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https://github.com/crystalidea/qt6windows7.git
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94 lines
2.1 KiB
C
94 lines
2.1 KiB
C
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// Copyright (C) 2022 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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#ifndef QRHIIMGUI_P_H
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#define QRHIIMGUI_P_H
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#include <rhi/qrhi.h>
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QT_BEGIN_NAMESPACE
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class QEvent;
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class QRhiImguiRenderer
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{
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public:
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~QRhiImguiRenderer();
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struct CmdListBuffer {
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quint32 offset;
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QByteArray data;
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};
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struct DrawCmd {
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int cmdListBufferIdx;
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int textureIndex;
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quint32 indexOffset;
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quint32 elemCount;
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QPointF itemPixelOffset;
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QVector4D clipRect;
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};
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struct StaticRenderData {
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QImage fontTextureData;
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};
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struct FrameRenderData {
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quint32 totalVbufSize = 0;
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quint32 totalIbufSize = 0;
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QVarLengthArray<CmdListBuffer, 4> vbuf;
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QVarLengthArray<CmdListBuffer, 4> ibuf;
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QVarLengthArray<DrawCmd, 4> draw;
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QSize outputPixelSize;
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};
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StaticRenderData sf;
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FrameRenderData f;
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void prepare(QRhi *rhi, QRhiRenderTarget *rt, QRhiCommandBuffer *cb, const QMatrix4x4 &mvp, float opacity);
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void render();
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void releaseResources();
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private:
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QRhi *m_rhi = nullptr;
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QRhiRenderTarget *m_rt = nullptr;
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QRhiCommandBuffer *m_cb = nullptr;
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std::unique_ptr<QRhiBuffer> m_vbuf;
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std::unique_ptr<QRhiBuffer> m_ibuf;
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std::unique_ptr<QRhiBuffer> m_ubuf;
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std::unique_ptr<QRhiGraphicsPipeline> m_ps;
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QVector<quint32> m_renderPassFormat;
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std::unique_ptr<QRhiSampler> m_sampler;
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struct Texture {
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QImage image;
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QRhiTexture *tex = nullptr;
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QRhiShaderResourceBindings *srb = nullptr;
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};
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QVector<Texture> m_textures;
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};
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class QRhiImgui
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{
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public:
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QRhiImgui();
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~QRhiImgui();
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using FrameFunc = std::function<void()>;
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void nextFrame(const QSizeF &logicalOutputSize, float dpr, const QPointF &logicalOffset, FrameFunc frameFunc);
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void syncRenderer(QRhiImguiRenderer *renderer);
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bool processEvent(QEvent *e);
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void rebuildFontAtlas();
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private:
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QRhiImguiRenderer::StaticRenderData sf;
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QRhiImguiRenderer::FrameRenderData f;
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Qt::MouseButtons pressedMouseButtons;
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};
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QT_END_NAMESPACE
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#endif
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