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a554fab5fb
pkg_check_modules在cmake的3.6.0及以上版本才支持参数IMPORTED_TARGET
72 lines
2.5 KiB
CMake
72 lines
2.5 KiB
CMake
# MIT License
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#
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# Copyright (c) 2016-2022 The ZLMediaKit project authors. All Rights Reserved.
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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#
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cmake_minimum_required(VERSION 3.6.0)
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set(LINK_LIBRARIES ${MK_LINK_LIBRARIES})
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find_package(PkgConfig QUIET)
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# 查找 SDL2 是否安装
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if(PKG_CONFIG_FOUND)
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pkg_check_modules(SDL2 QUIET IMPORTED_TARGET sdl2)
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if(SDL2_FOUND)
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list(APPEND LINK_LIBRARIES PkgConfig::SDL2)
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message(STATUS "found library: ${SDL2_LIBRARIES}")
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endif()
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else()
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find_package(SDL2 QUIET)
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if(SDL2_FOUND)
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include_directories(SYSTEM ${SDL2_INCLUDE_DIR})
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list(APPEND LINK_LIBRARIES ${SDL2_LIBRARY})
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message(STATUS "found library: ${SDL2_LIBRARY}")
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endif()
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endif()
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set(PLAYER_NAME "test_player")
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# 如果 ffmpeg/libavcodec ffmpeg/libavcodec SDL 都安装了则编译播放器
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if(NOT SDL2_FOUND)
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message(WARNING "${PLAYER_NAME} disabled, please install sdl2 ffmpeg/libavcodec ffmpeg/libavutil ffmpeg/libswresample")
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return()
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endif()
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message(STATUS "${PLAYER_NAME} enabled")
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aux_source_directory(. SRC_LIST)
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add_executable(${PLAYER_NAME} ${SRC_LIST})
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target_compile_definitions(${PLAYER_NAME}
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PRIVATE ${MK_COMPILE_DEFINITIONS})
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target_compile_options(${PLAYER_NAME}
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PRIVATE ${COMPILE_OPTIONS_DEFAULT})
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# TODO: 统一参数?
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if(MSVC)
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set_target_properties(${PLAYER_NAME} PROPERTIES LINK_FLAGS "/SAFESEH:NO /SUBSYSTEM:WINDOWS")
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endif()
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if(CMAKE_SYSTEM_NAME MATCHES "Linux")
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target_link_libraries(${PLAYER_NAME} -Wl,--start-group ${LINK_LIBRARIES} -Wl,--end-group)
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else()
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target_link_libraries(${PLAYER_NAME} ${LINK_LIBRARIES})
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endif()
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