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57 lines
1.3 KiB
C++
57 lines
1.3 KiB
C++
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// Copyright (C) 2016 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
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#include "rectanimation.h"
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#include "dummyobject.h"
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static inline int interpolateInteger(int from, int to, qreal progress)
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{
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return from + (to - from) * progress;
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}
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RectAnimation::RectAnimation(DummyObject *obj) : m_object(obj), m_dura(250)
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{
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}
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void RectAnimation::setEndValue(const QRect &rect)
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{
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m_end = rect;
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}
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void RectAnimation::setStartValue(const QRect &rect)
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{
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m_start = rect;
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}
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void RectAnimation::setDuration(int d)
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{
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m_dura = d;
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}
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int RectAnimation::duration() const
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{
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return m_dura;
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}
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void RectAnimation::updateCurrentTime(int currentTime)
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{
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qreal progress = m_easing.valueForProgress( currentTime / qreal(m_dura) );
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QRect now;
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now.setCoords(interpolateInteger(m_start.left(), m_end.left(), progress),
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interpolateInteger(m_start.top(), m_end.top(), progress),
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interpolateInteger(m_start.right(), m_end.right(), progress),
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interpolateInteger(m_start.bottom(), m_end.bottom(), progress));
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bool changed = (now != m_current);
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if (changed)
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m_current = now;
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if (state() == Stopped)
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return;
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if (m_object)
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m_object->setRect(m_current);
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}
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