mirror of
https://github.com/ZLMediaKit/ZLMediaKit.git
synced 2024-11-23 03:10:04 +08:00
262 lines
11 KiB
C++
262 lines
11 KiB
C++
/*
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* MIT License
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*
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* Copyright (c) 2016 xiongziliang <771730766@qq.com>
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*
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* This file is part of ZLMediaKit(https://github.com/xiongziliang/ZLMediaKit).
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <map>
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#include <signal.h>
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#include <iostream>
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#include "Common/config.h"
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#include "Rtsp/UDPServer.h"
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#include "Rtsp/RtspSession.h"
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#include "Rtmp/RtmpSession.h"
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#include "Http/HttpSession.h"
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#include "Shell/ShellSession.h"
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#include "Util/MD5.h"
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#ifdef ENABLE_OPENSSL
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#include "Util/SSLBox.h"
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#include "Http/HttpsSession.h"
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#endif//ENABLE_OPENSSL
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#include "Util/File.h"
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#include "Util/logger.h"
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#include "Util/onceToken.h"
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#include "Network/TcpServer.h"
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#include "Poller/EventPoller.h"
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#include "Thread/WorkThreadPool.h"
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#include "Device/PlayerProxy.h"
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using namespace std;
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using namespace ZL::DEV;
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using namespace ZL::Util;
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using namespace ZL::Http;
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using namespace ZL::Rtsp;
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using namespace ZL::Rtmp;
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using namespace ZL::Shell;
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using namespace ZL::Thread;
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using namespace ZL::Network;
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#define REALM "realm_zlmedaikit"
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static onceToken s_token([](){
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NoticeCenter::Instance().addListener(nullptr,Config::Broadcast::kBroadcastOnGetRtspRealm,[](BroadcastOnGetRtspRealmArgs){
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if(string("1") == stream ){
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// live/1需要认证
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EventPoller::Instance().async([invoker](){
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//该流需要认证,并且设置realm
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invoker(REALM);
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});
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}else{
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//我们异步执行invoker。
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//有时我们要查询redis或数据库来判断该流是否需要认证,通过invoker的方式可以做到完全异步
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EventPoller::Instance().async([invoker](){
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//该流我们不需要认证
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invoker("");
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});
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}
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});
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NoticeCenter::Instance().addListener(nullptr,Config::Broadcast::kBroadcastOnRtspAuth,[](BroadcastOnRtspAuthArgs){
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InfoL << "用户:" << user_name << (must_no_encrypt ? " Base64" : " MD5" )<< " 方式登录";
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string user = user_name;
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//假设我们异步读取数据库
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EventPoller::Instance().async([must_no_encrypt,invoker,user](){
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if(user == "test0"){
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//假设数据库保存的是明文
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invoker(false,"pwd0");
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return;
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}
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if(user == "test1"){
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//假设数据库保存的是密文
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auto encrypted_pwd = MD5(user + ":" + REALM + ":" + "pwd1").hexdigest();
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invoker(true,encrypted_pwd);
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return;
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}
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if(user == "test2" && must_no_encrypt){
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//假设登录的是test2,并且以base64方式登录,此时我们提供加密密码,那么会导致认证失败
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//可以通过这个方式屏蔽base64这种不安全的加密方式
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invoker(true,"pwd2");
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return;
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}
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//其他用户密码跟用户名一致
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invoker(false,user);
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});
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});
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NoticeCenter::Instance().addListener(nullptr,Config::Broadcast::kBroadcastRtmpPublish,[](BroadcastRtmpPublishArgs){
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InfoL << args.m_vhost << " " << args.m_app << " " << args.m_streamid << " " << args.m_param_strs ;
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EventPoller::Instance().async([invoker](){
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invoker("");//鉴权成功
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//invoker("this is auth failed message");//鉴权失败
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});
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});
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NoticeCenter::Instance().addListener(nullptr,Config::Broadcast::kBroadcastMediaPlayed,[](BroadcastMediaPlayedArgs){
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InfoL << args.m_schema << " " << args.m_vhost << " " << args.m_app << " " << args.m_streamid << " " << args.m_param_strs ;
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EventPoller::Instance().async([invoker](){
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invoker("");//鉴权成功
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//invoker("this is auth failed message");//鉴权失败
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});
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});
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NoticeCenter::Instance().addListener(nullptr,Config::Broadcast::kBroadcastShellLogin,[](BroadcastShellLoginArgs){
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InfoL << "shell login:" << user_name << " " << passwd;
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EventPoller::Instance().async([invoker](){
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invoker("");//鉴权成功
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//invoker("this is auth failed message");//鉴权失败
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});
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});
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}, nullptr);
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#if !defined(SIGHUP)
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#define SIGHUP 1
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#endif
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int main(int argc,char *argv[]) {
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//设置退出信号处理函数
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signal(SIGINT, [](int) { EventPoller::Instance().shutdown(); });
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signal(SIGHUP, [](int) { Config::loadIniConfig(); });
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//设置日志
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Logger::Instance().add(std::make_shared<ConsoleChannel>("stdout", LTrace));
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Logger::Instance().setWriter(std::make_shared<AsyncLogWriter>());
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//加载配置文件,如果配置文件不存在就创建一个
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Config::loadIniConfig();
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{
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//这里是拉流地址,支持rtmp/rtsp协议,负载必须是H264+AAC
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//如果是其他不识别的音视频将会被忽略(譬如说h264+adpcm转发后会去除音频)
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auto urlList = {"rtmp://live.hkstv.hk.lxdns.com/live/hks",
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"rtmp://live.hkstv.hk.lxdns.com/live/hks"
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//rtsp链接支持输入用户名密码
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/*"rtsp://admin:jzan123456@192.168.0.122/"*/};
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map<string, PlayerProxy::Ptr> proxyMap;
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int i = 0;
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for (auto &url : urlList) {
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//PlayerProxy构造函数前两个参数分别为应用名(app),流id(streamId)
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//比如说应用为live,流id为0,那么直播地址为:
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//http://127.0.0.1/live/0/hls.m3u8
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//rtsp://127.0.0.1/live/0
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//rtmp://127.0.0.1/live/0
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//录像地址为(当然vlc不支持这么多级的rtmp url,可以用test_player测试rtmp点播):
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//http://127.0.0.1/record/live/0/2017-04-11/11-09-38.mp4
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//rtsp://127.0.0.1/record/live/0/2017-04-11/11-09-38.mp4
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//rtmp://127.0.0.1/record/live/0/2017-04-11/11-09-38.mp4
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PlayerProxy::Ptr player(new PlayerProxy(DEFAULT_VHOST, "live", to_string(i).data()));
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//指定RTP over TCP(播放rtsp时有效)
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(*player)[RtspPlayer::kRtpType] = PlayerBase::RTP_TCP;
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//开始播放,如果播放失败或者播放中止,将会自动重试若干次,重试次数在配置文件中配置,默认一直重试
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player->play(url);
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//需要保存PlayerProxy,否则作用域结束就会销毁该对象
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proxyMap.emplace(to_string(i), player);
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++i;
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}
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#ifdef ENABLE_OPENSSL
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//请把证书"test_server.pem"放置在本程序可执行程序同目录下
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try {
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//加载证书,证书包含公钥和私钥
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SSL_Initor::Instance().loadServerPem((exePath() + ".pem").data());
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} catch (...) {
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ErrorL << "请把证书:" << (exeName() + ".pem") << "放置在本程序可执行程序同目录下:" << exeDir() << endl;
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proxyMap.clear();
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return 0;
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}
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#endif //ENABLE_OPENSSL
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uint16_t shellPort = mINI::Instance()[Config::Shell::kPort];
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uint16_t rtspPort = mINI::Instance()[Config::Rtsp::kPort];
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uint16_t rtmpPort = mINI::Instance()[Config::Rtmp::kPort];
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uint16_t httpPort = mINI::Instance()[Config::Http::kPort];
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uint16_t httpsPort = mINI::Instance()[Config::Http::kSSLPort];
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//简单的telnet服务器,可用于服务器调试,但是不能使用23端口,否则telnet上了莫名其妙的现象
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//测试方法:telnet 127.0.0.1 9000
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TcpServer::Ptr shellSrv(new TcpServer());
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TcpServer::Ptr rtspSrv(new TcpServer());
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TcpServer::Ptr rtmpSrv(new TcpServer());
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TcpServer::Ptr httpSrv(new TcpServer());
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shellSrv->start<ShellSession>(shellPort);
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rtspSrv->start<RtspSession>(rtspPort);//默认554
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rtmpSrv->start<RtmpSession>(rtmpPort);//默认1935
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httpSrv->start<HttpSession>(httpPort);//默认80
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#ifdef ENABLE_OPENSSL
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//如果支持ssl,还可以开启https服务器
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TcpServer::Ptr httpsSrv(new TcpServer());
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httpsSrv->start<HttpsSession>(httpsPort);//默认443
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#endif //ENABLE_OPENSSL
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NoticeCenter::Instance().addListener(ReloadConfigTag,Config::Broadcast::kBroadcastReloadConfig,[&](BroadcastReloadConfigArgs){
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//重新创建服务器
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if(shellPort != mINI::Instance()[Config::Shell::kPort].as<uint16_t>()){
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shellPort = mINI::Instance()[Config::Shell::kPort];
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shellSrv->start<ShellSession>(shellPort);
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InfoL << "重启shell服务器:" << shellPort;
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}
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if(rtspPort != mINI::Instance()[Config::Rtsp::kPort].as<uint16_t>()){
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rtspPort = mINI::Instance()[Config::Rtsp::kPort];
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rtspSrv->start<RtspSession>(rtspPort);
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InfoL << "重启rtsp服务器" << rtspPort;
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}
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if(rtmpPort != mINI::Instance()[Config::Rtmp::kPort].as<uint16_t>()){
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rtmpPort = mINI::Instance()[Config::Rtmp::kPort];
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rtmpSrv->start<RtmpSession>(rtmpPort);
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InfoL << "重启rtmp服务器" << rtmpPort;
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}
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if(httpPort != mINI::Instance()[Config::Http::kPort].as<uint16_t>()){
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httpPort = mINI::Instance()[Config::Http::kPort];
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httpSrv->start<HttpSession>(httpPort);
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InfoL << "重启http服务器" << httpPort;
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}
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#ifdef ENABLE_OPENSSL
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if(httpsPort != mINI::Instance()[Config::Http::kSSLPort].as<uint16_t>()){
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httpsPort = mINI::Instance()[Config::Http::kSSLPort];
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httpsSrv->start<HttpsSession>(httpsPort);
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InfoL << "重启https服务器" << httpsPort;
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}
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#endif //ENABLE_OPENSSL
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});
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EventPoller::Instance().runLoop();
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}//设置作用域,作用域结束后会销毁临时变量;省去手动注销服务器
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//rtsp服务器用到udp端口分配器了
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UDPServer::Destory();
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//TcpServer用到了WorkThreadPool
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WorkThreadPool::Destory();
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EventPoller::Destory();
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AsyncTaskThread::Destory();
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Logger::Destory();
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return 0;
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}
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