mirror of
https://github.com/ZLMediaKit/ZLMediaKit.git
synced 2024-11-22 19:00:01 +08:00
解决编译错误以及运行期bug
This commit is contained in:
parent
30aa71cb53
commit
ee9b6b64da
135
CMakeLists.txt
135
CMakeLists.txt
@ -1,5 +1,7 @@
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project(ZLMediaKit)
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cmake_minimum_required(VERSION 2.8)
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#使能c++11
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add_compile_options(-std=c++11)
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#加载自定义模块
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${PROJECT_SOURCE_DIR}/cmake")
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@ -7,133 +9,88 @@ set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${PROJECT_SOURCE_DIR}/cmake")
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set(LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/lib)
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#设置可执行程序路径
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set(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
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#设置子目录
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set(SUB_DIR_LIST "Codec" "Common" "Device" "H264" "Http" "MediaFile" "Player" "Rtmp" "RTP" "Rtsp" "Shell")
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#使能GOP缓存
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add_definitions(-DENABLE_RING_USEBUF)
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#设置工程源码根目录
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set(ToolKit_Root ${CMAKE_SOURCE_DIR}/ZLToolKit/src)
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set(MediaKit_Root ${CMAKE_SOURCE_DIR}/src)
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#设置头文件目录
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INCLUDE_DIRECTORIES(${ToolKit_Root})
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INCLUDE_DIRECTORIES(${MediaKit_Root})
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#安装目录
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if(WIN32)
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set(INSTALL_PATH_LIB $ENV{HOME}/${CMAKE_PROJECT_NAME}/lib)
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set(INSTALL_PATH_INCLUDE $ENV{HOME}/${CMAKE_PROJECT_NAME}/include)
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else()
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set(INSTALL_PATH_LIB lib)
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set(INSTALL_PATH_INCLUDE include)
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endif()
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#收集源代码
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file(GLOB ToolKit_src_list ${ToolKit_Root}/*/*.cpp ${ToolKit_Root}/*/*.h ${ToolKit_Root}/*/*.c)
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file(GLOB MediaKit_src_list ${MediaKit_Root}/*/*.cpp ${MediaKit_Root}/*/*.h ${MediaKit_Root}/*/*.c)
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#去除win32的适配代码
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if (NOT WIN32)
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list(REMOVE_ITEM ToolKit_src_list ${ToolKit_Root}/win32/getopt.c)
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endif ()
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foreach(SUB_DIR ${SUB_DIR_LIST})
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#遍历源文件
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aux_source_directory(src/${SUB_DIR} SRC_LIST)
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#安装头文件至系统目录
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install(DIRECTORY src/${SUB_DIR} DESTINATION ${INSTALL_PATH_INCLUDE} FILES_MATCHING PATTERN "*.h")
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endforeach()
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set(LINK_LIB_LIST)
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#添加两个静态库
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set(LINK_LIB_LIST zlmediakit zltoolkit)
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#查找openssl是否安装
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find_package(OpenSSL QUIET)
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if(OPENSSL_FOUND)
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message(STATUS "找到openssl库:\"${OPENSSL_INCLUDE_DIR}\",ENABLE_OPENSSL宏已打开")
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if (OPENSSL_FOUND)
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message(STATUS "found openssl library\"${OPENSSL_INCLUDE_DIR}\",ENABLE_OPENSSL enabled")
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include_directories(${OPENSSL_INCLUDE_DIR})
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add_definitions(-DENABLE_OPENSSL)
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list(APPEND LINK_LIB_LIST ${OPENSSL_LIBRARIES})
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endif()
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endif (OPENSSL_FOUND)
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#查找mysql是否安装
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find_package(MYSQL QUIET)
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if(MYSQL_FOUND)
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message(STATUS "找到mysqlclient库:\"${MYSQL_INCLUDE_DIR}\",ENABLE_MYSQL宏已打开")
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if (MYSQL_FOUND)
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message(STATUS "found mysqlclient library\"${MYSQL_INCLUDE_DIR}\",ENABLE_MYSQL enabled")
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include_directories(${MYSQL_INCLUDE_DIR})
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add_definitions(-DENABLE_MYSQL)
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list(APPEND LINK_LIB_LIST ${MYSQL_LIBRARIES})
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endif()
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endif (MYSQL_FOUND)
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#查找mp4v2是否安装
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#查找MP4V2是否安装
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find_package(MP4V2 QUIET)
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if(MP4V2_FOUND)
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message(STATUS "找到mp4v2库:\"${MP4V2_INCLUDE_DIR}\",ENABLE_MP4V2宏已打开")
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if (MP4V2_FOUND)
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include_directories(${MP4V2_INCLUDE_DIR})
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list(APPEND LINK_LIB_LIST ${MP4V2_LIBRARY})
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add_definitions(-DENABLE_MP4V2)
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list(APPEND LINK_LIB_LIST ${MP4V2_LIBRARIES})
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endif()
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message(STATUS "found MP4V2:${MP4V2_INCLUDE_DIR},${MP4V2_LIBRARY}")
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endif (MP4V2_FOUND)
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#查找x264是否安装
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find_package(X264 QUIET)
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if(X264_FOUND)
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message(STATUS "找到x264库:\"${X264_INCLUDE_DIRS}\",ENABLE_X264宏已打开")
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if (X264_FOUND)
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message(STATUS "found x264 library\"${X264_INCLUDE_DIRS}\",ENABLE_X264 enabled")
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include_directories(${X264_INCLUDE_DIRS})
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add_definitions(-DENABLE_X264)
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list(APPEND LINK_LIB_LIST ${X264_LIBRARIES})
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endif()
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endif ()
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#查找faac是否安装
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find_package(FAAC QUIET)
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if(FAAC_FOUND)
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message(STATUS "找到faac库:\"${FAAC_INCLUDE_DIR}\",ENABLE_FAAC宏已打开")
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if (FAAC_FOUND)
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message(STATUS "found faac library\"${FAAC_INCLUDE_DIR}\",ENABLE_FAAC enabled")
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include_directories(${FAAC_INCLUDE_DIR})
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add_definitions(-DENABLE_FAAC)
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list(APPEND LINK_LIB_LIST ${FAAC_LIBRARIES})
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endif()
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endif ()
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#查找ZLToolKit是否安装
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find_package(ZLTOOLKIT QUIET)
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if(ZLTOOLKIT_FOUND)
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message(STATUS "找到ZLToolKit库:\"${ZLTOOLKIT_INCLUDE_DIR}\"")
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include_directories(${ZLTOOLKIT_INCLUDE_DIR})
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list(APPEND LINK_LIB_LIST ${ZLTOOLKIT_LIBRARIES})
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endif()
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#使能GOP缓存
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add_definitions(-DENABLE_RING_USEBUF)
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#添加库
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add_library(zltoolkit STATIC ${ToolKit_src_list})
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add_library(zlmediakit STATIC ${MediaKit_src_list})
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#查找JEMALLOC是否安装
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find_package(JEMALLOC QUIET)
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if(JEMALLOC_FOUND)
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message(STATUS "找到JEMALLOC库:\"${JEMALLOC_INCLUDE_DIR}\"")
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include_directories(${JEMALLOC_INCLUDE_DIR})
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list(APPEND LINK_LIB_LIST ${JEMALLOC_LIBRARIES})
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endif()
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if (NOT WIN32)
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list(APPEND LINK_LIB_LIST pthread)
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else()
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list(APPEND LINK_LIB_LIST WS2_32 Iphlpapi shlwapi)
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endif ()
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#打印库文件
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message(STATUS "将链接依赖库:${LINK_LIB_LIST}")
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#开启RTSP/RTMP之间的互相转换,开启HLS
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add_definitions(-DENABLE_RTMP2RTSP -DENABLE_RTSP2RTMP -DENABLE_HLS)
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#引用头文件路径
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include_directories(${PROJECT_SOURCE_DIR}/src)
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#使能c++11
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set(CMAKE_CXX_FLAGS "-std=c++11 ${CMAKE_CXX_FLAGS}")
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if(NOT WIN32)
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#关闭过期接口警告
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add_compile_options(-Wno-deprecated-declarations)
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#关闭__FUNCTION__宏在函数外警告
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add_compile_options(-Wno-predefined-identifier-outside-function)
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endif()
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if(WIN32)
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list(APPEND LINK_LIB_LIST ws2_32)
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endif()
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#编译动态库
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if(NOT IOS AND NOT ANDROID)
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add_library(${CMAKE_PROJECT_NAME}_shared SHARED ${SRC_LIST})
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set_target_properties(${CMAKE_PROJECT_NAME}_shared PROPERTIES OUTPUT_NAME "${CMAKE_PROJECT_NAME}")
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install(TARGETS ${CMAKE_PROJECT_NAME}_shared ARCHIVE DESTINATION ${INSTALL_PATH_LIB} LIBRARY DESTINATION ${INSTALL_PATH_LIB})
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target_link_libraries(${CMAKE_PROJECT_NAME}_shared ${LINK_LIB_LIST})
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endif()
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#编译静态库
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add_library(${CMAKE_PROJECT_NAME}_static STATIC ${SRC_LIST})
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set_target_properties(${CMAKE_PROJECT_NAME}_static PROPERTIES OUTPUT_NAME "${CMAKE_PROJECT_NAME}")
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install(TARGETS ${CMAKE_PROJECT_NAME}_static ARCHIVE DESTINATION ${INSTALL_PATH_LIB})
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message(STATUS "linked libraries:${LINK_LIB_LIST}")
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#测试程序
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if(NOT IOS)
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add_subdirectory(tests)
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endif()
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add_subdirectory(tests)
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1
ZLToolKit
Submodule
1
ZLToolKit
Submodule
@ -0,0 +1 @@
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Subproject commit 378e05030f5faef37612d9cb69adb70a222b0a9d
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@ -3,7 +3,7 @@ find_package(SDL QUIET)
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if(SDL_FOUND)
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include_directories(${SDL_INCLUDE_DIR})
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list(APPEND LINK_LIB_LIST ${SDL_LIBRARY})
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message(STATUS "找到SDL")
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message(STATUS " found SDL")
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endif()
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#查找ffmpeg/libutil是否安装
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@ -11,7 +11,7 @@ find_package(AVUTIL QUIET)
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if(AVUTIL_FOUND)
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include_directories(${AVUTIL_INCLUDE_DIR})
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list(APPEND LINK_LIB_LIST ${AVUTIL_LIBRARIES})
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message(STATUS "找到libutil")
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message(STATUS " found libutil")
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endif()
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#查找ffmpeg/libavcodec是否安装
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@ -19,31 +19,23 @@ find_package(AVCODEC QUIET)
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if(AVCODEC_FOUND)
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include_directories(${AVCODEC_INCLUDE_DIR})
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list(APPEND LINK_LIB_LIST ${AVCODEC_LIBRARIES})
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message(STATUS "找到libavcodec")
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message(STATUS " found libavcodec")
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endif()
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aux_source_directory(. TEST_SRC_LIST)
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#如果ffmpeg/libavcodec ffmpeg/libavcodec SDL 都安装了则编译 test_player
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if(SDL_FOUND AND AVCODEC_FOUND AND AVUTIL_FOUND)
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message(STATUS "test_player被编译")
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message(STATUS "test_player will be compiled")
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else()
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message(STATUS "test_player被忽略,如需编译,请先安装sdl ffmpeg/libavcodec ffmpeg/libavcodec")
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message(STATUS "test_player ingored, please install sdl ffmpeg/libavcodec ffmpeg/libavcodec")
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list(REMOVE_ITEM TEST_SRC_LIST ./test_player.cpp)
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endif()
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foreach(TEST_SRC ${TEST_SRC_LIST})
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STRING(REGEX REPLACE "^\\./|\\.c[a-zA-Z0-9_]*$" "" TEST_EXE_NAME ${TEST_SRC})
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message(STATUS "添加测试程序:${TEST_EXE_NAME}")
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message(STATUS "add test:${TEST_EXE_NAME}")
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add_executable(${TEST_EXE_NAME} ${TEST_SRC})
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if(ANDROID)
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target_link_libraries(${TEST_EXE_NAME} ${CMAKE_PROJECT_NAME}_static ${LINK_LIB_LIST})
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elseif(WIN32)
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target_link_libraries(${TEST_EXE_NAME} ${CMAKE_PROJECT_NAME}_shared ${LINK_LIB_LIST} )
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else()
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target_link_libraries(${TEST_EXE_NAME} ${CMAKE_PROJECT_NAME}_shared ${LINK_LIB_LIST} pthread)
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endif()
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target_link_libraries(${TEST_EXE_NAME} ${LINK_LIB_LIST})
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endforeach()
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@ -42,26 +42,27 @@ using namespace ZL::DEV;
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//推流器,保持强引用
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RtmpPusher::Ptr pusher;
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//声明函数
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void rePushDelay(const string &app,const string &stream,const string &url);
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void rePushDelay(const string &app, const string &stream, const string &url);
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//创建推流器并开始推流
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void createPusher(const string &app,const string &stream,const string &url){
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void createPusher(const string &app, const string &stream, const string &url) {
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//创建推流器并绑定一个RtmpMediaSource
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pusher.reset(new RtmpPusher(DEFAULT_VHOST,app.data(), stream.data()));
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pusher.reset(new RtmpPusher(DEFAULT_VHOST, app.data(), stream.data()));
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//设置推流中断处理逻辑
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pusher->setOnShutdown([app,stream, url](const SockException &ex) {
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pusher->setOnShutdown([app, stream, url](const SockException &ex) {
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WarnL << "Server connection is closed:" << ex.getErrCode() << " " << ex.what();
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//重试
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rePushDelay(app,stream, url);
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rePushDelay(app, stream, url);
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});
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//设置发布结果处理逻辑
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pusher->setOnPublished([app,stream, url](const SockException &ex) {
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pusher->setOnPublished([app, stream, url](const SockException &ex) {
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if (ex) {
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WarnL << "Publish fail:" << ex.getErrCode() << " " << ex.what();
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//如果发布失败,就重试
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rePushDelay(app,stream, url);
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}else {
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rePushDelay(app, stream, url);
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} else {
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InfoL << "Publish success,Please play with player:" << url;
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}
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});
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@ -69,61 +70,58 @@ void createPusher(const string &app,const string &stream,const string &url){
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}
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//推流失败或断开延迟2秒后重试推流
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void rePushDelay(const string &app,const string &stream,const string &url){
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//上次延时两秒的任务可能还没执行,所以我们要先取消上次任务
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AsyncTaskThread::Instance().CancelTask(0);
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//2秒后执行重新推流的任务
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AsyncTaskThread::Instance().DoTaskDelay(0, 2000, [app, stream,url]() {
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InfoL << "Re-Publishing...";
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//重新推流
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createPusher(app,stream,url);
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//此任务不重复
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void rePushDelay(const string &app, const string &stream, const string &url) {
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//上次延时两秒的任务可能还没执行,所以我们要先取消上次任务
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AsyncTaskThread::Instance().CancelTask(0);
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//2秒后执行重新推流的任务
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AsyncTaskThread::Instance().DoTaskDelay(0, 2000, [app, stream, url]() {
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InfoL << "Re-Publishing...";
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//重新推流
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createPusher(app, stream, url);
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//此任务不重复
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return false;
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});
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});
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}
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//这里才是真正执行main函数,你可以把函数名(domain)改成main,然后就可以输入自定义url了
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int domain(int argc, const char *argv[]) {
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//设置退出信号处理函数
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signal(SIGINT, [](int){EventPoller::Instance().shutdown();});
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//设置日志
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Logger::Instance().add(std::make_shared<ConsoleChannel>("stdout", LTrace));
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Logger::Instance().setWriter(std::make_shared<AsyncLogWriter>());
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int domain(const string &playUrl, const string &pushUrl) {
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//设置退出信号处理函数
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signal(SIGINT, [](int) { EventPoller::Instance().shutdown(); });
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//设置日志
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Logger::Instance().add(std::make_shared<ConsoleChannel>("stdout", LTrace));
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Logger::Instance().setWriter(std::make_shared<AsyncLogWriter>());
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string playUrl = argv[1];
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string pushUrl = argv[2];
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{
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//拉一个流,生成一个RtmpMediaSource,源的名称是"app/stream"
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//你也可以以其他方式生成RtmpMediaSource,比如说MP4文件(请查看test_rtmpPusherMp4.cpp代码)
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PlayerProxy::Ptr player(new PlayerProxy(DEFAULT_VHOST, "app", "stream"));
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player->play(playUrl.data());
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//拉一个流,生成一个RtmpMediaSource,源的名称是"app/stream"
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//你也可以以其他方式生成RtmpMediaSource,比如说MP4文件(请查看test_rtmpPusherMp4.cpp代码)
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PlayerProxy::Ptr player(new PlayerProxy(DEFAULT_VHOST,"app", "stream"));
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player->play(playUrl.data());
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//监听RtmpMediaSource注册事件,在PlayerProxy播放成功后触发
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NoticeCenter::Instance().addListener(nullptr, Config::Broadcast::kBroadcastMediaChanged,
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[pushUrl](BroadcastMediaChangedArgs) {
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//媒体源"app/stream"已经注册,这时方可新建一个RtmpPusher对象并绑定该媒体源
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if(bRegist && schema == RTMP_SCHEMA){
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createPusher(app, stream, pushUrl);
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}
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});
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//监听RtmpMediaSource注册事件,在PlayerProxy播放成功后触发
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NoticeCenter::Instance().addListener(nullptr, Config::Broadcast::kBroadcastMediaChanged, [pushUrl](BroadcastMediaChangedArgs) {
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//媒体源"app/stream"已经注册,这时方可新建一个RtmpPusher对象并绑定该媒体源
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createPusher(app,stream,pushUrl);
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});
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//事件轮询
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EventPoller::Instance().runLoop();
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}
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//删除事件监听
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NoticeCenter::Instance().delListener(nullptr);
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//事件轮询
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EventPoller::Instance().runLoop();
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//删除事件监听
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NoticeCenter::Instance().delListener(nullptr);
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//销毁代理播放器、推流器
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player.reset();
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pusher.reset();
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//清理程序
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EventPoller::Destory();
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AsyncTaskThread::Destory();
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Logger::Destory();
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return 0;
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//清理程序
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EventPoller::Destory();
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AsyncTaskThread::Destory();
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Logger::Destory();
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return 0;
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}
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int main(int argc,char *argv[]){
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const char *argList[] = {argv[0],"rtmp://live.hkstv.hk.lxdns.com/live/hks",argv[1]};
|
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return domain(3,argList);
|
||||
int main(int argc, char *argv[]) {
|
||||
return domain("rtmp://live.hkstv.hk.lxdns.com/live/hks", "rtmp://jizan.iok.la/live/stream");
|
||||
}
|
||||
|
||||
|
||||
|
@ -48,7 +48,6 @@ RtmpPusher::Ptr pusher;
|
||||
void rePushDelay(const string &app,const string &stream,const string &url);
|
||||
void createPusher(const string &app,const string &stream,const string &url);
|
||||
|
||||
|
||||
//创建推流器并开始推流
|
||||
void createPusher(const string &app,const string &stream,const string &url){
|
||||
auto rtmpSrc = dynamic_pointer_cast<RtmpMediaSource>(MediaReader::onMakeMediaSource(RTMP_SCHEMA,DEFAULT_VHOST,app,stream));
|
||||
@ -94,18 +93,13 @@ void rePushDelay(const string &app,const string &stream,const string &url){
|
||||
}
|
||||
|
||||
//这里才是真正执行main函数,你可以把函数名(domain)改成main,然后就可以输入自定义url了
|
||||
int domain(int argc,const char *argv[]){
|
||||
int domain(const string & filePath,const string & pushUrl){
|
||||
//设置退出信号处理函数
|
||||
signal(SIGINT, [](int){EventPoller::Instance().shutdown();});
|
||||
//设置日志
|
||||
Logger::Instance().add(std::make_shared<ConsoleChannel>("stdout", LTrace));
|
||||
Logger::Instance().setWriter(std::make_shared<AsyncLogWriter>());
|
||||
|
||||
//filePath同时也是流id
|
||||
string filePath = argv[1];
|
||||
//推流地址
|
||||
string pushUrl = argv[2];
|
||||
|
||||
//录像应用名称默认为record
|
||||
string appName = mINI::Instance()[Config::Record::kAppName];
|
||||
//app必须record,filePath(流id)为相对于httpRoot/record的路径,否则MediaReader会找到不该文件
|
||||
@ -131,8 +125,7 @@ int domain(int argc,const char *argv[]){
|
||||
int main(int argc,char *argv[]){
|
||||
//MP4文件需要放置在 httpRoot/record目录下,文件负载必须为h264+aac
|
||||
//可以使用test_server生成的mp4文件
|
||||
const char *argList[] = {argv[0],"app/stream/2017-09-30/12-55-38.mp4","rtmp://jizan.iok.la/live/test"};
|
||||
return domain(3,argList);
|
||||
return domain("app/stream/2017-09-30/12-55-38.mp4","rtmp://jizan.iok.la/live/test");
|
||||
}
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user