#include #include #include #include #include #include "Util/logger.h" #include "Util/onceToken.h" #include "Rtsp/UDPServer.h" #include "Network/sockutil.h" #include "Poller/EventPoller.h" #include "Device/PlayerProxy.h" #include "Thread/WorkThreadPool.h" using namespace std; using namespace ZL::DEV; using namespace ZL::Util; using namespace ZL::Rtsp; using namespace ZL::Thread; using namespace ZL::Network; void programExit(int arg) { EventPoller::Instance().shutdown(); } int main(int argc, char *argv[]){ Logger::Instance().add(std::make_shared("stdout", LTrace)); //Logger::Instance().setWriter(std::make_shared()); signal(SIGINT, programExit); if(argc != 5){ FatalL << "\r\n测试方法:./test_benchmark player_count play_interval rtxp_url rtp_type\r\n" << "例如你想每隔50毫秒启动共计100个播放器(tcp方式播放rtsp://127.0.0.1/live/0 )可以输入以下命令:\r\n" << "./test_benchmark 100 50 rtsp://127.0.0.1/live/0 0\r\n" < playerList; auto playerCnt = atoi(argv[1]);//启动的播放器个数 atomic_int alivePlayerCnt(0); //每隔若干毫秒启动一个播放器(如果一次性全部启动,服务器和客户端可能都承受不了) AsyncTaskThread::Instance().DoTaskDelay(0, atoi(argv[2]), [&](){ MediaPlayer::Ptr player(new MediaPlayer()); player->setOnPlayResult([&](const SockException &ex){ if(!ex){ ++alivePlayerCnt; } }); player->setOnShutdown([&](const SockException &ex){ --alivePlayerCnt; }); player->play(argv[3], "", "", (PlayerBase::eRtpType)atoi(argv[4])); playerList.push_back(player); return playerCnt--; }); AsyncTaskThread::Instance().DoTaskDelay(0, 1000, [&](){ InfoL << "存活播放器个数:" << alivePlayerCnt.load(); return true; }); EventPoller::Instance().runLoop(); playerList.clear(); static onceToken token(nullptr, []() { WorkThreadPool::Instance(); UDPServer::Destory(); AsyncTaskThread::Destory(); EventPoller::Destory(); Logger::Destory(); }); return 0; }