ZLMediaKit/tests/test_server.cpp
2018-03-21 11:35:00 +08:00

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/*
* MIT License
*
* Copyright (c) 2016 xiongziliang <771730766@qq.com>
*
* This file is part of ZLMediaKit(https://github.com/xiongziliang/ZLMediaKit).
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <map>
#include <signal.h>
#include <iostream>
#include "Common/config.h"
#include "Rtsp/UDPServer.h"
#include "Rtsp/RtspSession.h"
#include "Rtmp/RtmpSession.h"
#include "Http/HttpSession.h"
#include "Shell/ShellSession.h"
#include "Util/MD5.h"
#ifdef ENABLE_OPENSSL
#include "Util/SSLBox.h"
#include "Http/HttpsSession.h"
#endif//ENABLE_OPENSSL
#include "Util/File.h"
#include "Util/logger.h"
#include "Util/onceToken.h"
#include "Network/TcpServer.h"
#include "Poller/EventPoller.h"
#include "Thread/WorkThreadPool.h"
#include "Device/PlayerProxy.h"
using namespace std;
using namespace ZL::DEV;
using namespace ZL::Util;
using namespace ZL::Http;
using namespace ZL::Rtsp;
using namespace ZL::Rtmp;
using namespace ZL::Shell;
using namespace ZL::Thread;
using namespace ZL::Network;
#define REALM "realm_zlmedaikit"
static onceToken s_token([](){
NoticeCenter::Instance().addListener(nullptr,Config::Broadcast::kBroadcastOnGetRtspRealm,[](BroadcastOnGetRtspRealmArgs){
if(string("1") == stream ){
// live/1需要认证
EventPoller::Instance().async([invoker](){
//该流需要认证并且设置realm
invoker(REALM);
});
}else{
//我们异步执行invoker。
//有时我们要查询redis或数据库来判断该流是否需要认证通过invoker的方式可以做到完全异步
EventPoller::Instance().async([invoker](){
//该流我们不需要认证
invoker("");
});
}
});
NoticeCenter::Instance().addListener(nullptr,Config::Broadcast::kBroadcastOnRtspAuth,[](BroadcastOnRtspAuthArgs){
InfoL << "用户:" << user_name << (must_no_encrypt ? " Base64" : " MD5" )<< " 方式登录";
string user = user_name;
//假设我们异步读取数据库
EventPoller::Instance().async([must_no_encrypt,invoker,user](){
if(user == "test0"){
//假设数据库保存的是明文
invoker(false,"pwd0");
return;
}
if(user == "test1"){
//假设数据库保存的是密文
auto encrypted_pwd = MD5(user + ":" + REALM + ":" + "pwd1").hexdigest();
invoker(true,encrypted_pwd);
return;
}
if(user == "test2" && must_no_encrypt){
//假设登录的是test2,并且以base64方式登录此时我们提供加密密码那么会导致认证失败
//可以通过这个方式屏蔽base64这种不安全的加密方式
invoker(true,"pwd2");
return;
}
//其他用户密码跟用户名一致
invoker(false,user);
});
});
NoticeCenter::Instance().addListener(nullptr,Config::Broadcast::kBroadcastRtmpPublish,[](BroadcastRtmpPublishArgs){
InfoL << args.m_vhost << " " << args.m_app << " " << args.m_streamid << " " << args.m_param_strs ;
EventPoller::Instance().async([invoker](){
invoker("");//鉴权成功
//invoker("this is auth failed message");//鉴权失败
});
});
NoticeCenter::Instance().addListener(nullptr,Config::Broadcast::kBroadcastMediaPlayed,[](BroadcastMediaPlayedArgs){
InfoL << args.m_schema << " " << args.m_vhost << " " << args.m_app << " " << args.m_streamid << " " << args.m_param_strs ;
EventPoller::Instance().async([invoker](){
invoker("");//鉴权成功
//invoker("this is auth failed message");//鉴权失败
});
});
NoticeCenter::Instance().addListener(nullptr,Config::Broadcast::kBroadcastShellLogin,[](BroadcastShellLoginArgs){
InfoL << "shell login:" << user_name << " " << passwd;
EventPoller::Instance().async([invoker](){
invoker("");//鉴权成功
//invoker("this is auth failed message");//鉴权失败
});
});
}, nullptr);
#if !defined(SIGHUP)
#define SIGHUP 1
#endif
int main(int argc,char *argv[]) {
//设置退出信号处理函数
signal(SIGINT, [](int) { EventPoller::Instance().shutdown(); });
signal(SIGHUP, [](int) { Config::loadIniConfig(); });
//设置日志
Logger::Instance().add(std::make_shared<ConsoleChannel>("stdout", LTrace));
Logger::Instance().setWriter(std::make_shared<AsyncLogWriter>());
//加载配置文件,如果配置文件不存在就创建一个
InfoL << mINI::Instance().dump();
Config::loadIniConfig();
InfoL << mINI::Instance().dump();
{
//这里是拉流地址支持rtmp/rtsp协议负载必须是H264+AAC
//如果是其他不识别的音视频将会被忽略(譬如说h264+adpcm转发后会去除音频)
auto urlList = {"rtmp://live.hkstv.hk.lxdns.com/live/hks",
"rtmp://live.hkstv.hk.lxdns.com/live/hks"
//rtsp链接支持输入用户名密码
/*"rtsp://admin:jzan123456@192.168.0.122/"*/};
map<string, PlayerProxy::Ptr> proxyMap;
int i = 0;
for (auto &url : urlList) {
//PlayerProxy构造函数前两个参数分别为应用名app,流idstreamId
//比如说应用为live流id为0那么直播地址为:
//http://127.0.0.1/live/0/hls.m3u8
//rtsp://127.0.0.1/live/0
//rtmp://127.0.0.1/live/0
//录像地址为(当然vlc不支持这么多级的rtmp url可以用test_player测试rtmp点播):
//http://127.0.0.1/record/live/0/2017-04-11/11-09-38.mp4
//rtsp://127.0.0.1/record/live/0/2017-04-11/11-09-38.mp4
//rtmp://127.0.0.1/record/live/0/2017-04-11/11-09-38.mp4
PlayerProxy::Ptr player(new PlayerProxy(DEFAULT_VHOST, "live", to_string(i).data()));
//指定RTP over TCP(播放rtsp时有效)
(*player)[RtspPlayer::kRtpType] = PlayerBase::RTP_TCP;
//开始播放,如果播放失败或者播放中止,将会自动重试若干次,重试次数在配置文件中配置,默认一直重试
player->play(url);
//需要保存PlayerProxy否则作用域结束就会销毁该对象
proxyMap.emplace(to_string(i), player);
++i;
}
#ifdef ENABLE_OPENSSL
//请把证书"test_server.pem"放置在本程序可执行程序同目录下
try {
//加载证书,证书包含公钥和私钥
SSL_Initor::Instance().loadServerPem((exePath() + ".pem").data());
} catch (...) {
FatalL << "请把证书:" << (exeName() + ".pem") << "放置在本程序可执行程序同目录下:" << exeDir() << endl;
proxyMap.clear();
return 0;
}
#endif //ENABLE_OPENSSL
uint16_t shellPort = mINI::Instance()[Config::Shell::kPort];
uint16_t rtspPort = mINI::Instance()[Config::Rtsp::kPort];
uint16_t rtmpPort = mINI::Instance()[Config::Rtmp::kPort];
uint16_t httpPort = mINI::Instance()[Config::Http::kPort];
uint16_t httpsPort = mINI::Instance()[Config::Http::kSSLPort];
//简单的telnet服务器可用于服务器调试但是不能使用23端口否则telnet上了莫名其妙的现象
//测试方法:telnet 127.0.0.1 9000
TcpServer::Ptr shellSrv(new TcpServer());
TcpServer::Ptr rtspSrv(new TcpServer());
TcpServer::Ptr rtmpSrv(new TcpServer());
TcpServer::Ptr httpSrv(new TcpServer());
shellSrv->start<ShellSession>(shellPort);
rtspSrv->start<RtspSession>(rtspPort);//默认554
rtmpSrv->start<RtmpSession>(rtmpPort);//默认1935
httpSrv->start<HttpSession>(httpPort);//默认80
#ifdef ENABLE_OPENSSL
//如果支持ssl还可以开启https服务器
TcpServer::Ptr httpsSrv(new TcpServer());
httpsSrv->start<HttpsSession>(httpsPort);//默认443
#endif //ENABLE_OPENSSL
NoticeCenter::Instance().addListener(ReloadConfigTag,Config::Broadcast::kBroadcastReloadConfig,[&](BroadcastReloadConfigArgs){
//重新创建服务器
if(shellPort != mINI::Instance()[Config::Shell::kPort].as<uint16_t>()){
shellPort = mINI::Instance()[Config::Shell::kPort];
shellSrv->start<ShellSession>(shellPort);
InfoL << "重启shell服务器:" << shellPort;
}
if(rtspPort != mINI::Instance()[Config::Rtsp::kPort].as<uint16_t>()){
rtspPort = mINI::Instance()[Config::Rtsp::kPort];
rtspSrv->start<RtspSession>(rtspPort);
InfoL << "重启rtsp服务器" << rtspPort;
}
if(rtmpPort != mINI::Instance()[Config::Rtmp::kPort].as<uint16_t>()){
rtmpPort = mINI::Instance()[Config::Rtmp::kPort];
rtmpSrv->start<RtmpSession>(rtmpPort);
InfoL << "重启rtmp服务器" << rtmpPort;
}
if(httpPort != mINI::Instance()[Config::Http::kPort].as<uint16_t>()){
httpPort = mINI::Instance()[Config::Http::kPort];
httpSrv->start<HttpSession>(httpPort);
InfoL << "重启http服务器" << httpPort;
}
#ifdef ENABLE_OPENSSL
if(httpsPort != mINI::Instance()[Config::Http::kSSLPort].as<uint16_t>()){
httpsPort = mINI::Instance()[Config::Http::kSSLPort];
httpsSrv->start<HttpsSession>(httpsPort);
InfoL << "重启https服务器" << httpsPort;
}
#endif //ENABLE_OPENSSL
});
EventPoller::Instance().runLoop();
}//设置作用域,作用域结束后会销毁临时变量;省去手动注销服务器
//rtsp服务器用到udp端口分配器了
UDPServer::Destory();
//TcpServer用到了WorkThreadPool
WorkThreadPool::Destory();
EventPoller::Destory();
AsyncTaskThread::Destory();
Logger::Destory();
return 0;
}