qt6windows7/examples/corelib/serialization/savegame/level.cpp

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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#include "level.h"
#include <QJsonArray>
#include <QTextStream>
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Level::Level(const QString &name) : mName(name) { }
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QString Level::name() const
{
return mName;
}
QList<Character> Level::npcs() const
{
return mNpcs;
}
void Level::setNpcs(const QList<Character> &npcs)
{
mNpcs = npcs;
}
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//! [fromJson]
Level Level::fromJson(const QJsonObject &json)
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{
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Level result;
if (const QJsonValue v = json["name"]; v.isString())
result.mName = v.toString();
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if (const QJsonValue v = json["npcs"]; v.isArray()) {
const QJsonArray npcs = v.toArray();
result.mNpcs.reserve(npcs.size());
for (const QJsonValue &npc : npcs)
result.mNpcs.append(Character::fromJson(npc.toObject()));
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}
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return result;
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}
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//! [fromJson]
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//! [toJson]
QJsonObject Level::toJson() const
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{
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QJsonObject json;
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json["name"] = mName;
QJsonArray npcArray;
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for (const Character &npc : mNpcs)
npcArray.append(npc.toJson());
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json["npcs"] = npcArray;
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return json;
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}
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//! [toJson]
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void Level::print(QTextStream &s, int indentation) const
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{
const QString indent(indentation * 2, ' ');
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s << indent << "Name:\t" << mName << "\n" << indent << "NPCs:\n";
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for (const Character &character : mNpcs)
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character.print(s, indentation + 1);
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}