mirror of
https://github.com/crystalidea/qt6windows7.git
synced 2024-11-29 23:45:50 +08:00
21 lines
471 B
GLSL
21 lines
471 B
GLSL
|
#version 440
|
||
|
|
||
|
layout(location = 0) in vec2 v_texcoord;
|
||
|
|
||
|
layout(location = 0) out vec4 fragColor;
|
||
|
|
||
|
layout(std140, binding = 0) uniform buf {
|
||
|
mat4 mvp;
|
||
|
int flip;
|
||
|
} ubuf;
|
||
|
|
||
|
layout(binding = 1) uniform sampler2DMS tex;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
ivec2 tc = ivec2(floor(vec2(textureSize(tex)) * v_texcoord));
|
||
|
vec4 c = texelFetch(tex, tc, 0) + texelFetch(tex, tc, 1) + texelFetch(tex, tc, 2) + texelFetch(tex, tc, 3);
|
||
|
c /= 4.0;
|
||
|
fragColor = vec4(c.rgb * c.a, c.a);
|
||
|
}
|