This commit is contained in:
kleuter 2022-07-10 21:39:53 +02:00
parent 503bd1b37a
commit fe8a307987

View File

@ -307,8 +307,28 @@ QT_NAMESPACE_ALIAS_OBJC_CLASS(QNSViewMouseMoveHelper);
return NO;
if ([self isTransparentForUserInput])
return NO;
if (!m_platformWindow->windowIsPopupType())
QWindowSystemInterface::handleWindowActivated([self topLevelWindow]);
if (!m_platformWindow->windowIsPopupType()
&& (!self.window.canBecomeKeyWindow || self.window.keyWindow)) {
// Calling handleWindowActivated for a QWindow has two effects: first, it
// will set the QWindow (and all other QWindows in the same hierarchy)
// as Active. Being Active means that the window should appear active from
// a style perspective (according to QWindow::isActive()). The second
// effect is that it will set QQuiApplication::focusWindow() to point to
// the QWindow. The latter means that the QWindow should have keyboard
// focus. But those two are not necessarily the same; A tool window could e.g be
// rendered as Active while the parent window, which is also Active, has
// input focus. But we currently don't distinguish between that cleanly in Qt.
// Since we don't want a QWindow to be rendered as Active when the NSWindow
// it belongs to is not key, we skip calling handleWindowActivated when
// that is the case. Instead, we wait for the window to become key, and handle
// QWindow activation from QCocoaWindow::windowDidBecomeKey instead. The only
// exception is if the window can never become key, in which case we naturally
// cannot wait for that to happen.
QWindowSystemInterface::handleWindowActivated<QWindowSystemInterface::SynchronousDelivery>(
[self topLevelWindow], Qt::ActiveWindowFocusReason);
}
return YES;
}