mirror of
https://github.com/crystalidea/qt6windows7.git
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53 lines
1.2 KiB
HLSL
53 lines
1.2 KiB
HLSL
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struct Input
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{
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float2 uv : TEXCOORD0;
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float3 normal : TEXCOORD1;
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float4 position : SV_Position;
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};
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struct Output
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{
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float3 position : POSITION;
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float2 uv : TEXCOORD0;
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float3 normal : TEXCOORD1;
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};
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struct ConstantData
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{
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float edges[3] : SV_TessFactor;
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float inside : SV_InsideTessFactor;
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};
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cbuffer buf : register(b0)
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{
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row_major float4x4 mvp : packoffset(c0);
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float displacementAmount : packoffset(c4);
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float tessInner : packoffset(c4.y);
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float tessOuter : packoffset(c4.z);
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int useTex : packoffset(c4.w);
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};
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ConstantData patchConstFunc(InputPatch<Input, 3> ip, uint PatchID : SV_PrimitiveID )
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{
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ConstantData d;
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d.edges[0] = tessOuter;
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d.edges[1] = tessOuter;
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d.edges[2] = tessOuter;
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d.inside = tessInner;
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return d;
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}
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[domain("tri")]
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[partitioning("integer")]
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[outputtopology("triangle_cw")]
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[outputcontrolpoints(3)]
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[patchconstantfunc("patchConstFunc")]
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Output main(InputPatch<Input, 3> patch, uint pointId : SV_OutputControlPointID, uint patchId : SV_PrimitiveID)
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{
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Output output;
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output.position = patch[pointId].position;
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output.uv = patch[pointId].uv;
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output.normal = patch[pointId].normal;
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return output;
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}
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