mirror of
https://github.com/crystalidea/qt6windows7.git
synced 2024-11-30 15:56:52 +08:00
28 lines
663 B
Plaintext
28 lines
663 B
Plaintext
|
#version 440
|
||
|
|
||
|
layout(vertices = 3) out;
|
||
|
|
||
|
layout(location = 0) in vec3 inColor[];
|
||
|
|
||
|
layout(location = 0) out vec3 outColor[];
|
||
|
|
||
|
// these serve no purpose, just exist to test per-patch outputs
|
||
|
layout(location = 1) patch out vec3 stuff;
|
||
|
layout(location = 2) patch out float more_stuff;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
if (gl_InvocationID == 0) {
|
||
|
gl_TessLevelOuter[0] = 4.0;
|
||
|
gl_TessLevelOuter[1] = 4.0;
|
||
|
gl_TessLevelOuter[2] = 4.0;
|
||
|
|
||
|
gl_TessLevelInner[0] = 4.0;
|
||
|
}
|
||
|
|
||
|
gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;
|
||
|
outColor[gl_InvocationID] = inColor[gl_InvocationID];
|
||
|
stuff = vec3(1.0);
|
||
|
more_stuff = 1.0;
|
||
|
}
|