ZLMediaKit/webrtc/IceServer.hpp
2021-03-27 10:18:03 +08:00

113 lines
3.0 KiB
C++

#ifndef MS_RTC_ICE_SERVER_HPP
#define MS_RTC_ICE_SERVER_HPP
#include "StunPacket.hpp"
#include "logger.h"
#include <list>
#include <string>
#include <functional>
#include <memory>
namespace RTC
{
using TransportTuple = struct sockaddr;
class IceServer
{
public:
enum class IceState
{
NEW = 1,
CONNECTED,
COMPLETED,
DISCONNECTED
};
public:
class Listener
{
public:
virtual ~Listener() = default;
public:
/**
* These callbacks are guaranteed to be called before ProcessStunPacket()
* returns, so the given pointers are still usable.
*/
virtual void OnIceServerSendStunPacket(
const RTC::IceServer* iceServer, const RTC::StunPacket* packet, RTC::TransportTuple* tuple) = 0;
virtual void OnIceServerSelectedTuple(
const RTC::IceServer* iceServer, RTC::TransportTuple* tuple) = 0;
virtual void OnIceServerConnected(const RTC::IceServer* iceServer) = 0;
virtual void OnIceServerCompleted(const RTC::IceServer* iceServer) = 0;
virtual void OnIceServerDisconnected(const RTC::IceServer* iceServer) = 0;
};
public:
IceServer(Listener* listener, const std::string& usernameFragment, const std::string& password);
public:
void ProcessStunPacket(RTC::StunPacket* packet, RTC::TransportTuple* tuple);
const std::string& GetUsernameFragment() const
{
return this->usernameFragment;
}
const std::string& GetPassword() const
{
return this->password;
}
IceState GetState() const
{
return this->state;
}
RTC::TransportTuple* GetSelectedTuple() const
{
return this->selectedTuple;
}
void SetUsernameFragment(const std::string& usernameFragment)
{
this->oldUsernameFragment = this->usernameFragment;
this->usernameFragment = usernameFragment;
}
void SetPassword(const std::string& password)
{
this->oldPassword = this->password;
this->password = password;
}
bool IsValidTuple(const RTC::TransportTuple* tuple) const;
void RemoveTuple(RTC::TransportTuple* tuple);
// This should be just called in 'connected' or completed' state
// and the given tuple must be an already valid tuple.
void ForceSelectedTuple(const RTC::TransportTuple* tuple);
private:
void HandleTuple(RTC::TransportTuple* tuple, bool hasUseCandidate);
/**
* Store the given tuple and return its stored address.
*/
RTC::TransportTuple* AddTuple(RTC::TransportTuple* tuple);
/**
* If the given tuple exists return its stored address, nullptr otherwise.
*/
RTC::TransportTuple* HasTuple(const RTC::TransportTuple* tuple) const;
/**
* Set the given tuple as the selected tuple.
* NOTE: The given tuple MUST be already stored within the list.
*/
void SetSelectedTuple(RTC::TransportTuple* storedTuple);
private:
// Passed by argument.
Listener* listener{ nullptr };
// Others.
std::string usernameFragment;
std::string password;
std::string oldUsernameFragment;
std::string oldPassword;
IceState state{ IceState::NEW };
std::list<RTC::TransportTuple> tuples;
RTC::TransportTuple* selectedTuple{ nullptr };
};
} // namespace RTC
#endif