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支持windows
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README.md
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README.md
@ -5,6 +5,7 @@ Linux | [![Build Status](https://travis-ci.org/xiongziliang/ZLMediaKit.svg?branc
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macOS | [![Build Status](https://travis-ci.org/xiongziliang/ZLMediaKit_build_for_mac.svg?branch=master)](https://travis-ci.org/xiongziliang/ZLMediaKit_build_for_mac)
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iOS | [![Build Status](https://travis-ci.org/xiongziliang/ZLMediaKit-build_for_ios.svg?branch=master)](https://travis-ci.org/xiongziliang/ZLMediaKit-build_for_ios)
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Android | [![Build Status](https://travis-ci.org/xiongziliang/ZLMediaKit_build_for_android.svg?branch=master)](https://travis-ci.org/xiongziliang/ZLMediaKit_build_for_android)
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Windows | 已经完成移植
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## 项目特点
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- 基于C++11开发,避免使用裸指针,代码稳定可靠;同时跨平台移植简单方便,代码清晰简洁。
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@ -93,6 +94,20 @@ Android | [![Build Status](https://travis-ci.org/xiongziliang/ZLMediaKit_build_f
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export ANDROID_NDK_ROOT=/path/to/ndk
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./build_for_android.sh
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```
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## 编译(Windows)
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- 我的编译环境
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- windows 10
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- visual studio 2017
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- [ZLToolKit](https://github.com/xiongziliang/ZLToolKit)
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- 编译
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```
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1 请先编译[ZLToolKit](https://github.com/xiongziliang/ZLToolKit)
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2 使用vs2017打开ZLMediaKit源码根目录文件夹,然后自动生成工程文件,工程文件路径请查看cmake输出.
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3 找到工程文件(ZLMediaKit.sln),双击用vs2017打开.
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4 编译 ALL_BUILD 项目.
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5 找到目标文件并运行测试用例.
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```
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## 使用方法
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- 作为服务器:
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```
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