hls拉流时应该适当重试 (#1541)

* hls拉流时应该适当重试

hls拉取索引文件失败时, 不应该直接上报,而应该内部适当重试几次.
避免由于网络抖动造成的客户端播放不流畅.

* Update HlsPlayer.cpp
This commit is contained in:
alexliyu7352 2022-04-05 19:49:22 +08:00 committed by GitHub
parent efc3e78ba0
commit e4262222f4
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2 changed files with 18 additions and 1 deletions

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@ -42,7 +42,22 @@ void HlsPlayer::teardown_l(const SockException &ex) {
_play_result = true;
onPlayResult(ex);
} else {
//如果不是主动关闭的,则重新拉取索引文件
if (ex.getErrCode() != Err_shutdown) {
// 当切片列表已空, 且没有正在下载的切片并且重试次数已经达到最大次数时, 则认为失败关闭播放器
if (_ts_list.empty() && !(_http_ts_player && _http_ts_player->waitResponse())
&& _try_fetch_index_times >= MAX_TRY_FETCH_INDEX_TIMES) {
onShutdown(ex);
} else {
_try_fetch_index_times += 1;
shutdown(ex);
WarnL << "重新尝试拉取索引文件[" << _try_fetch_index_times << "]:" << _play_url;
fetchIndexFile();
return;
}
} else {
onShutdown(ex);
}
}
_timer.reset();
_timer_ts.reset();

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@ -19,6 +19,7 @@
#define MIN_TIMEOUT_MULTIPLE 2
#define MAX_TIMEOUT_MULTIPLE 5
#define MAX_TRY_FETCH_INDEX_TIMES 5
namespace mediakit {
@ -105,6 +106,7 @@ private:
std::set<std::string, UrlComp> _ts_url_cache;
HttpTSPlayer::Ptr _http_ts_player;
int _timeout_multiple = MIN_TIMEOUT_MULTIPLE;
int _try_fetch_index_times = 0;
};
class HlsPlayerImp : public PlayerImp<HlsPlayer, PlayerBase>, private TrackListener {