mirror of
https://github.com/crystalidea/qt6windows7.git
synced 2024-11-30 07:46:51 +08:00
25 lines
497 B
Plaintext
25 lines
497 B
Plaintext
|
#ifdef GL_ES
|
||
|
// Set default precision to medium
|
||
|
precision mediump int;
|
||
|
precision mediump float;
|
||
|
#endif
|
||
|
|
||
|
uniform mat4 mvp_matrix;
|
||
|
|
||
|
attribute vec4 a_position;
|
||
|
attribute vec2 a_texcoord;
|
||
|
|
||
|
varying vec2 v_texcoord;
|
||
|
|
||
|
//! [0]
|
||
|
void main()
|
||
|
{
|
||
|
// Calculate vertex position in screen space
|
||
|
gl_Position = mvp_matrix * a_position;
|
||
|
|
||
|
// Pass texture coordinate to fragment shader
|
||
|
// Value will be automatically interpolated to fragments inside polygon faces
|
||
|
v_texcoord = a_texcoord;
|
||
|
}
|
||
|
//! [0]
|