mirror of
https://github.com/ZLMediaKit/ZLMediaKit.git
synced 2024-11-22 10:40:05 +08:00
替换成sdl2
This commit is contained in:
parent
6a9bc8aca5
commit
bd04b2e2ab
15
cmake/FindSDL2.cmake
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15
cmake/FindSDL2.cmake
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@ -0,0 +1,15 @@
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find_path(SDL2_INCLUDE_DIR
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NAMES SDL2/SDL.h
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HINTS SDL2
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PATHS $ENV{HOME}/sdl2/include)
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find_library(SDL2_LIBRARY
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NAMES SDL2
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PATHS $ENV{HOME}/sdl2/lib/x86)
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set(SDL2_LIBRARIES ${SDL2_LIBRARY})
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set(SDL2_INCLUDE_DIRS ${SDL2_INCLUDE_DIR})
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(SDL2 DEFAULT_MSG SDL2_LIBRARY SDL2_INCLUDE_DIR)
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@ -1,10 +1,10 @@
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#查找SDL是否安装
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#查找SDL2是否安装
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find_package(SDL QUIET)
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find_package(SDL2 QUIET)
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if(SDL_FOUND)
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if (SDL2_FOUND)
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include_directories(${SDL_INCLUDE_DIR})
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include_directories(${SDL2_INCLUDE_DIR})
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list(APPEND LINK_LIB_LIST ${SDL_LIBRARY})
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list(APPEND LINK_LIB_LIST ${SDL2_LIBRARY})
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message(STATUS " found SDL")
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message(STATUS "found SDL2:${SDL2_INCLUDE_DIR},${SDL2_LIBRARY}")
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endif()
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endif (SDL2_FOUND)
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#查找ffmpeg/libutil是否安装
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#查找ffmpeg/libutil是否安装
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find_package(AVUTIL QUIET)
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find_package(AVUTIL QUIET)
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@ -24,10 +24,10 @@ endif()
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aux_source_directory(. TEST_SRC_LIST)
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aux_source_directory(. TEST_SRC_LIST)
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#如果ffmpeg/libavcodec ffmpeg/libavcodec SDL 都安装了则编译 test_player
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#如果ffmpeg/libavcodec ffmpeg/libavcodec SDL 都安装了则编译 test_player
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if(SDL_FOUND AND AVCODEC_FOUND AND AVUTIL_FOUND)
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if(SDL2_FOUND AND AVCODEC_FOUND AND AVUTIL_FOUND)
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message(STATUS "test_player will be compiled")
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message(STATUS "test_player will be compiled")
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else()
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else()
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message(STATUS "test_player ingored, please install sdl ffmpeg/libavcodec ffmpeg/libavcodec")
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message(STATUS "test_player ingored, please install sdl2 ffmpeg/libavcodec ffmpeg/libavutil")
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list(REMOVE_ITEM TEST_SRC_LIST ./test_player.cpp)
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list(REMOVE_ITEM TEST_SRC_LIST ./test_player.cpp)
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endif()
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endif()
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@ -50,4 +50,3 @@ endforeach()
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@ -1,9 +1,7 @@
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/*
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/*
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* MIT License
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* MIT License
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*
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*
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* Copyright (c) 2016 xiongziliang <771730766@qq.com>
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* Copyright (c) 2017 xiongziliang <771730766@qq.com>
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*
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* This file is part of ZLMediaKit(https://github.com/xiongziliang/ZLMediaKit).
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*
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* of this software and associated documentation files (the "Software"), to deal
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@ -23,7 +21,6 @@
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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* SOFTWARE.
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*/
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*/
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#ifndef YUVDISPLAYER_H_
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#ifndef YUVDISPLAYER_H_
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#define YUVDISPLAYER_H_
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#define YUVDISPLAYER_H_
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#include <stdexcept>
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#include <stdexcept>
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@ -31,68 +28,176 @@
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#ifdef __cplusplus
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#ifdef __cplusplus
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extern "C" {
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extern "C" {
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#endif
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#endif
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#include <SDL/SDL.h>
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#include "SDL2/SDL.h"
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#include <libavcodec/avcodec.h>
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#include "libavcodec/avcodec.h"
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#ifdef __cplusplus
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#ifdef __cplusplus
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}
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}
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#endif
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#endif
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namespace ZL {
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#if defined(_WIN32)
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namespace Screen {
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#pragma comment(lib,"SDL2.lib")
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#endif //defined(_WIN32)
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using namespace ZL::Util;
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#define REFRESH_EVENT (SDL_USEREVENT + 1)
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class SDLDisplayerHelper
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{
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public:
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static SDLDisplayerHelper &Instance(){
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static SDLDisplayerHelper *instance(new SDLDisplayerHelper);
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return *instance;
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}
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static void Destory(){
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delete &Instance();
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}
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template<typename FUN>
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void doTask(FUN &&f){
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{
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lock_guard<mutex> lck(_mtxTask);
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_taskList.emplace_back(f);
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}
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SDL_Event event;
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event.type = REFRESH_EVENT;
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SDL_PushEvent(&event);
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}
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private:
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SDLDisplayerHelper(){
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_loopThread.reset(new std::thread(&SDLDisplayerHelper::runLoop,this));
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};
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~SDLDisplayerHelper(){
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doTask([](){return false;});
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_loopThread->join();
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_loopThread.reset();
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};
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void runLoop(){
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bool flag = true;
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std::function<bool ()> task;
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SDL_Event event;
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while(flag){
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SDL_WaitEvent(&event);
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if (event.type == REFRESH_EVENT)
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{
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{
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lock_guard<mutex> lck(_mtxTask);
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if(_taskList.empty()){
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//not reachable
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continue;
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}
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task = _taskList.front();
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_taskList.pop_front();
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}
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flag = task();
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}
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}
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}
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std::deque<std::function<bool ()> > _taskList;
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std::shared_ptr<thread> _loopThread;
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std::mutex _mtxTask;
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};
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class YuvDisplayer {
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class YuvDisplayer {
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public:
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public:
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YuvDisplayer(){
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YuvDisplayer(void *hwnd = nullptr,const char *title = "untitled"){
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static onceToken token([]() {
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static onceToken token([]() {
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if(SDL_Init(SDL_INIT_EVERYTHING) == -1) {
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if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO) == -1) {
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throw std::runtime_error("初始化SDL失败");
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string err = "初始化SDL失败:";
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err+= SDL_GetError();
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ErrorL << err;
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throw std::runtime_error(err);
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}
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}
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SDL_LogSetAllPriority(SDL_LOG_PRIORITY_CRITICAL);
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SDL_LogSetOutputFunction([](void *userdata, int category, SDL_LogPriority priority, const char *message){
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DebugL << category << " " << priority << message;
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},nullptr);
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InfoL << "SDL_Init";
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}, []() {
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}, []() {
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SDLDisplayerHelper::Destory();
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SDL_Quit();
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SDL_Quit();
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InfoL << "SDL_Quit";
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});
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});
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_title = title;
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_hwnd = hwnd;
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}
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}
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virtual ~YuvDisplayer(){
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virtual ~YuvDisplayer(){
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if(m_pOverlay){
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if (_texture) {
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SDL_FreeYUVOverlay(m_pOverlay);
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SDL_DestroyTexture(_texture);
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_texture = nullptr;
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}
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if (_render) {
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SDL_DestroyRenderer(_render);
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_render = nullptr;
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}
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if (_win) {
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SDL_DestroyWindow(_win);
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_win = nullptr;
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}
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}
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}
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}
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bool displayYUV(AVFrame *pFrame){
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bool displayYUV(AVFrame *pFrame){
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if (!m_pScreen) {
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if (!_win) {
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/* Set up the screen */
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if (_hwnd) {
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m_pScreen = SDL_SetVideoMode(1366, 768, 16, SDL_SWSURFACE);
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_win = SDL_CreateWindowFrom(_hwnd);
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}else {
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_win = SDL_CreateWindow(_title.data(),
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SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED,
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pFrame->width,
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pFrame->height,
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SDL_WINDOW_OPENGL);
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}
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}
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if (!m_pOverlay && m_pScreen) {
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/* Create a YUV overlay */
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m_pOverlay = SDL_CreateYUVOverlay(pFrame->width, pFrame->height, SDL_YV12_OVERLAY, m_pScreen);
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/* Set the window caption */
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SDL_WM_SetCaption("YUV Window", NULL);
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}
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}
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if (m_pOverlay) {
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if (_win && ! _render){
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/* Apply the image to the screen */
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#if 0
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m_pOverlay->pixels[0] = pFrame->data[0];
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SDL_RENDERER_SOFTWARE = 0x00000001, /**< The renderer is a software fallback */
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m_pOverlay->pixels[2] = pFrame->data[1];
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SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware
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m_pOverlay->pixels[1] = pFrame->data[2];
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acceleration */
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SDL_RENDERER_PRESENTVSYNC = 0x00000004, /**< Present is synchronized
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with the refresh rate */
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SDL_RENDERER_TARGETTEXTURE = 0x00000008 /**< The renderer supports
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rendering to texture */
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#endif
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#if defined(__linux__)
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_render = SDL_CreateRenderer(_win, -1, SDL_RENDERER_SOFTWARE);
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#else
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_render = SDL_CreateRenderer(_win, -1, SDL_RENDERER_ACCELERATED);
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#endif
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}
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if (_render && !_texture) {
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_texture = SDL_CreateTexture(_render, SDL_PIXELFORMAT_IYUV,
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SDL_TEXTUREACCESS_STREAMING,
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pFrame->width,
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pFrame->height);
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}
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if (_texture) {
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SDL_UpdateYUVTexture(_texture, nullptr,
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pFrame->data[0], pFrame->linesize[0],
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pFrame->data[1], pFrame->linesize[1],
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pFrame->data[2], pFrame->linesize[2]);
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m_pOverlay->pitches[0] = pFrame->linesize[0];
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//SDL_UpdateTexture(_texture, nullptr, pFrame->data[0], pFrame->linesize[0]);
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m_pOverlay->pitches[2] = pFrame->linesize[1];
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SDL_RenderClear(_render);
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m_pOverlay->pitches[1] = pFrame->linesize[2];
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SDL_RenderCopy(_render, _texture, nullptr, nullptr);
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SDL_RenderPresent(_render);
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/* Update the screen */
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SDL_Rect rect = { 0 ,0 ,1366,768};
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SDL_LockYUVOverlay(m_pOverlay);
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SDL_DisplayYUVOverlay(m_pOverlay, &rect);
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SDL_UnlockYUVOverlay(m_pOverlay);
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return true;
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return true;
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}
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}
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return false;
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return false;
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}
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}
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private:
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private:
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SDL_Surface* m_pScreen = nullptr;
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string _title;
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SDL_Overlay* m_pOverlay = nullptr;
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SDL_Window *_win = nullptr;
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SDL_Renderer *_render = nullptr;
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SDL_Texture *_texture = nullptr;
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void *_hwnd = nullptr;
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};
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};
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} /* namespace Screen */
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} /* namespace ZL */
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#endif /* YUVDISPLAYER_H_ */
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#endif /* YUVDISPLAYER_H_ */
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@ -36,7 +36,6 @@
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#include "Network/sockutil.h"
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#include "Network/sockutil.h"
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using namespace std;
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using namespace std;
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using namespace ZL::Screen;
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using namespace ZL::Codec;
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using namespace ZL::Codec;
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using namespace ZL::Util;
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using namespace ZL::Util;
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using namespace ZL::Thread;
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using namespace ZL::Thread;
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@ -72,15 +71,15 @@ int main(int argc, char *argv[]){
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H264Decoder decoder;
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H264Decoder decoder;
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YuvDisplayer displayer;
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YuvDisplayer displayer;
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ThreadPool pool(1);
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player->setOnVideoCB([&](const H264Frame &frame) {
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player->setOnVideoCB([&](const H264Frame &frame) {
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pool.async([&,frame]() {
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SDLDisplayerHelper::Instance().doTask([&, frame]() {
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AVFrame *pFrame = nullptr;
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AVFrame *pFrame = nullptr;
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bool flag = decoder.inputVideo((unsigned char *) frame.data.data(), frame.data.size(), frame.timeStamp, &pFrame);
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bool flag = decoder.inputVideo((unsigned char *) frame.data.data(), frame.data.size(), frame.timeStamp, &pFrame);
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if (flag) {
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if (flag) {
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//DebugL << pFrame->pkt_pts;
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//DebugL << pFrame->pkt_pts;
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displayer.displayYUV(pFrame);
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displayer.displayYUV(pFrame);
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}
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}
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return true;
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});
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});
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});
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});
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