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https://github.com/crystalidea/qt6windows7.git
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71 lines
1.7 KiB
C
71 lines
1.7 KiB
C
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// Copyright (C) 2016 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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#ifndef GLWIDGET_H
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#define GLWIDGET_H
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#include <QOpenGLWidget>
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#include <QOpenGLFunctions>
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#include <QOpenGLVertexArrayObject>
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#include <QOpenGLBuffer>
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#include <QMatrix4x4>
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#include "logo.h"
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QT_FORWARD_DECLARE_CLASS(QOpenGLShaderProgram)
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class GLWidget : public QOpenGLWidget, protected QOpenGLFunctions
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{
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Q_OBJECT
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public:
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GLWidget(QWidget *parent = nullptr);
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~GLWidget();
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static bool isTransparent() { return m_transparent; }
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static void setTransparent(bool t) { m_transparent = t; }
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QSize minimumSizeHint() const override;
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QSize sizeHint() const override;
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public slots:
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void setXRotation(int angle);
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void setYRotation(int angle);
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void setZRotation(int angle);
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void cleanup();
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signals:
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void xRotationChanged(int angle);
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void yRotationChanged(int angle);
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void zRotationChanged(int angle);
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protected:
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void initializeGL() override;
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void paintGL() override;
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void resizeGL(int width, int height) override;
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void mousePressEvent(QMouseEvent *event) override;
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void mouseMoveEvent(QMouseEvent *event) override;
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private:
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void setupVertexAttribs();
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bool m_core;
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int m_xRot = 0;
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int m_yRot = 0;
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int m_zRot = 0;
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QPoint m_lastPos;
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Logo m_logo;
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QOpenGLVertexArrayObject m_vao;
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QOpenGLBuffer m_logoVbo;
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QOpenGLShaderProgram *m_program = nullptr;
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int m_projMatrixLoc = 0;
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int m_mvMatrixLoc = 0;
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int m_normalMatrixLoc = 0;
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int m_lightPosLoc = 0;
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QMatrix4x4 m_proj;
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QMatrix4x4 m_camera;
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QMatrix4x4 m_world;
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static bool m_transparent;
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};
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#endif
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