#include "utils.h" #include #include #include #include #include "Util/util.h" #include "Network/sockutil.h" using namespace ZL::Util; using namespace ZL::Network; /* * Used to do unaligned loads on archs that don't support them. GCC can mostly * optimize these away. */ uint32_t load_be32(const void *p) { uint32_t val; memcpy(&val, p, sizeof val); return ntohl(val); } uint16_t load_be16(const void *p) { uint16_t val; memcpy(&val, p, sizeof val); return ntohs(val); } uint32_t load_le32(const void *p) { const uint8_t *data = (const uint8_t *) p; return data[0] | ((uint32_t) data[1] << 8) | ((uint32_t) data[2] << 16) | ((uint32_t) data[3] << 24); } uint32_t load_be24(const void *p) { const uint8_t *data = (const uint8_t *) p; return data[2] | ((uint32_t) data[1] << 8) | ((uint32_t) data[0] << 16); } void set_be24(void *p, uint32_t val) { uint8_t *data = (uint8_t *) p; data[0] = val >> 16; data[1] = val >> 8; data[2] = val; } void set_le32(void *p, uint32_t val) { uint8_t *data = (uint8_t *) p; data[0] = val; data[1] = val >> 8; data[2] = val >> 16; data[3] = val >> 24; } void set_be32(void *p, uint32_t val) { uint8_t *data = (uint8_t *) p; data[3] = val; data[2] = val >> 8; data[1] = val >> 16; data[0] = val >> 24; }