mirror of
https://github.com/crystalidea/qt6windows7.git
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41 lines
852 B
HLSL
41 lines
852 B
HLSL
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struct Input
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{
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float3 color : TEXCOORD0;
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float4 position : SV_Position;
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};
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struct Output
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{
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float3 position : POSITION;
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float3 color : COLOR;
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};
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struct ConstantData
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{
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float edges[3] : SV_TessFactor;
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float inside : SV_InsideTessFactor;
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};
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ConstantData patchConstFunc(InputPatch<Input, 3> ip, uint PatchID : SV_PrimitiveID )
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{
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ConstantData d;
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d.edges[0] = 4.0;
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d.edges[1] = 4.0;
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d.edges[2] = 4.0;
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d.inside = 4.0;
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return d;
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}
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[domain("tri")]
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[partitioning("integer")]
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[outputtopology("triangle_cw")]
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[outputcontrolpoints(3)]
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[patchconstantfunc("patchConstFunc")]
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Output main(InputPatch<Input, 3> patch, uint pointId : SV_OutputControlPointID, uint patchId : SV_PrimitiveID)
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{
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Output output;
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output.position = patch[pointId].position;
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output.color = patch[pointId].color;
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return output;
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}
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