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218 lines
7.1 KiB
C
218 lines
7.1 KiB
C
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// Copyright (C) 2016 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
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#ifndef HTTP2SRV_H
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#define HTTP2SRV_H
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#include <QtNetwork/private/qhttpnetworkrequest_p.h>
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#include <QtNetwork/private/qhttpnetworkreply_p.h>
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#include <QtNetwork/private/http2protocol_p.h>
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#include <QtNetwork/private/http2frames_p.h>
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#include <QtNetwork/private/hpack_p.h>
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#include <QtNetwork/qabstractsocket.h>
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#include <QtCore/qsharedpointer.h>
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#include <QtCore/qscopedpointer.h>
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#include <QtNetwork/qtcpserver.h>
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#include <QtCore/qbytearray.h>
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#include <QtCore/qatomic.h>
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#include <QtCore/qglobal.h>
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#include <QtCore/qmap.h>
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#include <vector>
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#include <map>
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#include <set>
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QT_BEGIN_NAMESPACE
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// At the moment we do not have any public API parsing HTTP headers. Even worse -
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// the code that can do this exists only in QHttpNetworkReplyPrivate class.
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// To be able to access reply's d_func() we have these classes:
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class Http11ReplyPrivate : public QHttpNetworkReplyPrivate
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{
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};
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class Http11Reply : public QHttpNetworkReply
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{
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public:
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Q_DECLARE_PRIVATE(Http11Reply)
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};
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enum class H2Type {
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h2Alpn, // Secure connection, ALPN to negotiate h2.
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h2c, // Clear text with protocol upgrade.
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h2Direct, // Secure connection, ALPN not supported.
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h2cDirect, // Clear text direct
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};
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using RawSettings = QMap<Http2::Settings, quint32>;
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class Http2Server : public QTcpServer
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{
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Q_OBJECT
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public:
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Http2Server(H2Type type, const RawSettings &serverSettings,
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const RawSettings &clientSettings);
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~Http2Server();
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// To be called before server started:
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void enablePushPromise(bool enabled, const QByteArray &path = QByteArray());
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void setResponseBody(const QByteArray &body);
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// No content encoding is actually performed, call setResponseBody with already encoded data
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void setContentEncoding(const QByteArray &contentEncoding);
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// No authentication data is generated for the method, the full header value must be set
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void setAuthenticationHeader(const QByteArray &authentication);
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// Set the redirect URL and count. The server will return a redirect response with the url
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// 'count' amount of times
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void setRedirect(const QByteArray &redirectUrl, int count);
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// Send a trailing HEADERS frame with PRIORITY and END_STREAM flag
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void setSendTrailingHEADERS(bool enable);
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void emulateGOAWAY(int timeout);
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void redirectOpenStream(quint16 targetPort);
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bool isClearText() const;
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QByteArray requestAuthorizationHeader();
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// Invokables, since we can call them from the main thread,
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// but server (can) work on its own thread.
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Q_INVOKABLE void startServer();
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bool sendProtocolSwitchReply();
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Q_INVOKABLE void sendServerSettings();
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Q_INVOKABLE void sendGOAWAY(quint32 streamID, quint32 error,
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quint32 lastStreamID);
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Q_INVOKABLE void sendRST_STREAM(quint32 streamID, quint32 error);
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Q_INVOKABLE void sendDATA(quint32 streamID, quint32 windowSize);
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Q_INVOKABLE void sendWINDOW_UPDATE(quint32 streamID, quint32 delta);
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Q_INVOKABLE void handleProtocolUpgrade();
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Q_INVOKABLE void handleConnectionPreface();
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Q_INVOKABLE void handleIncomingFrame();
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Q_INVOKABLE void handleSETTINGS();
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Q_INVOKABLE void handleDATA();
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Q_INVOKABLE void handleWINDOW_UPDATE();
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Q_INVOKABLE void sendResponse(quint32 streamID, bool emptyBody);
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void stopSendingDATAFrames();
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private:
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void processRequest();
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Q_SIGNALS:
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void serverStarted(quint16 port);
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// Error/success notifications:
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void clientPrefaceOK();
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void clientPrefaceError();
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void serverSettingsAcked();
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void invalidFrame();
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void invalidRequest(quint32 streamID);
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void decompressionFailed(quint32 streamID);
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void receivedRequest(quint32 streamID);
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void receivedData(quint32 streamID);
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// Emitted for every DATA frame. Includes the content of the frame as \a body.
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void receivedDATAFrame(quint32 streamID, const QByteArray &body);
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void windowUpdate(quint32 streamID);
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void sendingData();
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private slots:
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void connectionEstablished();
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void readReady();
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private:
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void incomingConnection(qintptr socketDescriptor) override;
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quint32 clientSetting(Http2::Settings identifier, quint32 defaultValue);
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bool readMethodLine();
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bool verifyProtocolUpgradeRequest();
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void triggerGOAWAYEmulation();
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QScopedPointer<QAbstractSocket> socket;
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H2Type connectionType = H2Type::h2Alpn;
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// Connection preface:
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bool waitingClientPreface = false;
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bool waitingClientSettings = false;
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bool settingsSent = false;
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bool waitingClientAck = false;
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RawSettings serverSettings;
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RawSettings expectedClientSettings;
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bool connectionError = false;
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Http2::FrameReader reader;
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Http2::Frame inboundFrame;
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Http2::FrameWriter writer;
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using FrameSequence = std::vector<Http2::Frame>;
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FrameSequence continuedRequest;
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std::map<quint32, quint32> streamWindows;
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HPack::Decoder decoder{HPack::FieldLookupTable::DefaultSize};
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HPack::Encoder encoder{HPack::FieldLookupTable::DefaultSize, true};
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using Http2Requests = std::map<quint32, HPack::HttpHeader>;
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Http2Requests activeRequests;
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// 'remote half-closed' streams to keep
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// track of streams with END_STREAM set:
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std::set<quint32> closedStreams;
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// streamID + offset in response body to send.
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std::map<quint32, quint32> suspendedStreams;
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// We potentially reset this once (see sendServerSettings)
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// and do not change later:
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quint32 sessionRecvWindowSize = Http2::defaultSessionWindowSize;
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// This changes in the range [0, sessionRecvWindowSize]
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// while handling DATA frames:
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quint32 sessionCurrRecvWindow = sessionRecvWindowSize;
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// This we potentially update only once (sendServerSettings).
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quint32 streamRecvWindowSize = Http2::defaultSessionWindowSize;
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QByteArray responseBody;
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bool pushPromiseEnabled = false;
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quint32 lastPromisedStream = 0;
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QByteArray pushPath;
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bool testingGOAWAY = false;
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int goawayTimeout = 0;
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// Clear text HTTP/2, we have to deal with the protocol upgrade request
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// from the initial HTTP/1.1 request.
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bool upgradeProtocol = false;
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QByteArray requestLine;
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QHttpNetworkRequest::Operation requestType;
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// We need QHttpNetworkReply (actually its private d-object) to handle the
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// first HTTP/1.1 request. QHttpNetworkReplyPrivate does parsing + in case
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// of POST it is also reading the body for us.
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QScopedPointer<Http11Reply> protocolUpgradeHandler;
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// We need it for PUSH_PROMISE, with the correct port number appended,
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// when replying to essentially 1.1 request.
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QByteArray authority;
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// Redirect, with status code 308, as soon as we've seen headers, while client
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// may still be sending DATA frames. See tst_Http2::earlyResponse().
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bool redirectWhileReading = false;
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bool redirectSent = false;
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quint16 targetPort = 0;
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QAtomicInt interrupted;
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QByteArray contentEncoding;
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QByteArray authenticationHeader;
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QByteArray redirectUrl;
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int redirectCount = 0;
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bool sendTrailingHEADERS = false;
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protected slots:
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void ignoreErrorSlot();
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};
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QT_END_NAMESPACE
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#endif
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