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MediaSink: 静音音频确保最后添加
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@ -31,12 +31,6 @@ bool MediaSink::addTrack(const Track::Ptr &track_in) {
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//音频被全局忽略
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return false;
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}
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} else {
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//是否添加静音音频
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GET_CONFIG(bool, addMuteAudio, General::kAddMuteAudio);
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if (addMuteAudio && track_in->getTrackType() == TrackVideo) {
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addMuteAudioTrack();
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}
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}
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lock_guard<recursive_mutex> lck(_mtx);
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if (_all_track_ready) {
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@ -46,10 +40,6 @@ bool MediaSink::addTrack(const Track::Ptr &track_in) {
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//克隆Track,只拷贝其数据,不拷贝其数据转发关系
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auto track = track_in->clone();
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auto track_type = track->getTrackType();
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if (track_type == TrackAudio) {
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//确保添加非静音音频track时,取消之前的静音音频track
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_mute_audio_maker = nullptr;
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}
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_track_map[track_type] = track;
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_track_ready_callback[track_type] = [this, track]() {
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onTrackReady(track);
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@ -172,8 +162,7 @@ void MediaSink::emitAllTrackReady() {
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if (!_track_map.empty()) {
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//最少有一个有效的Track
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_all_track_ready = true;
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onAllTrackReady();
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onAllTrackReady_l();
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//全部Track就绪,我们一次性把之前的帧输出
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for(auto &pr : _frame_unread){
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@ -189,6 +178,16 @@ void MediaSink::emitAllTrackReady() {
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}
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}
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void MediaSink::onAllTrackReady_l() {
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//是否添加静音音频
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GET_CONFIG(bool, addMuteAudio, General::kAddMuteAudio);
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if (addMuteAudio && !_track_map[TrackAudio]) {
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addMuteAudioTrack();
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}
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onAllTrackReady();
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_all_track_ready = true;
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}
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vector<Track::Ptr> MediaSink::getTracks(bool trackReady) const{
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vector<Track::Ptr> ret;
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lock_guard<recursive_mutex> lck(_mtx);
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@ -143,6 +143,7 @@ private:
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*/
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void checkTrackIfReady(const Track::Ptr &track);
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void checkTrackIfReady_l(const Track::Ptr &track);
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void onAllTrackReady_l();
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private:
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bool _all_track_ready = false;
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