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21 lines
407 B
GLSL
21 lines
407 B
GLSL
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#version 440
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layout(location = 0) in vec4 position;
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layout(location = 1) in vec2 texcoord;
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layout(location = 2) in vec4 color;
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layout(location = 0) out vec2 v_texcoord;
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layout(location = 1) out vec4 v_color;
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layout(std140, binding = 0) uniform buf {
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mat4 mvp;
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float opacity;
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};
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void main()
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{
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v_texcoord = texcoord;
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v_color = color;
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gl_Position = mvp * vec4(position.xy, 0.0, 1.0);
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}
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