qt6windows7/examples/gui/rhiwindow/shaders/quad.frag

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2023-11-02 05:23:55 +08:00
#version 440
layout(location = 0) in vec2 v_uv;
layout(location = 0) out vec4 fragColor;
layout(binding = 0) uniform sampler2D tex;
void main()
{
vec4 c = texture(tex, v_uv);
fragColor = vec4(c.rgb * c.a, c.a);
}