mirror of
https://github.com/crystalidea/qt6windows7.git
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86 lines
2.3 KiB
C
86 lines
2.3 KiB
C
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// Copyright (C) 2016 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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#ifndef GLWIDGET_H
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#define GLWIDGET_H
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#include <QOpenGLWidget>
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#include <QOpenGLFunctions>
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#include <QOpenGLBuffer>
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#include <QVector3D>
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#include <QMatrix4x4>
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#include <QElapsedTimer>
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#include <QList>
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#include <QPushButton>
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class Bubble;
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class MainWindow;
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QT_FORWARD_DECLARE_CLASS(QOpenGLTexture)
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QT_FORWARD_DECLARE_CLASS(QOpenGLShader)
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QT_FORWARD_DECLARE_CLASS(QOpenGLShaderProgram)
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class GLWidget : public QOpenGLWidget, protected QOpenGLFunctions
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{
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Q_OBJECT
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public:
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GLWidget(MainWindow *maybeMainWindow, const QColor &background);
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~GLWidget();
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public slots:
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void setScaling(int scale);
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void setLogo();
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void setTexture();
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void setShowBubbles(bool);
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void setTransparent(bool transparent);
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protected:
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void resizeGL(int w, int h) override;
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void paintGL() override;
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void initializeGL() override;
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private:
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void paintTexturedCube();
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void paintQtLogo();
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void createGeometry();
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void createBubbles(int number);
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void quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4);
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void extrude(qreal x1, qreal y1, qreal x2, qreal y2);
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void reset();
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MainWindow *m_mainWindow;
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qreal m_fAngle = 0;
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qreal m_fScale = 1;
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bool m_showBubbles = true;
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QList<QVector3D> m_vertices;
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QList<QVector3D> m_normals;
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bool m_qtLogo = true;
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QList<Bubble *> m_bubbles;
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int m_frames = 0;
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QElapsedTimer m_time;
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QOpenGLShader *m_vshader1 = nullptr;
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QOpenGLShader *m_fshader1 = nullptr;
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QOpenGLShader *m_vshader2 = nullptr;
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QOpenGLShader *m_fshader2 = nullptr;
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QOpenGLShaderProgram *m_program1 = nullptr;
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QOpenGLShaderProgram *m_program2 = nullptr;
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QOpenGLTexture *m_texture = nullptr;
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QOpenGLBuffer m_vbo1;
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QOpenGLBuffer m_vbo2;
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int m_vertexAttr1 = 0;
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int m_normalAttr1 = 0;
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int m_matrixUniform1 = 0;
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int m_vertexAttr2 = 0;
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int m_normalAttr2 = 0;
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int m_texCoordAttr2 = 0;
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int m_matrixUniform2 = 0;
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int m_textureUniform2 = 0;
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bool m_transparent = false;
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QPushButton *m_btn = nullptr;
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QPushButton *m_btn2 = nullptr;
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QColor m_background;
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QMetaObject::Connection m_contextWatchConnection;
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};
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#endif
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