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ios默认只生成c静态库
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README.md
21
README.md
@ -200,13 +200,7 @@ git submodule update --init
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## 编译(iOS)
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## 编译(iOS)
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- 编译环境:`请参考macOS的编译指导。`
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- 编译环境:`请参考macOS的编译指导。`
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- 编译
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- 生成Xcode工程再编译,[了解更多](https://github.com/leetal/ios-cmake):
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```
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cd ZLMediaKit
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./build_for_ios.sh
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```
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- 你也可以生成Xcode工程再编译,[了解更多](https://github.com/leetal/ios-cmake):
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```
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```
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cd ZLMediaKit
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cd ZLMediaKit
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@ -243,6 +237,19 @@ git submodule update --init
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4 选择编译Release 版本.
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4 选择编译Release 版本.
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5 找到目标文件并运行测试用例.
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5 找到目标文件并运行测试用例.
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```
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```
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## Docker Image
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You can pull a pre-built docker image from Docker Hub and run with
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```bash
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docker run -id -p 1935:1935 -p 8080:80 gemfield/zlmediakit
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```
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Dockerfile is also supplied to build images on Ubuntu 16.04
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```bash
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cd docker
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docker build -t zlmediakit .
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```
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## 使用方法
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## 使用方法
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- 作为服务器:
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- 作为服务器:
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```cpp
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```cpp
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@ -176,14 +176,6 @@ git submodule update --init
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```
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```
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### Build on iOS
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### Build on iOS
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This build method is no longer recommended.It is recommended that make Xcode project by yourself.
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- My environment
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Same with Build on macOS
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- You can generate Xcode projects and recompile them , [learn more](https://github.com/leetal/ios-cmake):
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- You can generate Xcode projects and recompile them , [learn more](https://github.com/leetal/ios-cmake):
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```
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```
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@ -1,24 +1,28 @@
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include_directories(include source)
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include_directories(include source)
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file(GLOB api_src_list include/*.h source/*.cpp source/*.h source/*.c)
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file(GLOB api_src_list include/*.h source/*.cpp source/*.h source/*.c)
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add_library(mk_api SHARED ${api_src_list})
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if (IOS)
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add_library(mk_api STATIC ${api_src_list})
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target_link_libraries(mk_api ${LINK_LIB_LIST})
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else ()
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add_library(mk_api SHARED ${api_src_list})
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if (WIN32)
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add_definitions(-DMediaKitApi_EXPORTS)
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endif ()
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if(WIN32)
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target_link_libraries(mk_api ${LINK_LIB_LIST})
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add_definitions(-DMediaKitApi_EXPORTS)
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add_subdirectory(tests)
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endif()
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target_link_libraries(mk_api ${LINK_LIB_LIST})
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#安装目录
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add_subdirectory(tests)
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if (WIN32)
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set(INSTALL_PATH_LIB $ENV{HOME}/${CMAKE_PROJECT_NAME}/lib)
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#安装目录
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set(INSTALL_PATH_INCLUDE $ENV{HOME}/${CMAKE_PROJECT_NAME}/include)
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if(WIN32)
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else ()
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set(INSTALL_PATH_LIB $ENV{HOME}/${CMAKE_PROJECT_NAME}/lib)
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set(INSTALL_PATH_LIB lib)
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set(INSTALL_PATH_INCLUDE $ENV{HOME}/${CMAKE_PROJECT_NAME}/include)
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set(INSTALL_PATH_INCLUDE include)
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else()
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endif ()
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set(INSTALL_PATH_LIB lib)
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set(INSTALL_PATH_INCLUDE include)
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endif()
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file(GLOB api_header_list include/*.h)
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install(FILES ${api_header_list} DESTINATION ${INSTALL_PATH_INCLUDE})
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install(TARGETS mk_api ARCHIVE DESTINATION ${INSTALL_PATH_LIB} LIBRARY DESTINATION ${INSTALL_PATH_LIB})
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file(GLOB api_header_list include/*.h)
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install(FILES ${api_header_list} DESTINATION ${INSTALL_PATH_INCLUDE})
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install(TARGETS mk_api ARCHIVE DESTINATION ${INSTALL_PATH_LIB} LIBRARY DESTINATION ${INSTALL_PATH_LIB})
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endif ()
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@ -1,13 +0,0 @@
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#!/bin/bash
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cd ..
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git clone --depth=1 https://github.com/xiongziliang/ZLMediaKit.git
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cd ZLMediaKit
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git submodule init
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git submodule update
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mkdir -p ios_build
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rm -rf ./build
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ln -s ./ios_build build
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cd ios_build
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cmake .. -DCMAKE_TOOLCHAIN_FILE=../cmake/iOS.cmake -DIOS_PLATFORM=OS
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make -j4
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