cmake_minimum_required(VERSION 2.8) project(MediaKitWrapper) #加载自定义模块 set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake") #设置库文件路径 set(LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/lib) #设置可执行程序路径 set(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin) #设置需要链接的库 set(LINK_LIB_LIST) #安装目录 if(WIN32) set(INSTALL_PATH_LIB $ENV{HOME}/${CMAKE_PROJECT_NAME}/lib) set(INSTALL_PATH_INCLUDE $ENV{HOME}/${CMAKE_PROJECT_NAME}/include) else() set(INSTALL_PATH_LIB lib) set(INSTALL_PATH_INCLUDE include) endif() #查找openssl是否安装 find_package(OpenSSL QUIET) if(OPENSSL_FOUND) message(STATUS "找到openssl库:\"${OPENSSL_INCLUDE_DIR}\",ENABLE_OPENSSL宏已打开") include_directories(${OPENSSL_INCLUDE_DIR}) add_definitions(-DENABLE_OPENSSL) list(APPEND LINK_LIB_LIST ${OPENSSL_LIBRARIES}) endif() #查找mysql是否安装 find_package(MYSQL QUIET) if(MYSQL_FOUND) message(STATUS "找到mysqlclient库:\"${MYSQL_INCLUDE_DIR}\",ENABLE_MYSQL宏已打开") include_directories(${MYSQL_INCLUDE_DIR}) add_definitions(-DENABLE_MYSQL) list(APPEND LINK_LIB_LIST ${MYSQL_LIBRARIES}) endif() #查找mp4v2是否安装 find_package(MP4V2 QUIET) if(MP4V2_FOUND) message(STATUS "找到mp4v2库:\"${MP4V2_INCLUDE_DIR}\",ENABLE_MP4V2宏已打开") include_directories(${MP4V2_INCLUDE_DIR}) add_definitions(-DENABLE_MP4V2) list(APPEND LINK_LIB_LIST ${MP4V2_LIBRARIES}) endif() #查找x264是否安装 find_package(X264 QUIET) if(X264_FOUND) message(STATUS "找到x264库:\"${X264_INCLUDE_DIRS}\",ENABLE_X264宏已打开") include_directories(${X264_INCLUDE_DIRS}) add_definitions(-DENABLE_X264) list(APPEND LINK_LIB_LIST ${X264_LIBRARIES}) endif() #查找faac是否安装 find_package(FAAC QUIET) if(FAAC_FOUND) message(STATUS "找到faac库:\"${FAAC_INCLUDE_DIR}\",ENABLE_FAAC宏已打开") include_directories(${FAAC_INCLUDE_DIR}) add_definitions(-DENABLE_FAAC) list(APPEND LINK_LIB_LIST ${FAAC_LIBRARIES}) endif() #设置工程源码根目录 set(ToolKit_Root ${CMAKE_SOURCE_DIR}/../ZLToolKit/src) set(MediaKit_Root ${CMAKE_SOURCE_DIR}/../src) #设置头文件目录 INCLUDE_DIRECTORIES(${ToolKit_Root}) INCLUDE_DIRECTORIES(${MediaKit_Root}) #收集源代码 file(GLOB ToolKit_src_list ${ToolKit_Root}/*/*.cpp ${ToolKit_Root}/*/*.h ${ToolKit_Root}/*/*.c) file(GLOB MediaKit_src_list ${MediaKit_Root}/*/*.cpp ${MediaKit_Root}/*/*.h ${MediaKit_Root}/*/*.c) #去除win32的适配代码 if (NOT WIN32) list(REMOVE_ITEM ToolKit_src_list ${ToolKit_Root}/win32/getopt.c) else() #防止Windows.h包含Winsock.h add_definitions(-DWIN32_LEAN_AND_MEAN -DMP4V2_NO_STDINT_DEFS) endif () #使能GOP缓存 add_definitions(-DENABLE_RING_USEBUF) #引用头文件路径 include_directories(${CMAKE_SOURCE_DIR}/src) #使能c++11 set(CMAKE_CXX_FLAGS "-std=c++11 ${CMAKE_CXX_FLAGS}") if(NOT WIN32) #关闭过期接口警告 add_compile_options(-Wno-deprecated-declarations) #关闭__FUNCTION__宏在函数外警告 add_compile_options(-Wno-predefined-identifier-outside-function) endif(NOT WIN32) #收集源文件 file(GLOB SRC_LIST src/*.cpp src/*.h) if (WIN32) list(APPEND LINK_LIB_LIST WS2_32 Iphlpapi shlwapi) elseif(NOT ANDROID OR IOS) list(APPEND LINK_LIB_LIST pthread) endif () add_library(zltoolkit STATIC ${ToolKit_src_list}) add_library(zlmediakit STATIC ${MediaKit_src_list}) add_library(${CMAKE_PROJECT_NAME}_shared SHARED ${SRC_LIST}) target_link_libraries(${CMAKE_PROJECT_NAME}_shared zlmediakit zltoolkit ${LINK_LIB_LIST}) #测试程序 if(NOT IOS) add_subdirectory(tests) endif(NOT IOS)