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5.13.2: original backinstore files
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5.13.2/qtbase/src/plugins/platforms/cocoa/qcocoabackingstore.mm
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5.13.2/qtbase/src/plugins/platforms/cocoa/qcocoabackingstore.mm
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/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the plugins of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or (at your option) the GNU General
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** Public license version 3 or any later version approved by the KDE Free
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** Qt Foundation. The licenses are as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-2.0.html and
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** https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "qcocoabackingstore.h"
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#include "qcocoawindow.h"
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#include "qcocoahelpers.h"
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#include <QtCore/qmath.h>
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#include <QuartzCore/CATransaction.h>
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QT_BEGIN_NAMESPACE
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QCocoaBackingStore::QCocoaBackingStore(QWindow *window)
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: QRasterBackingStore(window)
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{
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// Ideally this would be plumbed from the platform layer to QtGui, and
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// the QBackingStore would be recreated, but we don't have that code yet,
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// so at least make sure we invalidate our backingstore when the backing
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// properties (color space e.g.) are changed.
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NSView *view = static_cast<QCocoaWindow *>(window->handle())->view();
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m_backingPropertiesObserver = QMacNotificationObserver(view.window,
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NSWindowDidChangeBackingPropertiesNotification, [this]() {
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qCDebug(lcQpaBackingStore) << "Backing properties for"
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<< this->window() << "did change";
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backingPropertiesChanged();
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});
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}
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QCFType<CGColorSpaceRef> QCocoaBackingStore::colorSpace() const
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{
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NSView *view = static_cast<QCocoaWindow *>(window()->handle())->view();
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return QCFType<CGColorSpaceRef>::constructFromGet(view.window.colorSpace.CGColorSpace);
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}
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// ----------------------------------------------------------------------------
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QNSWindowBackingStore::QNSWindowBackingStore(QWindow *window)
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: QCocoaBackingStore(window)
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{
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// Choose an appropriate window depth based on the requested surface format.
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// On deep color displays the default bit depth is 16-bit, so unless we need
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// that level of precision we opt out of it (and the expensive RGB32 -> RGB64
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// conversions that come with it if our backingstore depth does not match).
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NSWindow *nsWindow = static_cast<QCocoaWindow *>(window->handle())->view().window;
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auto colorSpaceName = NSColorSpaceFromDepth(nsWindow.depthLimit);
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static const int kDefaultBitDepth = 8;
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auto surfaceFormat = window->requestedFormat();
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auto bitsPerSample = qMax(kDefaultBitDepth, qMax(surfaceFormat.redBufferSize(),
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qMax(surfaceFormat.greenBufferSize(), surfaceFormat.blueBufferSize())));
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// NSBestDepth does not seem to guarantee a window depth deep enough for the
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// given bits per sample, even if documented as such. For example, requesting
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// 10 bits per sample will not give us a 16-bit format, even if that's what's
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// available. Work around this by manually bumping the bit depth.
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bitsPerSample = !(bitsPerSample & (bitsPerSample - 1))
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? bitsPerSample : qNextPowerOfTwo(bitsPerSample);
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auto bestDepth = NSBestDepth(colorSpaceName, bitsPerSample, 0, NO, nullptr);
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// Disable dynamic depth limit, otherwise our depth limit will be overwritten
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// by AppKit if the window moves to a screen with a different depth. We call
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// this before setting the depth limit, as the call will reset the depth to 0.
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[nsWindow setDynamicDepthLimit:NO];
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qCDebug(lcQpaBackingStore) << "Using" << NSBitsPerSampleFromDepth(bestDepth)
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<< "bit window depth for" << nsWindow;
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nsWindow.depthLimit = bestDepth;
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}
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QNSWindowBackingStore::~QNSWindowBackingStore()
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{
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}
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bool QNSWindowBackingStore::windowHasUnifiedToolbar() const
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{
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Q_ASSERT(window()->handle());
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return static_cast<QCocoaWindow *>(window()->handle())->m_drawContentBorderGradient;
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}
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QImage::Format QNSWindowBackingStore::format() const
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{
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if (windowHasUnifiedToolbar())
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return QImage::Format_ARGB32_Premultiplied;
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return QRasterBackingStore::format();
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}
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void QNSWindowBackingStore::resize(const QSize &size, const QRegion &staticContents)
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{
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qCDebug(lcQpaBackingStore) << "Resize requested to" << size;
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QRasterBackingStore::resize(size, staticContents);
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// The window shadow rendered by AppKit is based on the shape/content of the
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// NSWindow surface. Technically any flush of the backingstore can result in
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// a potentially new shape of the window, and would need a shadow invalidation,
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// but this is likely too expensive to do at every flush for the few cases where
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// clients change the shape dynamically. One case where we do know that the shadow
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// likely needs invalidation, if the window has partially transparent content,
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// is after a resize, where AppKit's default shadow may be based on the previous
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// window content.
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QCocoaWindow *cocoaWindow = static_cast<QCocoaWindow *>(window()->handle());
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if (cocoaWindow->isContentView() && !cocoaWindow->isOpaque())
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cocoaWindow->m_needsInvalidateShadow = true;
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}
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/*!
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Flushes the given \a region from the specified \a window onto the
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screen.
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The \a window is the top level window represented by this backingstore,
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or a non-transient child of that window.
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If the \a window is a child window, the \a region will be in child window
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coordinates, and the \a offset will be the child window's offset in relation
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to the backingstore's top level window.
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*/
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void QNSWindowBackingStore::flush(QWindow *window, const QRegion ®ion, const QPoint &offset)
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{
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if (m_image.isNull())
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return;
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// Use local pool so that any stale image references are cleaned up after flushing
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QMacAutoReleasePool pool;
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const QWindow *topLevelWindow = this->window();
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Q_ASSERT(topLevelWindow->handle() && window->handle());
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Q_ASSERT(!topLevelWindow->handle()->isForeignWindow() && !window->handle()->isForeignWindow());
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QNSView *topLevelView = qnsview_cast(static_cast<QCocoaWindow *>(topLevelWindow->handle())->view());
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QNSView *view = qnsview_cast(static_cast<QCocoaWindow *>(window->handle())->view());
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if (lcQpaBackingStore().isDebugEnabled()) {
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QString targetViewDescription;
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if (view != topLevelView) {
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QDebug targetDebug(&targetViewDescription);
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targetDebug << "onto" << topLevelView << "at" << offset;
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}
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qCDebug(lcQpaBackingStore) << "Flushing" << region << "of" << view << qPrintable(targetViewDescription);
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}
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// Normally a NSView is drawn via drawRect, as part of the display cycle in the
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// main runloop, via setNeedsDisplay and friends. AppKit will lock focus on each
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// individual view, starting with the top level and then traversing any subviews,
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// calling drawRect for each of them. This pull model results in expose events
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// sent to Qt, which result in drawing to the backingstore and flushing it.
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// Qt may also decide to paint and flush the backingstore via e.g. timers,
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// or other events such as mouse events, in which case we're in a push model.
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// If there is no focused view, it means we're in the latter case, and need
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// to manually flush the NSWindow after drawing to its graphic context.
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const bool drawingOutsideOfDisplayCycle = ![NSView focusView];
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// We also need to ensure the flushed view has focus, so that the graphics
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// context is set up correctly (coordinate system, clipping, etc). Outside
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// of the normal display cycle there is no focused view, as explained above,
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// so we have to handle it manually. There's also a corner case inside the
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// normal display cycle due to way QWidgetBackingStore composits native child
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// widgets, where we'll get a flush of a native child during the drawRect of
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// its parent/ancestor, and the parent/ancestor being the one locked by AppKit.
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// In this case we also need to lock and unlock focus manually.
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const bool shouldHandleViewLockManually = [NSView focusView] != view;
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if (shouldHandleViewLockManually && ![view lockFocusIfCanDraw]) {
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qWarning() << "failed to lock focus of" << view;
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return;
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}
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const qreal devicePixelRatio = m_image.devicePixelRatio();
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// If the flushed window is a content view, and we're filling the drawn area
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// completely, or it doesn't have a window background we need to preserve,
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// we can get away with copying instead of blending the backing store.
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QCocoaWindow *cocoaWindow = static_cast<QCocoaWindow *>(window->handle());
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const NSCompositingOperation compositingOperation = cocoaWindow->isContentView()
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&& (cocoaWindow->isOpaque() || view.window.backgroundColor == NSColor.clearColor)
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? NSCompositingOperationCopy : NSCompositingOperationSourceOver;
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#ifdef QT_DEBUG
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static bool debugBackingStoreFlush = [[NSUserDefaults standardUserDefaults]
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boolForKey:@"QtCocoaDebugBackingStoreFlush"];
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#endif
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// -------------------------------------------------------------------------
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// The current contexts is typically a NSWindowGraphicsContext, but can be
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// NSBitmapGraphicsContext e.g. when debugging the view hierarchy in Xcode.
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// If we need to distinguish things here in the future, we can use e.g.
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// [NSGraphicsContext drawingToScreen], or the attributes of the context.
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NSGraphicsContext *graphicsContext = [NSGraphicsContext currentContext];
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Q_ASSERT_X(graphicsContext, "QCocoaBackingStore",
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"Focusing the view should give us a current graphics context");
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// Tag backingstore image with color space based on the window.
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// Note: This does not copy the underlying image data.
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QCFType<CGImageRef> cgImage = CGImageCreateCopyWithColorSpace(
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QCFType<CGImageRef>(m_image.toCGImage()), colorSpace());
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// Create temporary image to use for blitting, without copying image data
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NSImage *backingStoreImage = [[[NSImage alloc] initWithCGImage:cgImage size:NSZeroSize] autorelease];
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QRegion clippedRegion = region;
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for (QWindow *w = window; w; w = w->parent()) {
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if (!w->mask().isEmpty()) {
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clippedRegion &= w == window ? w->mask()
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: w->mask().translated(window->mapFromGlobal(w->mapToGlobal(QPoint(0, 0))));
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}
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}
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for (const QRect &viewLocalRect : clippedRegion) {
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QPoint backingStoreOffset = viewLocalRect.topLeft() + offset;
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QRect backingStoreRect(backingStoreOffset * devicePixelRatio, viewLocalRect.size() * devicePixelRatio);
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if (graphicsContext.flipped) // Flip backingStoreRect to match graphics context
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backingStoreRect.moveTop(m_image.height() - (backingStoreRect.y() + backingStoreRect.height()));
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CGRect viewRect = viewLocalRect.toCGRect();
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[backingStoreImage drawInRect:viewRect fromRect:backingStoreRect.toCGRect()
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operation:compositingOperation fraction:1.0 respectFlipped:YES hints:nil];
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#ifdef QT_DEBUG
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if (Q_UNLIKELY(debugBackingStoreFlush)) {
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[[NSColor colorWithCalibratedRed:drand48() green:drand48() blue:drand48() alpha:0.3] set];
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[NSBezierPath fillRect:viewRect];
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if (drawingOutsideOfDisplayCycle) {
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[[[NSColor magentaColor] colorWithAlphaComponent:0.5] set];
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[NSBezierPath strokeLineFromPoint:viewLocalRect.topLeft().toCGPoint()
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toPoint:viewLocalRect.bottomRight().toCGPoint()];
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}
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}
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#endif
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}
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// -------------------------------------------------------------------------
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if (shouldHandleViewLockManually)
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[view unlockFocus];
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if (drawingOutsideOfDisplayCycle) {
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redrawRoundedBottomCorners([view convertRect:region.boundingRect().toCGRect() toView:nil]);
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[view.window flushWindow];
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}
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// Done flushing to NSWindow backingstore
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QCocoaWindow *topLevelCocoaWindow = static_cast<QCocoaWindow *>(topLevelWindow->handle());
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if (Q_UNLIKELY(topLevelCocoaWindow->m_needsInvalidateShadow)) {
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qCDebug(lcQpaBackingStore) << "Invalidating window shadow for" << topLevelCocoaWindow;
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[topLevelView.window invalidateShadow];
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topLevelCocoaWindow->m_needsInvalidateShadow = false;
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}
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}
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/*
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When drawing outside of the display cycle, which Qt Widget does a lot,
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we end up drawing over the NSThemeFrame, losing the rounded corners of
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windows in the process.
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To work around this, until we've enabled updates via setNeedsDisplay and/or
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enabled layer-backed views, we ask the NSWindow to redraw the bottom corners
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if they intersect with the flushed region.
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This is the same logic used internally by e.g [NSView displayIfNeeded],
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[NSRulerView _scrollToMatchContentView], and [NSClipView _immediateScrollToPoint:],
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as well as the workaround used by WebKit to fix a similar bug:
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https://trac.webkit.org/changeset/85376/webkit
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*/
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void QNSWindowBackingStore::redrawRoundedBottomCorners(CGRect windowRect) const
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{
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#if !defined(QT_APPLE_NO_PRIVATE_APIS)
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Q_ASSERT(this->window()->handle());
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NSWindow *window = static_cast<QCocoaWindow *>(this->window()->handle())->nativeWindow();
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static SEL intersectBottomCornersWithRect = NSSelectorFromString(
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[NSString stringWithFormat:@"_%s%s:", "intersectBottomCorners", "WithRect"]);
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if (NSMethodSignature *signature = [window methodSignatureForSelector:intersectBottomCornersWithRect]) {
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NSInvocation *invocation = [NSInvocation invocationWithMethodSignature:signature];
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invocation.target = window;
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invocation.selector = intersectBottomCornersWithRect;
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[invocation setArgument:&windowRect atIndex:2];
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[invocation invoke];
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NSRect cornerOverlap = NSZeroRect;
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[invocation getReturnValue:&cornerOverlap];
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if (!NSIsEmptyRect(cornerOverlap)) {
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static SEL maskRoundedBottomCorners = NSSelectorFromString(
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[NSString stringWithFormat:@"_%s%s:", "maskRounded", "BottomCorners"]);
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if ((signature = [window methodSignatureForSelector:maskRoundedBottomCorners])) {
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invocation = [NSInvocation invocationWithMethodSignature:signature];
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invocation.target = window;
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invocation.selector = maskRoundedBottomCorners;
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[invocation setArgument:&cornerOverlap atIndex:2];
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[invocation invoke];
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}
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}
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}
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#else
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Q_UNUSED(windowRect);
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#endif
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}
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void QNSWindowBackingStore::backingPropertiesChanged()
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{
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m_image = QImage();
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}
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// ----------------------------------------------------------------------------
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QCALayerBackingStore::QCALayerBackingStore(QWindow *window)
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: QCocoaBackingStore(window)
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{
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qCDebug(lcQpaBackingStore) << "Creating QCALayerBackingStore for" << window;
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m_buffers.resize(1);
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}
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QCALayerBackingStore::~QCALayerBackingStore()
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{
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}
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void QCALayerBackingStore::resize(const QSize &size, const QRegion &staticContents)
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{
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qCDebug(lcQpaBackingStore) << "Resize requested to" << size;
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if (!staticContents.isNull())
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qCWarning(lcQpaBackingStore) << "QCALayerBackingStore does not support static contents";
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m_requestedSize = size;
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}
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void QCALayerBackingStore::beginPaint(const QRegion ®ion)
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{
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Q_UNUSED(region);
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QMacAutoReleasePool pool;
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qCInfo(lcQpaBackingStore) << "Beginning paint of" << region << "into backingstore of" << m_requestedSize;
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ensureBackBuffer(); // Find an unused back buffer, or reserve space for a new one
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const bool bufferWasRecreated = recreateBackBufferIfNeeded();
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m_buffers.back()->lock(QPlatformGraphicsBuffer::SWWriteAccess);
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// Although undocumented, QBackingStore::beginPaint expects the painted region
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// to be cleared before use if the window has a surface format with an alpha.
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// Fresh IOSurfaces are already cleared, so we don't need to clear those.
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if (!bufferWasRecreated && window()->format().hasAlpha()) {
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qCDebug(lcQpaBackingStore) << "Clearing" << region << "before use";
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QPainter painter(m_buffers.back()->asImage());
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painter.setCompositionMode(QPainter::CompositionMode_Source);
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for (const QRect &rect : region)
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painter.fillRect(rect, Qt::transparent);
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}
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m_paintedRegion += region;
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}
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void QCALayerBackingStore::ensureBackBuffer()
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{
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if (window()->format().swapBehavior() == QSurfaceFormat::SingleBuffer)
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return;
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// The current back buffer may have been assigned to a layer in a previous flush,
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// but we deferred the swap. Do it now if the surface has been picked up by CA.
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if (m_buffers.back() && m_buffers.back()->isInUse() && m_buffers.back() != m_buffers.front()) {
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qCInfo(lcQpaBackingStore) << "Back buffer has been picked up by CA, swapping to front";
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std::swap(m_buffers.back(), m_buffers.front());
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}
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if (Q_UNLIKELY(lcQpaBackingStore().isDebugEnabled())) {
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// ┌───────┬───────┬───────┬─────┬──────┐
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// │ front ┊ spare ┊ spare ┊ ... ┊ back │
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// └───────┴───────┴───────┴─────┴──────┘
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for (const auto &buffer : m_buffers) {
|
||||
qCDebug(lcQpaBackingStore).nospace() << " "
|
||||
<< (buffer == m_buffers.front() ? "front" :
|
||||
buffer == m_buffers.back() ? " back" :
|
||||
"spare"
|
||||
) << ": " << buffer.get();
|
||||
}
|
||||
}
|
||||
|
||||
// Ensure our back buffer is ready to draw into. If not, find a buffer that
|
||||
// is not in use, or reserve space for a new buffer if none can be found.
|
||||
for (auto &buffer : backwards(m_buffers)) {
|
||||
if (!buffer || !buffer->isInUse()) {
|
||||
// Buffer is okey to use, swap if necessary
|
||||
if (buffer != m_buffers.back())
|
||||
std::swap(buffer, m_buffers.back());
|
||||
qCDebug(lcQpaBackingStore) << "Using back buffer" << m_buffers.back().get();
|
||||
|
||||
static const int kMaxSwapChainDepth = 3;
|
||||
if (m_buffers.size() > kMaxSwapChainDepth) {
|
||||
qCDebug(lcQpaBackingStore) << "Reducing swap chain depth to" << kMaxSwapChainDepth;
|
||||
m_buffers.erase(std::next(m_buffers.begin(), 1), std::prev(m_buffers.end(), 2));
|
||||
}
|
||||
|
||||
break;
|
||||
} else if (buffer == m_buffers.front()) {
|
||||
// We've exhausted the available buffers, make room for a new one
|
||||
const int swapChainDepth = m_buffers.size() + 1;
|
||||
qCDebug(lcQpaBackingStore) << "Available buffers exhausted, increasing swap chain depth to" << swapChainDepth;
|
||||
m_buffers.resize(swapChainDepth);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Q_ASSERT(!m_buffers.back() || !m_buffers.back()->isInUse());
|
||||
}
|
||||
|
||||
// Disabled until performance issue on 5K iMac Pro has been investigated further,
|
||||
// as rounding up during resize will typically result in full screen buffer sizes
|
||||
// and low frame rate also for smaller window sizes.
|
||||
#define USE_LAZY_BUFFER_ALLOCATION_DURING_LIVE_WINDOW_RESIZE 0
|
||||
|
||||
bool QCALayerBackingStore::recreateBackBufferIfNeeded()
|
||||
{
|
||||
const QCocoaWindow *platformWindow = static_cast<QCocoaWindow *>(window()->handle());
|
||||
const qreal devicePixelRatio = platformWindow->devicePixelRatio();
|
||||
QSize requestedBufferSize = m_requestedSize * devicePixelRatio;
|
||||
|
||||
const NSView *backingStoreView = platformWindow->view();
|
||||
Q_UNUSED(backingStoreView);
|
||||
|
||||
auto bufferSizeMismatch = [&](const QSize requested, const QSize actual) {
|
||||
#if USE_LAZY_BUFFER_ALLOCATION_DURING_LIVE_WINDOW_RESIZE
|
||||
if (backingStoreView.inLiveResize) {
|
||||
// Prevent over-eager buffer allocation during window resize by reusing larger buffers
|
||||
return requested.width() > actual.width() || requested.height() > actual.height();
|
||||
}
|
||||
#endif
|
||||
return requested != actual;
|
||||
};
|
||||
|
||||
if (!m_buffers.back() || bufferSizeMismatch(requestedBufferSize, m_buffers.back()->size())) {
|
||||
#if USE_LAZY_BUFFER_ALLOCATION_DURING_LIVE_WINDOW_RESIZE
|
||||
if (backingStoreView.inLiveResize) {
|
||||
// Prevent over-eager buffer allocation during window resize by rounding up
|
||||
QSize nativeScreenSize = window()->screen()->geometry().size() * devicePixelRatio;
|
||||
requestedBufferSize = QSize(qNextPowerOfTwo(requestedBufferSize.width()),
|
||||
qNextPowerOfTwo(requestedBufferSize.height())).boundedTo(nativeScreenSize);
|
||||
}
|
||||
#endif
|
||||
|
||||
qCInfo(lcQpaBackingStore) << "Creating surface of" << requestedBufferSize
|
||||
<< "based on requested" << m_requestedSize << "and dpr =" << devicePixelRatio;
|
||||
|
||||
static auto pixelFormat = QImage::toPixelFormat(QImage::Format_ARGB32_Premultiplied);
|
||||
m_buffers.back().reset(new GraphicsBuffer(requestedBufferSize, devicePixelRatio, pixelFormat, colorSpace()));
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
QPaintDevice *QCALayerBackingStore::paintDevice()
|
||||
{
|
||||
Q_ASSERT(m_buffers.back());
|
||||
return m_buffers.back()->asImage();
|
||||
}
|
||||
|
||||
void QCALayerBackingStore::endPaint()
|
||||
{
|
||||
qCInfo(lcQpaBackingStore) << "Paint ended with painted region" << m_paintedRegion;
|
||||
m_buffers.back()->unlock();
|
||||
}
|
||||
|
||||
void QCALayerBackingStore::flush(QWindow *flushedWindow, const QRegion ®ion, const QPoint &offset)
|
||||
{
|
||||
Q_UNUSED(region);
|
||||
Q_UNUSED(offset);
|
||||
|
||||
if (!prepareForFlush())
|
||||
return;
|
||||
|
||||
QMacAutoReleasePool pool;
|
||||
|
||||
NSView *backingStoreView = static_cast<QCocoaWindow *>(window()->handle())->view();
|
||||
NSView *flushedView = static_cast<QCocoaWindow *>(flushedWindow->handle())->view();
|
||||
|
||||
// If the backingstore is just flushed, without being painted to first, then we may
|
||||
// end in a situation where the backingstore is flushed to a layer with a different
|
||||
// scale factor than the one it was created for in beginPaint. This is the client's
|
||||
// fault in not picking up the change in scale factor of the window and re-painting
|
||||
// the backingstore accordingly. To smoothing things out, we warn about this situation,
|
||||
// and change the layer's contentsScale to match the scale of the back buffer, so that
|
||||
// we at least cover the whole layer. This is necessary since we set the view's
|
||||
// contents placement policy to NSViewLayerContentsPlacementTopLeft, which means
|
||||
// AppKit will not do any scaling on our behalf.
|
||||
if (m_buffers.back()->devicePixelRatio() != flushedView.layer.contentsScale) {
|
||||
qCWarning(lcQpaBackingStore) << "Back buffer dpr of" << m_buffers.back()->devicePixelRatio()
|
||||
<< "doesn't match" << flushedView.layer << "contents scale of" << flushedView.layer.contentsScale
|
||||
<< "- updating layer to match.";
|
||||
flushedView.layer.contentsScale = m_buffers.back()->devicePixelRatio();
|
||||
}
|
||||
|
||||
id backBufferSurface = (__bridge id)m_buffers.back()->surface();
|
||||
if (flushedView.layer.contents == backBufferSurface) {
|
||||
// We've managed to paint to the back buffer again before Core Animation had time
|
||||
// to flush the transaction and persist the layer changes to the window server, or
|
||||
// we've been asked to flush without painting anything. The layer already knows about
|
||||
// the back buffer, and we don't need to re-apply it to pick up any possible surface
|
||||
// changes, so bail out early.
|
||||
qCInfo(lcQpaBackingStore).nospace() << "Skipping flush of " << flushedView
|
||||
<< ", layer already reflects back buffer";
|
||||
return;
|
||||
}
|
||||
|
||||
// Trigger a new display cycle if there isn't one. This ensures that our layer updates
|
||||
// are committed as part of a display-cycle instead of on the next runloop pass. This
|
||||
// means CA won't try to throttle us if we flush too fast, and we'll coalesce our flush
|
||||
// with other pending view and layer updates.
|
||||
backingStoreView.window.viewsNeedDisplay = YES;
|
||||
|
||||
if (window()->format().swapBehavior() == QSurfaceFormat::SingleBuffer) {
|
||||
// The private API [CALayer reloadValueForKeyPath:@"contents"] would be preferable,
|
||||
// but barring any side effects or performance issues we opt for the hammer for now.
|
||||
flushedView.layer.contents = nil;
|
||||
}
|
||||
|
||||
qCInfo(lcQpaBackingStore) << "Flushing" << backBufferSurface
|
||||
<< "to" << flushedView.layer << "of" << flushedView;
|
||||
|
||||
flushedView.layer.contents = backBufferSurface;
|
||||
|
||||
if (flushedView != backingStoreView) {
|
||||
const CGSize backingStoreSize = backingStoreView.bounds.size;
|
||||
flushedView.layer.contentsRect = CGRectApplyAffineTransform(
|
||||
[flushedView convertRect:flushedView.bounds toView:backingStoreView],
|
||||
// The contentsRect is in unit coordinate system
|
||||
CGAffineTransformMakeScale(1.0 / backingStoreSize.width, 1.0 / backingStoreSize.height));
|
||||
}
|
||||
|
||||
// Since we may receive multiple flushes before a new frame is started, we do not
|
||||
// swap any buffers just yet. Instead we check in the next beginPaint if the layer's
|
||||
// surface is in use, and if so swap to an unused surface as the new back buffer.
|
||||
|
||||
// Note: Ideally CoreAnimation would mark a surface as in use the moment we assign
|
||||
// it to a layer, but as that's not the case we may end up painting to the same back
|
||||
// buffer once more if we are painting faster than CA can ship the surfaces over to
|
||||
// the window server.
|
||||
}
|
||||
|
||||
#ifndef QT_NO_OPENGL
|
||||
void QCALayerBackingStore::composeAndFlush(QWindow *window, const QRegion ®ion, const QPoint &offset,
|
||||
QPlatformTextureList *textures, bool translucentBackground)
|
||||
{
|
||||
if (!prepareForFlush())
|
||||
return;
|
||||
|
||||
QPlatformBackingStore::composeAndFlush(window, region, offset, textures, translucentBackground);
|
||||
}
|
||||
#endif
|
||||
|
||||
QImage QCALayerBackingStore::toImage() const
|
||||
{
|
||||
if (!const_cast<QCALayerBackingStore*>(this)->prepareForFlush())
|
||||
return QImage();
|
||||
|
||||
// We need to make a copy here, as the returned image could be used just
|
||||
// for reading, in which case it won't detach, and then the underlying
|
||||
// image data might change under the feet of the client when we re-use
|
||||
// the buffer at a later point.
|
||||
m_buffers.back()->lock(QPlatformGraphicsBuffer::SWReadAccess);
|
||||
QImage imageCopy = m_buffers.back()->asImage()->copy();
|
||||
m_buffers.back()->unlock();
|
||||
return imageCopy;
|
||||
}
|
||||
|
||||
void QCALayerBackingStore::backingPropertiesChanged()
|
||||
{
|
||||
m_buffers.clear();
|
||||
m_buffers.resize(1);
|
||||
}
|
||||
|
||||
QPlatformGraphicsBuffer *QCALayerBackingStore::graphicsBuffer() const
|
||||
{
|
||||
return m_buffers.back().get();
|
||||
}
|
||||
|
||||
bool QCALayerBackingStore::prepareForFlush()
|
||||
{
|
||||
if (!m_buffers.back()) {
|
||||
qCWarning(lcQpaBackingStore) << "Tried to flush backingstore without painting to it first";
|
||||
return false;
|
||||
}
|
||||
|
||||
// Update dirty state of buffers based on what was painted. The back buffer will be
|
||||
// less dirty, since we painted to it, while other buffers will become more dirty.
|
||||
// This allows us to minimize copies between front and back buffers on swap in the
|
||||
// cases where the painted region overlaps with the previous frame (front buffer).
|
||||
for (const auto &buffer : m_buffers) {
|
||||
if (buffer == m_buffers.back())
|
||||
buffer->dirtyRegion -= m_paintedRegion;
|
||||
else
|
||||
buffer->dirtyRegion += m_paintedRegion;
|
||||
}
|
||||
|
||||
// After painting, the back buffer is only guaranteed to have content for the painted
|
||||
// region, and may still have dirty areas that need to be synced up with the front buffer,
|
||||
// if we have one. We know that the front buffer is always up to date.
|
||||
if (!m_buffers.back()->dirtyRegion.isEmpty() && m_buffers.front() != m_buffers.back()) {
|
||||
QRegion preserveRegion = m_buffers.back()->dirtyRegion;
|
||||
qCDebug(lcQpaBackingStore) << "Preserving" << preserveRegion << "from front to back buffer";
|
||||
|
||||
m_buffers.front()->lock(QPlatformGraphicsBuffer::SWReadAccess);
|
||||
const QImage *frontBuffer = m_buffers.front()->asImage();
|
||||
|
||||
const QRect frontSurfaceBounds(QPoint(0, 0), m_buffers.front()->size());
|
||||
const qreal sourceDevicePixelRatio = frontBuffer->devicePixelRatio();
|
||||
|
||||
m_buffers.back()->lock(QPlatformGraphicsBuffer::SWWriteAccess);
|
||||
QPainter painter(m_buffers.back()->asImage());
|
||||
painter.setCompositionMode(QPainter::CompositionMode_Source);
|
||||
|
||||
// Let painter operate in device pixels, to make it easier to compare coordinates
|
||||
const qreal targetDevicePixelRatio = painter.device()->devicePixelRatio();
|
||||
painter.scale(1.0 / targetDevicePixelRatio, 1.0 / targetDevicePixelRatio);
|
||||
|
||||
for (const QRect &rect : preserveRegion) {
|
||||
QRect sourceRect(rect.topLeft() * sourceDevicePixelRatio, rect.size() * sourceDevicePixelRatio);
|
||||
QRect targetRect(rect.topLeft() * targetDevicePixelRatio, rect.size() * targetDevicePixelRatio);
|
||||
|
||||
#ifdef QT_DEBUG
|
||||
if (Q_UNLIKELY(!frontSurfaceBounds.contains(sourceRect.bottomRight()))) {
|
||||
qCWarning(lcQpaBackingStore) << "Front buffer too small to preserve"
|
||||
<< QRegion(sourceRect).subtracted(frontSurfaceBounds);
|
||||
}
|
||||
#endif
|
||||
painter.drawImage(targetRect, *frontBuffer, sourceRect);
|
||||
}
|
||||
|
||||
m_buffers.back()->unlock();
|
||||
m_buffers.front()->unlock();
|
||||
|
||||
// The back buffer is now completely in sync, ready to be presented
|
||||
m_buffers.back()->dirtyRegion = QRegion();
|
||||
}
|
||||
|
||||
// Prepare for another round of painting
|
||||
m_paintedRegion = QRegion();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
QCALayerBackingStore::GraphicsBuffer::GraphicsBuffer(const QSize &size, qreal devicePixelRatio,
|
||||
const QPixelFormat &format, QCFType<CGColorSpaceRef> colorSpace)
|
||||
: QIOSurfaceGraphicsBuffer(size, format, colorSpace)
|
||||
, dirtyRegion(0, 0, size.width() / devicePixelRatio, size.height() / devicePixelRatio)
|
||||
, m_devicePixelRatio(devicePixelRatio)
|
||||
{
|
||||
}
|
||||
|
||||
QImage *QCALayerBackingStore::GraphicsBuffer::asImage()
|
||||
{
|
||||
if (m_image.isNull()) {
|
||||
qCDebug(lcQpaBackingStore) << "Setting up paint device for" << this;
|
||||
CFRetain(surface());
|
||||
m_image = QImage(data(), size().width(), size().height(),
|
||||
bytesPerLine(), QImage::toImageFormat(format()),
|
||||
QImageCleanupFunction(CFRelease), surface());
|
||||
m_image.setDevicePixelRatio(m_devicePixelRatio);
|
||||
}
|
||||
|
||||
Q_ASSERT_X(m_image.constBits() == data(), "QCALayerBackingStore",
|
||||
"IOSurfaces should have have a fixed location in memory once created");
|
||||
|
||||
return &m_image;
|
||||
}
|
||||
|
||||
QT_END_NAMESPACE
|
1608
5.13.2/qtbase/src/widgets/kernel/qwidgetbackingstore.cpp
Normal file
1608
5.13.2/qtbase/src/widgets/kernel/qwidgetbackingstore.cpp
Normal file
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue
Block a user