mirror of
https://github.com/ZLMediaKit/ZLMediaKit.git
synced 2024-10-31 16:47:28 +08:00
199 lines
5.8 KiB
C++
199 lines
5.8 KiB
C++
/*
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* MIT License
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*
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* Copyright (c) 2017 xiongziliang <771730766@qq.com>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef YUVDISPLAYER_H_
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#define YUVDISPLAYER_H_
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#include <stdexcept>
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#include "Util/onceToken.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "SDL2/SDL.h"
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#include "libavcodec/avcodec.h"
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#ifdef __cplusplus
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}
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#endif
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#if defined(_WIN32)
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#pragma comment(lib,"SDL2.lib")
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#endif //defined(_WIN32)
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using namespace ZL::Util;
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#define REFRESH_EVENT (SDL_USEREVENT + 1)
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class SDLDisplayerHelper
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{
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public:
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static SDLDisplayerHelper &Instance(){
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static SDLDisplayerHelper *instance(new SDLDisplayerHelper);
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return *instance;
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}
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static void Destory(){
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delete &Instance();
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}
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template<typename FUN>
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void doTask(FUN &&f){
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{
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lock_guard<mutex> lck(_mtxTask);
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_taskList.emplace_back(f);
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}
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SDL_Event event;
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event.type = REFRESH_EVENT;
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SDL_PushEvent(&event);
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}
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private:
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SDLDisplayerHelper(){
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_loopThread.reset(new std::thread(&SDLDisplayerHelper::runLoop,this));
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};
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~SDLDisplayerHelper(){
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doTask([](){return false;});
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_loopThread->join();
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_loopThread.reset();
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};
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void runLoop(){
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bool flag = true;
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std::function<bool ()> task;
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SDL_Event event;
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while(flag){
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SDL_WaitEvent(&event);
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if (event.type == REFRESH_EVENT)
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{
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{
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lock_guard<mutex> lck(_mtxTask);
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if(_taskList.empty()){
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//not reachable
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continue;
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}
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task = _taskList.front();
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_taskList.pop_front();
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}
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flag = task();
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}
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}
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}
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std::deque<std::function<bool ()> > _taskList;
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std::shared_ptr<thread> _loopThread;
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std::mutex _mtxTask;
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};
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class YuvDisplayer {
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public:
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YuvDisplayer(void *hwnd = nullptr,const char *title = "untitled"){
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static onceToken token([]() {
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if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO) == -1) {
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string err = "初始化SDL失败:";
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err+= SDL_GetError();
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ErrorL << err;
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throw std::runtime_error(err);
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}
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SDL_LogSetAllPriority(SDL_LOG_PRIORITY_CRITICAL);
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SDL_LogSetOutputFunction([](void *userdata, int category, SDL_LogPriority priority, const char *message){
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DebugL << category << " " << priority << message;
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},nullptr);
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InfoL << "SDL_Init";
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}, []() {
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SDLDisplayerHelper::Destory();
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SDL_Quit();
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});
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_title = title;
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_hwnd = hwnd;
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}
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virtual ~YuvDisplayer(){
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if (_texture) {
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SDL_DestroyTexture(_texture);
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_texture = nullptr;
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}
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if (_render) {
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SDL_DestroyRenderer(_render);
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_render = nullptr;
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}
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if (_win) {
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SDL_DestroyWindow(_win);
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_win = nullptr;
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}
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}
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bool displayYUV(AVFrame *pFrame){
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if (!_win) {
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if (_hwnd) {
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_win = SDL_CreateWindowFrom(_hwnd);
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}else {
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_win = SDL_CreateWindow(_title.data(),
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SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED,
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pFrame->width,
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pFrame->height,
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SDL_WINDOW_OPENGL);
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}
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}
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if (_win && ! _render){
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#if 0
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SDL_RENDERER_SOFTWARE = 0x00000001, /**< The renderer is a software fallback */
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SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware
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acceleration */
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SDL_RENDERER_PRESENTVSYNC = 0x00000004, /**< Present is synchronized
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with the refresh rate */
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SDL_RENDERER_TARGETTEXTURE = 0x00000008 /**< The renderer supports
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rendering to texture */
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#endif
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_render = SDL_CreateRenderer(_win, -1, SDL_RENDERER_ACCELERATED);
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}
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if (_render && !_texture) {
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_texture = SDL_CreateTexture(_render, SDL_PIXELFORMAT_IYUV,
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SDL_TEXTUREACCESS_STREAMING,
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pFrame->width,
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pFrame->height);
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}
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if (_texture) {
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SDL_UpdateYUVTexture(_texture, nullptr,
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pFrame->data[0], pFrame->linesize[0],
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pFrame->data[1], pFrame->linesize[1],
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pFrame->data[2], pFrame->linesize[2]);
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//SDL_UpdateTexture(_texture, nullptr, pFrame->data[0], pFrame->linesize[0]);
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SDL_RenderClear(_render);
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SDL_RenderCopy(_render, _texture, nullptr, nullptr);
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SDL_RenderPresent(_render);
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return true;
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}
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return false;
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}
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private:
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string _title;
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SDL_Window *_win = nullptr;
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SDL_Renderer *_render = nullptr;
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SDL_Texture *_texture = nullptr;
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void *_hwnd = nullptr;
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};
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#endif /* YUVDISPLAYER_H_ */ |