mirror of
https://github.com/ZLMediaKit/ZLMediaKit.git
synced 2024-11-30 15:36:57 +08:00
202 lines
6.3 KiB
C++
202 lines
6.3 KiB
C++
/*
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* Copyright (c) 2016 The ZLMediaKit project authors. All Rights Reserved.
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*
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* This file is part of ZLMediaKit(https://github.com/ZLMediaKit/ZLMediaKit).
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*
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* Use of this source code is governed by MIT license that can be found in the
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* LICENSE file in the root of the source tree. All contributing project authors
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* may be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef YUVDISPLAYER_H_
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#define YUVDISPLAYER_H_
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#include <stdexcept>
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#include "Util/onceToken.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "SDL2/SDL.h"
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#include "libavcodec/avcodec.h"
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#ifdef __cplusplus
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}
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#endif
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#if defined(_WIN32)
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#pragma comment(lib,"SDL2.lib")
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#endif //defined(_WIN32)
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#define REFRESH_EVENT (SDL_USEREVENT + 1)
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class SDLDisplayerHelper
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{
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public:
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static SDLDisplayerHelper &Instance(){
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static SDLDisplayerHelper *instance(new SDLDisplayerHelper);
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return *instance;
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}
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static void Destory(){
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delete &Instance();
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}
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template<typename FUN>
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void doTask(FUN &&f){
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{
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std::lock_guard<std::mutex> lck(_mtxTask);
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_taskList.emplace_back(f);
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}
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SDL_Event event;
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event.type = REFRESH_EVENT;
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SDL_PushEvent(&event);
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}
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void runLoop(){
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bool flag = true;
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std::function<bool ()> task;
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SDL_Event event;
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while(flag){
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SDL_WaitEvent(&event);
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switch (event.type){
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case REFRESH_EVENT: {
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{
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std::lock_guard<std::mutex> lck(_mtxTask);
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if (_taskList.empty()) {
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// not reachable
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continue;
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}
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task = _taskList.front();
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_taskList.pop_front();
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}
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flag = task();
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break;
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}
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case SDL_QUIT:{
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InfoL << event.type;
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return;
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}
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default:
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break;
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}
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}
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}
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void shutdown(){
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doTask([](){return false;});
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}
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private:
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SDLDisplayerHelper(){
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};
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~SDLDisplayerHelper(){
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shutdown();
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};
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private:
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std::deque<std::function<bool ()> > _taskList;
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std::mutex _mtxTask;
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};
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class YuvDisplayer {
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public:
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using Ptr = std::shared_ptr<YuvDisplayer>;
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YuvDisplayer(void *hwnd = nullptr,const char *title = "untitled"){
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static toolkit::onceToken token([]() {
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if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO) == -1) {
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std::string err = "初始化SDL失败:";
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err+= SDL_GetError();
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ErrorL << err;
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throw std::runtime_error(err);
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}
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SDL_LogSetAllPriority(SDL_LOG_PRIORITY_CRITICAL);
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SDL_LogSetOutputFunction([](void *userdata, int category, SDL_LogPriority priority, const char *message) {
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DebugL << category << " " << priority << message;
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}, nullptr);
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InfoL << "SDL_Init";
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}, []() {
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SDLDisplayerHelper::Destory();
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SDL_Quit();
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});
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_title = title;
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_hwnd = hwnd;
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}
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virtual ~YuvDisplayer(){
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if (_texture) {
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SDL_DestroyTexture(_texture);
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_texture = nullptr;
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}
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if (_render) {
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SDL_DestroyRenderer(_render);
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_render = nullptr;
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}
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if (_win) {
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SDL_DestroyWindow(_win);
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_win = nullptr;
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}
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}
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bool displayYUV(AVFrame *pFrame){
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if (!_win) {
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if (_hwnd) {
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_win = SDL_CreateWindowFrom(_hwnd);
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}else {
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_win = SDL_CreateWindow(_title.data(),
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SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED,
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pFrame->width,
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pFrame->height,
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SDL_WINDOW_OPENGL);
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}
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}
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if (_win && ! _render){
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#if 0
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SDL_RENDERER_SOFTWARE = 0x00000001, /**< The renderer is a software fallback */
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SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware
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acceleration */
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SDL_RENDERER_PRESENTVSYNC = 0x00000004, /**< Present is synchronized
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with the refresh rate */
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SDL_RENDERER_TARGETTEXTURE = 0x00000008 /**< The renderer supports
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rendering to texture */
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#endif
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_render = SDL_CreateRenderer(_win, -1, SDL_RENDERER_ACCELERATED);
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}
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if (_render && !_texture) {
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if (pFrame->format == AV_PIX_FMT_NV12) {
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_texture = SDL_CreateTexture(
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_render, SDL_PIXELFORMAT_NV12, SDL_TEXTUREACCESS_STREAMING, pFrame->width, pFrame->height);
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} else {
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_texture = SDL_CreateTexture(
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_render, SDL_PIXELFORMAT_IYUV, SDL_TEXTUREACCESS_STREAMING, pFrame->width, pFrame->height);
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}
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}
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if (_texture) {
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#if SDL_VERSION_ATLEAST(2,0,16)
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//需要更新sdl到最新(>=2.0.16)
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if (pFrame->format == AV_PIX_FMT_NV12) {
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SDL_UpdateNVTexture(
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_texture, nullptr, pFrame->data[0], pFrame->linesize[0], pFrame->data[1], pFrame->linesize[1]);
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} else
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#endif
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{
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SDL_UpdateYUVTexture(
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_texture, nullptr, pFrame->data[0], pFrame->linesize[0], pFrame->data[1], pFrame->linesize[1],
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pFrame->data[2], pFrame->linesize[2]);
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}
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//SDL_UpdateTexture(_texture, nullptr, pFrame->data[0], pFrame->linesize[0]);
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SDL_RenderClear(_render);
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SDL_RenderCopy(_render, _texture, nullptr, nullptr);
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SDL_RenderPresent(_render);
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return true;
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}
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return false;
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}
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private:
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std::string _title;
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SDL_Window *_win = nullptr;
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SDL_Renderer *_render = nullptr;
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SDL_Texture *_texture = nullptr;
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void *_hwnd = nullptr;
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};
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#endif /* YUVDISPLAYER_H_ */
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