(){}
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virtual ~WebSocketSplitter(){}
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/**
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* 输入数据以便解包webSocket数据以及处理粘包问题
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* 可能触发onWebSocketDecodeHeader和onWebSocketDecodePlayload回调
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* @param data 需要解包的数据,可能是不完整的包或多个包
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* @param len 数据长度
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*/
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void decode(uint8_t *data,uint64_t len);
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/**
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* 编码一个数据包
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* 将触发2次onWebSocketEncodeData回调
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* 第一次是数据头,第二次是负载数据
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* @param data 负载数据
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* @param len 负载数据长度
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*/
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void encode(uint8_t *data,uint64_t len);
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protected:
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virtual void onWebSocketHeader(const WebSocketHeader &packet) {};
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virtual void onWebSocketPlayload(const WebSocketHeader &packet,const uint8_t *ptr,uint64_t len,uint64_t recved) {};
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/**
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* 收到一个webSocket数据包包头,后续将继续触发onWebSocketDecodePlayload回调
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* @param packet 数据包头
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*/
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virtual void onWebSocketDecodeHeader(const WebSocketHeader &packet) {};
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/**
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* 收到webSocket数据包负载
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* @param packet 数据包包头
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* @param ptr 负载数据指针
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* @param len 负载数据长度
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* @param recved 已接收数据长度,等于packet._playload_len时则接受完毕
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*/
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virtual void onWebSocketDecodePlayload(const WebSocketHeader &packet, const uint8_t *ptr, uint64_t len, uint64_t recved) {};
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/**
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* websocket数据编码回调
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* @param ptr 数据指针
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* @param len 数据指针长度
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*/
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virtual void onWebSocketEncodeData(const uint8_t *ptr,uint64_t len){};
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private:
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void onPlayloadData(uint8_t *data,uint64_t len);
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private:
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