mirror of
https://github.com/crystalidea/qt6windows7.git
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607 lines
20 KiB
C++
607 lines
20 KiB
C++
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// Copyright (C) 2016 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
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#include "qtriangulatingstroker_p.h"
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#include <qmath.h>
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QT_BEGIN_NAMESPACE
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#define CURVE_FLATNESS Q_PI / 8
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void QTriangulatingStroker::endCapOrJoinClosed(const qreal *start, const qreal *cur,
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bool implicitClose, bool endsAtStart)
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{
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Q_ASSERT(start);
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if (endsAtStart) {
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join(start + 2);
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} else if (implicitClose) {
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join(start);
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lineTo(start);
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join(start+2);
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} else {
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endCap(cur);
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}
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int count = m_vertices.size();
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// Copy the (x, y) values because QDataBuffer::add(const float& t)
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// may resize the buffer, which will leave t pointing at the
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// previous buffer's memory region if we don't copy first.
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float x = m_vertices.at(count-2);
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float y = m_vertices.at(count-1);
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m_vertices.add(x);
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m_vertices.add(y);
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}
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static inline void skipDuplicatePoints(const qreal **pts, const qreal *endPts)
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{
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while ((*pts + 2) < endPts && float((*pts)[0]) == float((*pts)[2])
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&& float((*pts)[1]) == float((*pts)[3]))
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{
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*pts += 2;
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}
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}
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void QTriangulatingStroker::process(const QVectorPath &path, const QPen &pen, const QRectF &, QPainter::RenderHints)
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{
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const qreal *pts = path.points();
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const QPainterPath::ElementType *types = path.elements();
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int count = path.elementCount();
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m_vertices.reset();
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if (count < 2)
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return;
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float realWidth = qpen_widthf(pen);
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if (realWidth == 0)
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realWidth = 1;
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m_width = realWidth / 2;
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bool cosmetic = pen.isCosmetic();
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if (cosmetic) {
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m_width = m_width * m_inv_scale;
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}
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m_join_style = qpen_joinStyle(pen);
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m_cap_style = qpen_capStyle(pen);
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m_miter_limit = pen.miterLimit() * qpen_widthf(pen);
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// The curvyness is based on the notion that I originally wanted
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// roughly one line segment pr 4 pixels. This may seem little, but
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// because we sample at constantly incrementing B(t) E [0<t<1], we
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// will get longer segments where the curvature is small and smaller
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// segments when the curvature is high.
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//
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// To get a rough idea of the length of each curve, I pretend that
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// the curve is a 90 degree arc, whose radius is
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// qMax(curveBounds.width, curveBounds.height). Based on this
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// logic we can estimate the length of the outline edges based on
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// the radius + a pen width and adjusting for scale factors
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// depending on if the pen is cosmetic or not.
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//
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// The curvyness value of PI/14 was based on,
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// arcLength = 2*PI*r/4 = PI*r/2 and splitting length into somewhere
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// between 3 and 8 where 5 seemed to be give pretty good results
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// hence: Q_PI/14. Lower divisors will give more detail at the
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// direct cost of performance.
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// simplfy pens that are thin in device size (2px wide or less)
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if (realWidth < 2.5 && (cosmetic || m_inv_scale == 1)) {
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if (m_cap_style == Qt::RoundCap)
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m_cap_style = Qt::SquareCap;
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if (m_join_style == Qt::RoundJoin)
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m_join_style = Qt::MiterJoin;
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m_curvyness_add = 0.5;
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m_curvyness_mul = CURVE_FLATNESS / m_inv_scale;
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m_roundness = 1;
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} else if (cosmetic) {
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m_curvyness_add = realWidth / 2;
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m_curvyness_mul = float(CURVE_FLATNESS);
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m_roundness = qMax<int>(4, realWidth * CURVE_FLATNESS);
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} else {
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m_curvyness_add = m_width;
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m_curvyness_mul = CURVE_FLATNESS / m_inv_scale;
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m_roundness = qMax<int>(4, realWidth * m_curvyness_mul);
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}
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// Over this level of segmentation, there doesn't seem to be any
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// benefit, even for huge penWidth
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if (m_roundness > 24)
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m_roundness = 24;
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m_sin_theta = qFastSin(Q_PI / m_roundness);
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m_cos_theta = qFastCos(Q_PI / m_roundness);
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const qreal *endPts = pts + (count<<1);
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const qreal *startPts = nullptr;
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Qt::PenCapStyle cap = m_cap_style;
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if (!types) {
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skipDuplicatePoints(&pts, endPts);
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if ((pts + 2) == endPts)
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return;
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startPts = pts;
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bool endsAtStart = float(startPts[0]) == float(endPts[-2])
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&& float(startPts[1]) == float(endPts[-1]);
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if (endsAtStart || path.hasImplicitClose())
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m_cap_style = Qt::FlatCap;
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moveTo(pts);
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m_cap_style = cap;
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pts += 2;
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skipDuplicatePoints(&pts, endPts);
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lineTo(pts);
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pts += 2;
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skipDuplicatePoints(&pts, endPts);
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while (pts < endPts) {
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join(pts);
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lineTo(pts);
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pts += 2;
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skipDuplicatePoints(&pts, endPts);
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}
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endCapOrJoinClosed(startPts, pts-2, path.hasImplicitClose(), endsAtStart);
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} else {
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bool endsAtStart = false;
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QPainterPath::ElementType previousType = QPainterPath::MoveToElement;
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const qreal *previousPts = pts;
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while (pts < endPts) {
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switch (*types) {
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case QPainterPath::MoveToElement: {
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int end = (endPts - pts) / 2;
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int nextMoveElement = 1;
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bool hasValidLineSegments = false;
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while (nextMoveElement < end && types[nextMoveElement] != QPainterPath::MoveToElement) {
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if (!hasValidLineSegments) {
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hasValidLineSegments =
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float(pts[0]) != float(pts[nextMoveElement * 2]) ||
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float(pts[1]) != float(pts[nextMoveElement * 2 + 1]);
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}
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++nextMoveElement;
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}
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/**
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* 'LineToElement' may be skipped if it doesn't move the center point
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* of the line. We should make sure that we don't end up with a lost
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* 'MoveToElement' in the vertex buffer, not connected to anything. Since
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* the buffer uses degenerate triangles trick to split the primitives,
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* this spurious MoveToElement will create artifacts when rendering.
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*/
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if (!hasValidLineSegments) {
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pts += 2 * nextMoveElement;
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types += nextMoveElement;
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continue;
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}
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if (previousType != QPainterPath::MoveToElement)
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endCapOrJoinClosed(startPts, previousPts, path.hasImplicitClose(), endsAtStart);
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startPts = pts;
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skipDuplicatePoints(&startPts, endPts); // Skip duplicates to find correct normal.
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if (startPts + 2 >= endPts)
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return; // Nothing to see here...
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endsAtStart = float(startPts[0]) == float(pts[nextMoveElement * 2 - 2])
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&& float(startPts[1]) == float(pts[nextMoveElement * 2 - 1]);
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if (endsAtStart || path.hasImplicitClose())
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m_cap_style = Qt::FlatCap;
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moveTo(startPts);
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m_cap_style = cap;
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previousType = QPainterPath::MoveToElement;
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previousPts = pts;
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pts+=2;
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++types;
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break; }
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case QPainterPath::LineToElement:
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if (float(m_cx) != float(pts[0]) || float(m_cy) != float(pts[1])) {
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if (previousType != QPainterPath::MoveToElement)
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join(pts);
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lineTo(pts);
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previousType = QPainterPath::LineToElement;
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previousPts = pts;
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}
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pts+=2;
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++types;
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break;
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case QPainterPath::CurveToElement:
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if (float(m_cx) != float(pts[0]) || float(m_cy) != float(pts[1])
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|| float(pts[0]) != float(pts[2]) || float(pts[1]) != float(pts[3])
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|| float(pts[2]) != float(pts[4]) || float(pts[3]) != float(pts[5]))
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{
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if (float(m_cx) != float(pts[0]) || float(m_cy) != float(pts[1])) {
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if (previousType != QPainterPath::MoveToElement)
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join(pts);
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}
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cubicTo(pts);
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previousType = QPainterPath::CurveToElement;
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previousPts = pts + 4;
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}
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pts+=6;
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types+=3;
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break;
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default:
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Q_ASSERT(false);
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break;
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}
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}
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if (previousType != QPainterPath::MoveToElement)
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endCapOrJoinClosed(startPts, previousPts, path.hasImplicitClose(), endsAtStart);
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}
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}
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void QTriangulatingStroker::moveTo(const qreal *pts)
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{
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m_cx = pts[0];
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m_cy = pts[1];
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float x2 = pts[2];
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float y2 = pts[3];
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normalVector(m_cx, m_cy, x2, y2, &m_nvx, &m_nvy);
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// To achieve jumps we insert zero-area tringles. This is done by
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// adding two identical points in both the end of previous strip
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// and beginning of next strip
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bool invisibleJump = m_vertices.size();
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switch (m_cap_style) {
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case Qt::FlatCap:
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if (invisibleJump) {
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m_vertices.add(m_cx + m_nvx);
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m_vertices.add(m_cy + m_nvy);
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}
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break;
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case Qt::SquareCap: {
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float sx = m_cx - m_nvy;
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float sy = m_cy + m_nvx;
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if (invisibleJump) {
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m_vertices.add(sx + m_nvx);
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m_vertices.add(sy + m_nvy);
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}
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emitLineSegment(sx, sy, m_nvx, m_nvy);
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break; }
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case Qt::RoundCap: {
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QVarLengthArray<float> points;
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arcPoints(m_cx, m_cy, m_cx + m_nvx, m_cy + m_nvy, m_cx - m_nvx, m_cy - m_nvy, points);
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m_vertices.resize(m_vertices.size() + points.size() + 2 * int(invisibleJump));
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int count = m_vertices.size();
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int front = 0;
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int end = points.size() / 2;
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while (front != end) {
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m_vertices.at(--count) = points[2 * end - 1];
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m_vertices.at(--count) = points[2 * end - 2];
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--end;
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if (front == end)
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break;
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m_vertices.at(--count) = points[2 * front + 1];
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m_vertices.at(--count) = points[2 * front + 0];
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++front;
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}
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if (invisibleJump) {
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m_vertices.at(count - 1) = m_vertices.at(count + 1);
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m_vertices.at(count - 2) = m_vertices.at(count + 0);
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}
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break; }
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default: break; // ssssh gcc...
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}
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emitLineSegment(m_cx, m_cy, m_nvx, m_nvy);
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}
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void QTriangulatingStroker::cubicTo(const qreal *pts)
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{
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const QPointF *p = (const QPointF *) pts;
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QBezier bezier = QBezier::fromPoints(*(p - 1), p[0], p[1], p[2]);
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QRectF bounds = bezier.bounds();
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float rad = qMax(bounds.width(), bounds.height());
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int threshold = qMin<float>(64, (rad + m_curvyness_add) * m_curvyness_mul);
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if (threshold < 4)
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threshold = 4;
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qreal threshold_minus_1 = threshold - 1;
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float vx = 0, vy = 0;
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float cx = m_cx, cy = m_cy;
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float x, y;
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for (int i=1; i<threshold; ++i) {
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qreal t = qreal(i) / threshold_minus_1;
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QPointF p = bezier.pointAt(t);
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x = p.x();
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y = p.y();
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normalVector(cx, cy, x, y, &vx, &vy);
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emitLineSegment(x, y, vx, vy);
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cx = x;
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cy = y;
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}
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m_cx = cx;
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m_cy = cy;
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m_nvx = vx;
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m_nvy = vy;
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}
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void QTriangulatingStroker::join(const qreal *pts)
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{
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// Creates a join to the next segment (m_cx, m_cy) -> (pts[0], pts[1])
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normalVector(m_cx, m_cy, pts[0], pts[1], &m_nvx, &m_nvy);
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switch (m_join_style) {
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case Qt::BevelJoin:
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break;
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case Qt::SvgMiterJoin:
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case Qt::MiterJoin: {
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// Find out on which side the join should be.
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int count = m_vertices.size();
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float prevNvx = m_vertices.at(count - 2) - m_cx;
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float prevNvy = m_vertices.at(count - 1) - m_cy;
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float xprod = prevNvx * m_nvy - prevNvy * m_nvx;
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float px, py, qx, qy;
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// If the segments are parallel, use bevel join.
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if (qFuzzyIsNull(xprod))
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break;
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// Find the corners of the previous and next segment to join.
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if (xprod < 0) {
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px = m_vertices.at(count - 2);
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py = m_vertices.at(count - 1);
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qx = m_cx - m_nvx;
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qy = m_cy - m_nvy;
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} else {
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px = m_vertices.at(count - 4);
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py = m_vertices.at(count - 3);
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qx = m_cx + m_nvx;
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qy = m_cy + m_nvy;
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}
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// Find intersection point.
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float pu = px * prevNvx + py * prevNvy;
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float qv = qx * m_nvx + qy * m_nvy;
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float ix = (m_nvy * pu - prevNvy * qv) / xprod;
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float iy = (prevNvx * qv - m_nvx * pu) / xprod;
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// Check that the distance to the intersection point is less than the miter limit.
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if ((ix - px) * (ix - px) + (iy - py) * (iy - py) <= m_miter_limit * m_miter_limit) {
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m_vertices.add(ix);
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m_vertices.add(iy);
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m_vertices.add(ix);
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m_vertices.add(iy);
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}
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// else
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// Do a plain bevel join if the miter limit is exceeded or if
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// the lines are parallel. This is not what the raster
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// engine's stroker does, but it is both faster and similar to
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// what some other graphics API's do.
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break; }
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case Qt::RoundJoin: {
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QVarLengthArray<float> points;
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int count = m_vertices.size();
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float prevNvx = m_vertices.at(count - 2) - m_cx;
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float prevNvy = m_vertices.at(count - 1) - m_cy;
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if (m_nvx * prevNvy - m_nvy * prevNvx < 0) {
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arcPoints(0, 0, m_nvx, m_nvy, -prevNvx, -prevNvy, points);
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for (int i = points.size() / 2; i > 0; --i)
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emitLineSegment(m_cx, m_cy, points[2 * i - 2], points[2 * i - 1]);
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} else {
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arcPoints(0, 0, -prevNvx, -prevNvy, m_nvx, m_nvy, points);
|
||
|
for (int i = 0; i < points.size() / 2; ++i)
|
||
|
emitLineSegment(m_cx, m_cy, points[2 * i + 0], points[2 * i + 1]);
|
||
|
}
|
||
|
break; }
|
||
|
default: break; // gcc warn--
|
||
|
}
|
||
|
|
||
|
emitLineSegment(m_cx, m_cy, m_nvx, m_nvy);
|
||
|
}
|
||
|
|
||
|
void QTriangulatingStroker::endCap(const qreal *)
|
||
|
{
|
||
|
switch (m_cap_style) {
|
||
|
case Qt::FlatCap:
|
||
|
break;
|
||
|
case Qt::SquareCap:
|
||
|
emitLineSegment(m_cx + m_nvy, m_cy - m_nvx, m_nvx, m_nvy);
|
||
|
break;
|
||
|
case Qt::RoundCap: {
|
||
|
QVarLengthArray<float> points;
|
||
|
int count = m_vertices.size();
|
||
|
arcPoints(m_cx, m_cy, m_vertices.at(count - 2), m_vertices.at(count - 1), m_vertices.at(count - 4), m_vertices.at(count - 3), points);
|
||
|
int front = 0;
|
||
|
int end = points.size() / 2;
|
||
|
while (front != end) {
|
||
|
m_vertices.add(points[2 * end - 2]);
|
||
|
m_vertices.add(points[2 * end - 1]);
|
||
|
--end;
|
||
|
if (front == end)
|
||
|
break;
|
||
|
m_vertices.add(points[2 * front + 0]);
|
||
|
m_vertices.add(points[2 * front + 1]);
|
||
|
++front;
|
||
|
}
|
||
|
break; }
|
||
|
default: break; // to shut gcc up...
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void QTriangulatingStroker::arcPoints(float cx, float cy, float fromX, float fromY, float toX, float toY, QVarLengthArray<float> &points)
|
||
|
{
|
||
|
float dx1 = fromX - cx;
|
||
|
float dy1 = fromY - cy;
|
||
|
float dx2 = toX - cx;
|
||
|
float dy2 = toY - cy;
|
||
|
|
||
|
// while more than 180 degrees left:
|
||
|
while (dx1 * dy2 - dx2 * dy1 < 0) {
|
||
|
float tmpx = dx1 * m_cos_theta - dy1 * m_sin_theta;
|
||
|
float tmpy = dx1 * m_sin_theta + dy1 * m_cos_theta;
|
||
|
dx1 = tmpx;
|
||
|
dy1 = tmpy;
|
||
|
points.append(cx + dx1);
|
||
|
points.append(cy + dy1);
|
||
|
}
|
||
|
|
||
|
// while more than 90 degrees left:
|
||
|
while (dx1 * dx2 + dy1 * dy2 < 0) {
|
||
|
float tmpx = dx1 * m_cos_theta - dy1 * m_sin_theta;
|
||
|
float tmpy = dx1 * m_sin_theta + dy1 * m_cos_theta;
|
||
|
dx1 = tmpx;
|
||
|
dy1 = tmpy;
|
||
|
points.append(cx + dx1);
|
||
|
points.append(cy + dy1);
|
||
|
}
|
||
|
|
||
|
// while more than 0 degrees left:
|
||
|
while (dx1 * dy2 - dx2 * dy1 > 0) {
|
||
|
float tmpx = dx1 * m_cos_theta - dy1 * m_sin_theta;
|
||
|
float tmpy = dx1 * m_sin_theta + dy1 * m_cos_theta;
|
||
|
dx1 = tmpx;
|
||
|
dy1 = tmpy;
|
||
|
points.append(cx + dx1);
|
||
|
points.append(cy + dy1);
|
||
|
}
|
||
|
|
||
|
// remove last point which was rotated beyond [toX, toY].
|
||
|
if (!points.isEmpty())
|
||
|
points.resize(points.size() - 2);
|
||
|
}
|
||
|
|
||
|
static void qdashprocessor_moveTo(qreal x, qreal y, void *data)
|
||
|
{
|
||
|
((QDashedStrokeProcessor *) data)->addElement(QPainterPath::MoveToElement, x, y);
|
||
|
}
|
||
|
|
||
|
static void qdashprocessor_lineTo(qreal x, qreal y, void *data)
|
||
|
{
|
||
|
((QDashedStrokeProcessor *) data)->addElement(QPainterPath::LineToElement, x, y);
|
||
|
}
|
||
|
|
||
|
static void qdashprocessor_cubicTo(qreal, qreal, qreal, qreal, qreal, qreal, void *)
|
||
|
{
|
||
|
Q_ASSERT(0); // The dasher should not produce curves...
|
||
|
}
|
||
|
|
||
|
QDashedStrokeProcessor::QDashedStrokeProcessor()
|
||
|
: m_points(0), m_types(0),
|
||
|
m_dash_stroker(nullptr), m_inv_scale(1)
|
||
|
{
|
||
|
m_dash_stroker.setMoveToHook(qdashprocessor_moveTo);
|
||
|
m_dash_stroker.setLineToHook(qdashprocessor_lineTo);
|
||
|
m_dash_stroker.setCubicToHook(qdashprocessor_cubicTo);
|
||
|
}
|
||
|
|
||
|
void QDashedStrokeProcessor::process(const QVectorPath &path, const QPen &pen, const QRectF &clip, QPainter::RenderHints)
|
||
|
{
|
||
|
|
||
|
const qreal *pts = path.points();
|
||
|
const QPainterPath::ElementType *types = path.elements();
|
||
|
int count = path.elementCount();
|
||
|
|
||
|
bool cosmetic = pen.isCosmetic();
|
||
|
bool implicitClose = path.hasImplicitClose();
|
||
|
|
||
|
m_points.reset();
|
||
|
m_types.reset();
|
||
|
m_points.reserve(path.elementCount());
|
||
|
m_types.reserve(path.elementCount());
|
||
|
|
||
|
qreal width = qpen_widthf(pen);
|
||
|
if (width == 0)
|
||
|
width = 1;
|
||
|
|
||
|
m_dash_stroker.setDashPattern(pen.dashPattern());
|
||
|
m_dash_stroker.setStrokeWidth(cosmetic ? width * m_inv_scale : width);
|
||
|
m_dash_stroker.setDashOffset(pen.dashOffset());
|
||
|
m_dash_stroker.setMiterLimit(pen.miterLimit());
|
||
|
m_dash_stroker.setClipRect(clip);
|
||
|
|
||
|
float curvynessAdd, curvynessMul;
|
||
|
|
||
|
// simplify pens that are thin in device size (2px wide or less)
|
||
|
if (width < 2.5 && (cosmetic || m_inv_scale == 1)) {
|
||
|
curvynessAdd = 0.5;
|
||
|
curvynessMul = CURVE_FLATNESS / m_inv_scale;
|
||
|
} else if (cosmetic) {
|
||
|
curvynessAdd= width / 2;
|
||
|
curvynessMul= float(CURVE_FLATNESS);
|
||
|
} else {
|
||
|
curvynessAdd = width * m_inv_scale;
|
||
|
curvynessMul = CURVE_FLATNESS / m_inv_scale;
|
||
|
}
|
||
|
|
||
|
if (count < 2)
|
||
|
return;
|
||
|
|
||
|
bool needsClose = false;
|
||
|
if (implicitClose) {
|
||
|
if (pts[0] != pts[count * 2 - 2] || pts[1] != pts[count * 2 - 1])
|
||
|
needsClose = true;
|
||
|
}
|
||
|
|
||
|
const qreal *firstPts = pts;
|
||
|
const qreal *endPts = pts + (count<<1);
|
||
|
m_dash_stroker.begin(this);
|
||
|
|
||
|
if (!types) {
|
||
|
m_dash_stroker.moveTo(pts[0], pts[1]);
|
||
|
pts += 2;
|
||
|
while (pts < endPts) {
|
||
|
m_dash_stroker.lineTo(pts[0], pts[1]);
|
||
|
pts += 2;
|
||
|
}
|
||
|
} else {
|
||
|
while (pts < endPts) {
|
||
|
switch (*types) {
|
||
|
case QPainterPath::MoveToElement:
|
||
|
m_dash_stroker.moveTo(pts[0], pts[1]);
|
||
|
pts += 2;
|
||
|
++types;
|
||
|
break;
|
||
|
case QPainterPath::LineToElement:
|
||
|
m_dash_stroker.lineTo(pts[0], pts[1]);
|
||
|
pts += 2;
|
||
|
++types;
|
||
|
break;
|
||
|
case QPainterPath::CurveToElement: {
|
||
|
QBezier b = QBezier::fromPoints(*(((const QPointF *) pts) - 1),
|
||
|
*(((const QPointF *) pts)),
|
||
|
*(((const QPointF *) pts) + 1),
|
||
|
*(((const QPointF *) pts) + 2));
|
||
|
QRectF bounds = b.bounds();
|
||
|
float rad = qMax(bounds.width(), bounds.height());
|
||
|
int threshold = qMin<float>(64, (rad + curvynessAdd) * curvynessMul);
|
||
|
if (threshold < 4)
|
||
|
threshold = 4;
|
||
|
|
||
|
qreal threshold_minus_1 = threshold - 1;
|
||
|
for (int i=0; i<threshold; ++i) {
|
||
|
QPointF pt = b.pointAt(i / threshold_minus_1);
|
||
|
m_dash_stroker.lineTo(pt.x(), pt.y());
|
||
|
}
|
||
|
pts += 6;
|
||
|
types += 3;
|
||
|
break; }
|
||
|
default: break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if (needsClose)
|
||
|
m_dash_stroker.lineTo(firstPts[0], firstPts[1]);
|
||
|
|
||
|
m_dash_stroker.end();
|
||
|
}
|
||
|
|
||
|
QT_END_NAMESPACE
|