mirror of
https://github.com/crystalidea/qt-build-tools.git
synced 2024-11-30 07:11:59 +08:00
37 lines
1.4 KiB
CMake
37 lines
1.4 KiB
CMake
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
|
|
# file Copyright.txt or https://cmake.org/licensing for details.
|
|
|
|
|
|
# This file is included by cmGlobalGenerator::EnableLanguage.
|
|
# It is included before the compiler has been determined.
|
|
|
|
# before cmake 2.6 these variables were set in cmMakefile.cxx. This is still
|
|
# done to keep scripts and custom language and compiler modules working.
|
|
# But they are reset here and set again in the platform files for the target
|
|
# platform, so they can be used for testing the target platform instead
|
|
# of testing the host platform.
|
|
unset(APPLE)
|
|
unset(UNIX)
|
|
unset(CYGWIN)
|
|
unset(MSYS)
|
|
unset(WIN32)
|
|
unset(BSD)
|
|
unset(LINUX)
|
|
|
|
# The CMAKE_EFFECTIVE_SYSTEM_NAME is used to load compiler and compiler
|
|
# wrapper configuration files. By default it equals to CMAKE_SYSTEM_NAME
|
|
# but could be overridden in the ${CMAKE_SYSTEM_NAME}-Initialize files.
|
|
#
|
|
# It is useful to share the same aforementioned configuration files and
|
|
# avoids duplicating them in case of tightly related platforms.
|
|
#
|
|
# An example are the platforms supported by Xcode (macOS, iOS, tvOS,
|
|
# and watchOS). For all of those the CMAKE_EFFECTIVE_SYSTEM_NAME is
|
|
# set to Apple which results in using
|
|
# Platform/Apple-AppleClang-CXX.cmake for the Apple C++ compiler.
|
|
set(CMAKE_EFFECTIVE_SYSTEM_NAME "${CMAKE_SYSTEM_NAME}")
|
|
|
|
include(Platform/${CMAKE_SYSTEM_NAME}-Initialize OPTIONAL)
|
|
|
|
set(CMAKE_SYSTEM_SPECIFIC_INITIALIZE_LOADED 1)
|